dtourolleandClaude Opus 5 54f9cb54fb Take the whole run a shift-click names, not the part that happens to be loaded
Shift-clicking two photographs selected only the cells between them that were
in the loaded window. The grid is a window of a hundred or so over a library of
twenty thousand, and `apply_press` resolved the range against that window —
`ids[lo_row..=hi_row]`, clamped to what was there. Everything else in the run
had no id anywhere in the UI, so it was silently dropped. The user cannot see
that: the selection count is off screen along with the photographs, and the
gesture only announces itself when the drop files a dozen images instead of two
hundred.

The two ends are *ordinals*, and only the catalog knows what lies between them.
`read_ids_span` asks it, through the same predicates, the same rating filter and
the same ordering the window itself is read with — an ordinal names a photograph
only relative to an ordering, so a run taken through any other one is a run
through a different library. That ordering is now a constant, `GRID_ORDER`,
shared by the window, the trash's own order beside it, and the run: capture time
first, with the file name breaking ties and nothing more. A card written by two
cameras interleaves names that have nothing to do with each other, and what
"everything between these two" means to a photographer is a stretch of an
afternoon.

The query is reached through a closure handed to `CollectionsController` at
wiring time rather than a catalog handle, because the scope and the filter that
bound the run belong to the grid's controller. `apply_press` stays a pure
function of what it is given, which is what keeps the selection rules testable
with no library open — and the tests pass a run that reads a plain slice. Where
there is nothing to ask, the loaded window is still used: a poorer answer than
the catalog's and a far better one than a gesture that appears to do nothing.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-24 19:50:21 +02:00
2026-08-23 19:59:30 +02:00
2026-08-23 19:59:30 +02:00
…

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

S
Description
No description provided
Readme GPL-3.0
1 GiB
2026-10-07 11:27:59 +00:00
Languages
Rust 86.1%
Slint 10.3%
Python 1.1%
Shell 1%
WGSL 0.9%
Other 0.6%