35b126449b26a1f5379b0a896a1a8b7f0025cb17
Capture sharpening and noise reduction were written in parallel and both claimed `order: 110`; the codegen refuses that, which is the guard working — two nodes at one order is an ambiguous pipeline and operation order changes the result. Resolved in noise reduction's favour, for the reason its own `placement:` block already gives: denoising is a repair and everything else in this stage is an enhancement. Sharpening or adding clarity to a noisy frame amplifies the grain along with the detail, and no later pass can separate them again. So the detail stage now runs noise reduction, capture sharpening, clarity, texture, and the other three shift up a slot to keep the multiple-of-ten convention the rest of the chain uses. Noise reduction was also missing the required `attributes:` key. The order collision aborted the build before the attribute check could report it, so it arrived looking like one fault and was two.
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%