56bdd457dd4c3520943ca67c5ab96d0bcd678c91
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 4s
Build and test / Desktop (Linux) (push) Successful in 1h58m2s
Build and test / Layer separation (push) Successful in 2m3s
Traceability / Requirement traces (push) Successful in 31s
Build and test / Android (aarch64) (push) Failing after 22m34s
The desktop job died mid-link with LLVM reporting "IO failure on output stream", which reads like a compiler crash and is not one: underneath it is `No space left on device`. The runner ran out of disk while linking. Worth knowing what it was spending it on. `target/debug` was 24 GB against `target/release`'s 2.6 GB -- the test build is roughly ninety percent of the footprint -- and of that, 15 GB was debug info in `debug/deps` and 3.6 GB was incremental state. Neither buys anything here. Nothing attaches a debugger to a CI run, and incremental compilation exists to make the second build in a working tree fast, which is not a thing a fresh checkout ever has. With both off the same tree is 3.3 GB, `debug/deps` 2.8 GB, and the test binaries build unchanged. Backtraces keep function names and lose file and line numbers; if a failure ever needs those, DEBUG=1 gives line tables back for a fraction of the 15 GB. A `df -h` either side of the expensive steps, so the next time this happens it says so in one line rather than as an error from LLVM. This is a mitigation and it should not be mistaken for the fix. It bounds what this job asks for; it cannot help if the runner is full of anything else, and 24 GB of build output is not obviously the largest thing on a host that also keeps every cached target directory this workflow has ever saved. If it fails here again, the disk needs looking at on draco-x86. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%