dtourolleandClaude Opus 5 371038614f Fetch the repairs first, or they never happen
The repair added in 051447b was appended to the work list:

    wanted.extend(repair);

Behind every un-indexed image in the library. On this library that is position
23,000-odd — roughly two hours of fetching before the first repair is reached,
which inside one session is indistinguishable from the feature not existing.
The log said it had found them and the screen stayed empty, which is the worst
combination of the two.

They go first now. There are a few hundred of them against tens of thousands of
un-indexed images, and they are precisely the images the People screen is
failing to draw at this moment — so the ordering costs nothing and is the
difference between the grid filling in within a minute and not filling in at
all.

A failure to build the un-indexed half no longer discards the repairs either:
the pass runs with whatever it has rather than returning empty.

Verified on the live catalog: 455 images hold faces, 251 already have a proxy
from the fixed sweep, and the remaining 204 are what now sits at the front of
the queue. The stored proxies check out — a valid JPEG at the large class,
49 KB — so the storing half of 051447b was already working.

471 tests pass, including one that the orphan is ordered ahead of the library.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-27 19:58:32 +02:00
2026-08-26 10:08:51 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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