dtourolleandClaude Opus 5 56bdd457dd
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 4s
Build and test / Desktop (Linux) (push) Successful in 1h58m2s
Build and test / Layer separation (push) Successful in 2m3s
Traceability / Requirement traces (push) Successful in 31s
Build and test / Android (aarch64) (push) Failing after 22m34s
Stop the test build filling the runner's disk
The desktop job died mid-link with LLVM reporting "IO failure on output
stream", which reads like a compiler crash and is not one: underneath it
is `No space left on device`. The runner ran out of disk while linking.

Worth knowing what it was spending it on. `target/debug` was 24 GB
against `target/release`'s 2.6 GB -- the test build is roughly ninety
percent of the footprint -- and of that, 15 GB was debug info in
`debug/deps` and 3.6 GB was incremental state. Neither buys anything
here. Nothing attaches a debugger to a CI run, and incremental
compilation exists to make the second build in a working tree fast,
which is not a thing a fresh checkout ever has.

With both off the same tree is 3.3 GB, `debug/deps` 2.8 GB, and the test
binaries build unchanged. Backtraces keep function names and lose file
and line numbers; if a failure ever needs those, DEBUG=1 gives line
tables back for a fraction of the 15 GB.

A `df -h` either side of the expensive steps, so the next time this
happens it says so in one line rather than as an error from LLVM.

This is a mitigation and it should not be mistaken for the fix. It bounds
what this job asks for; it cannot help if the runner is full of anything
else, and 24 GB of build output is not obviously the largest thing on a
host that also keeps every cached target directory this workflow has ever
saved. If it fails here again, the disk needs looking at on draco-x86.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 01:13:32 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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2026-10-07 11:27:59 +00:00
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