2b812ebe21f3d736128c76227cee9cba8a5e55dc
FR-PLAT-AND-5. Android asks for memory back through onTrimMemory and kills the process if it is not given; until now nothing listened, so the answer was always "no". A tiered registry answers instead: GPU caches first, then proxies, then thumbnails, driven from android_main on MainEvent::LowMemory and MainEvent::Stop. The order is the argument. A backgrounded app has no window to draw and therefore no use for a render pipeline, while its thumbnails are exactly what the user will be looking at half a second after they come back -- so going into the background frees only the GPU tier, and only being measured against death frees everything. Sinks register beside the cache they free and hold weak handles, so the registry cannot keep a controller -- and every decoded portrait in it -- alive past the interface it belonged to. `try_borrow_mut` and skip: a warning can land mid-render, freeing textures under the code drawing with them is worse than missing one, and a warning not acted on is always followed by another. The GPU test is the one that matters: an eviction must change no pixel. A freed intermediate pool whose `colour_key` promise still stands renders an empty texture, and nothing else would have caught it. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
| faces.md | Face detection and identity — the models, the licence problem, and what S14 measures |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%