dtourolleandClaude Opus 5 5a8327824f Keep an edit under a name, not just on the clipboard
FR-DEV-6 asks for three things — named presets, copy/paste between
images, and batch-apply to a selection. The last two have been here for
a while; this is the first.

The format is the sidecar's, deliberately. A preset *is* the non-default
half of a version, so the lines are the same lines keyed the same way,
which makes the two files diffable against each other and lets someone
debugging an edit paste a block from one into the other. One file rather
than one per preset: a preset per file makes the name a path, and every
name then has to survive a filesystem — a `/` becomes a directory, a
name differing only in case collides on one platform and not another,
and renaming becomes two operations that can half-fail. As a key in a
document it is none of those.

Unknown *parameters* needed no machinery. `Preset` already holds
whatever keys it is given and resolves them against the descriptors only
at apply time, so one written by a newer build survives by being stored.
Only lines that are not `op.param = float` at all are preserved
verbatim, which is the sidecar's version-skew promise made here too.

Applying is the paste path with a different source, so a preset reaches
a selection through the sidecar read-modify-write that was already
there: no graph, no decode, no GPU, forty files or one.

Two smaller decisions worth the record. A library that fails to parse is
held empty in memory and *not* written back over — settings regenerate
themselves and this is work, so a parse failure must not be the moment
it is destroyed. And every save persists immediately and rolls the
in-memory copy back if the write fails, so the sheet never lists a
preset the file does not have.

The grid's "Presets" button is gated on the selection alone, unlike the
"Paste to 40" beside it. That button needs a clipboard armed this
session; the preset list is whatever was saved last month, and hiding it
behind an unrelated action is what makes a feature only its author knows
about.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-29 20:07:14 +02:00
2026-08-29 13:53:19 +02:00
2026-08-26 10:08:51 +02:00
2026-08-29 13:53:19 +02:00
2026-08-29 13:53:19 +02:00
2026-08-27 19:33:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

S
Description
No description provided
Readme GPL-3.0
1 GiB
2026-10-07 11:27:59 +00:00
Languages
Rust 86.1%
Slint 10.3%
Python 1.1%
Shell 1%
WGSL 0.9%
Other 0.6%