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"Find subjects" was handed the proxy in the sensor's own orientation, so every frame shot on a body held sideways reached the model lying on its side — and a model trained on upright photographs is very bad at those. Measured end to end on a 22 MP frame of two people and a dog: `person 0.36` and nothing else, against `dog 0.82, person 0.61, person 0.49` for the same pixels stood up. Nothing failed; the panel simply offered one poor subject where there were three good ones. The orientation was never dropped on purpose. The proxy is deliberately rendered through a *neutral* graph — the detection has to survive an exposure change, or every slider would invalidate the masks built on it — and neutral took the file's orientation with it along with everything else. Landscape frames were unaffected, which is why it stood for as long as it did. The turn is `Orientation::source_pixel`, the same function the grid's thumbnails already go through, so the detector and the thumbnailer now agree about which way is up rather than holding two opinions. What it is turned by is `Framing::effective_orientation` — the file's EXIF tag and the photographer's own rotations composed into one permutation, by the group law rather than by adding the turns, which is a distinction `Framing` already had to make and had already tested. Rotating the picture and pressing the button again therefore does what it looks like it does. The proxy stays in sensor space and the masks come back into it. That is not a detail to be tidied later: the generated shader samples the mask array at `uv_src`, *after* the framing map, so a mask stored upright would sit a quarter turn off the subject it was drawn around. That is a wrong mask rather than a weak one, and nothing announces it. So the picture is stood up for the model and laid back down for everything else, and `upright`/`lay_down` are returned as a pair because calling one and forgetting the other is silent. Both directions are the one function: `upright` gathers through `source_pixel` and `lay_down` scatters through it. A quarter turn is a bijection of the pixel grid, so the round trip is exact — no filter, no resampling, and no hole to fill — and an inverse written out by hand would be a second thing to keep in step, whose way of being wrong is a mask mirrored about the wrong axis, which still looks like a mask. The orientation joins the confidence and the tiling flag in the segmentation signature, and for the same reason: turning the photograph changes what the model recognises, so two runs either side of a rotation are different instance lists. Two that happened to come out the same length would otherwise share a signature and a stored layer would be silently re-indexed from one into the other. The refine pass had it too — it re-runs the model over a crop rendered in the same sensor space — so it makes the same turn, and would otherwise have handed back a worse mask than the one it was asked to improve, on the subject the photographer had just pointed at. `dr-gpu`'s `local` example is fixed with it. It exists to be the shipping path with pictures attached, and a diagnostic that reproduces the bug it is meant to catch is a trap for whoever reads it next. Seven tests. The round trip is the identity over all eight EXIF tags on a non-square asymmetric grid; a turn carries whole pixels rather than shearing the channels apart; a sideways frame reaches the model upright; a box comes back in sensor pixels, worked out by hand for the one turn a portrait frame actually writes; a restored box still reads low-to-high for every tag, since the rest of the pipeline takes `x1 - x0` without checking the sign; and the eight tags cannot collapse into one signature key. The existing composition test now runs against `effective_orientation` itself, over all 8 x 16 baseline-and-user pairs. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%