dtourolleandClaude Opus 5 3bb68cff69 Export at an exact resolution, and offer the panels worth naming
Export sizing could bound an image but not fix it. Long edge, short edge
and percentage all preserve the aspect ratio by letting one dimension
fall where it may, which is right for most work and useless against a
display that accepts one resolution and rejects everything else — a
television's art mode, a digital frame, a wallpaper slot.

FR-EXP-3 has always listed both halves of the answer, and this adds them.
**Fit box** scales to fit inside a width and height, so nothing is thrown
away and the result is smaller than the box on one axis unless the crop
already matches it. **Fill box** scales to cover the box and cuts the
overhang off the middle, so the file is exactly the pixels asked for.

Fill is the only mode in the file that discards image data, so two things
about it are worth stating. The overhang comes off symmetrically: the
crop tool is where a photographer decides which part of a frame survives,
and this stage having an opinion of its own would fight it. And locking
the crop to the same ratio leaves nothing here to cut, which is the
workflow the two features are meant to be used in.

With upscaling off and a source too small to cover, a fill box keeps its
*shape* rather than falling back to the source's: exporting a 3:2 file
where 16:9 was asked for is silently wrong in exactly the way the mode
exists to prevent, so the box shrinks instead. The existing rule — clamp,
never fail — is otherwise unchanged.

Four panel sizes are offered as buttons beside the fields. Getting 3840 x
2160 by typing four digits twice is a step at which the mistake is
discovered after the upload rather than before it. They fill in the
numbers and nothing else, in particular not the fit/fill choice: both are
legitimate against a screen, and guessing would discard the edges of a
photograph for a user who wanted them. The list is panels rather than
platforms, because a screen has one exact pixel count for ever where
"what a photo site wants" would rot in the file.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 13:49:20 +02:00
2026-08-26 10:08:51 +02:00
2026-08-27 19:33:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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