2403f355d6e062c505455742f7093645fb7d7621
A brush across the grid opened whichever photograph was under it. Travel was already answered — the Flickable claims the pointer and the press is cancelled — but a contact that neither travels nor lasts reaches a TouchArea as an ordinary press and release, and it was landing the user in develop. So a finger now has to stay down for `TAP_MIN_MS` before letting go counts as opening anything. That is the floor under a tap where the 450 ms `HOLD_DELAY_MS` is the ceiling: below is a graze, between is a tap, above is a hold that starts a selection. One scale, three gestures. Only a finger is held to it. A mouse click is a discrete decision made by a button and is routinely over in thirty milliseconds, so `cell-pressed` now reports whether a finger did it — the same finger-id convention the pinch arbitration beside it already uses — and the dwell applies to touch alone. A graze still *selects* the cell it landed on, because the press already did that. That is the right failure mode: something visible and reversible rather than a silent nothing, and rather than develop. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
| faces.md | Face detection and identity — the models, the licence problem, and what S14 measures |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%