Targets are a 12-inch tablet and a desktop (D15). That removes most of the navigation question rather than answering it. `EXPANDED_MIN_WIDTH` is 820 logical pixels and a 12-inch tablet is ~1024 across in portrait, so both orientations of both targets are the expanded class. The compact class now fires only when a desktop window is dragged narrow — graceful degradation, not a second interface. The bottom tool strip and the one-tool-at-a-time sheet were solving a phone, and there is no phone. What survives is input, not size, and the architecture had already decided it: `WidgetDemand::precise_pointing` exists for a television remote, and its own documentation says touch is fine because hit regions grow to the modality. Touch changes hit regions, not layout. The rules that fall out are worth stating because they are easy to violate by accident — no hover-only affordance and no modifier key may be the sole route to anything, since a tablet has neither. Local masking already lost its shift-click extend for exactly this reason. The guaranteed-wide viewport also pays for a better answer to the extent problem than hiding things. The complaint was never that the column is long; it is that the histogram scrolls away from the sliders it reports on. Collapsing shortens the scroll, pinning removes the problem, and ~260px of fixed height is affordable on a viewport that is never under 820 wide.
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UI navigation: finding things once there are many
TRACES: FR-UI-1 | FR-UI-3 | FR-UI-5 | FR-DEV-3a | FR-DEV-3c
Successor to ui-refinement.md, which asked how the interface should look.
This asks how someone finds anything in it. The two are sequenced together at
the end.
Why now
Local adjustments landed (D14, segmentation.md §14) and the develop column
went from four panels to six: image, histogram, geometry, settings, local,
adjust. Adjust alone is ten operations, and the colour mixer contributes
thirty-six parameters by itself. That is already past what one scrolling
column presents well, and the operation set is meant to keep growing —
FR-DEV-3 lists texture, clarity, sharpening and noise reduction as v1, none of
which exist yet.
But the count is the lesser problem. Local adjustments introduced a mode without introducing a way to see it, and that is the part that can lose someone's work rather than merely slow them down.
1. The three problems, which are not one problem
1.1 Scope — invisible state
Selecting a mask layer silently re-points the adjust panel at that layer's chain. Same thirty sliders, different meaning, and the only indication is a caption between the two panels.
Three ways that bites:
- An exposure change lands on the whole photograph when it was meant for a face, or the reverse. Both are silent; both are discovered later.
- The histogram does not follow scope. The instrument the tonal controls are judged against reports the whole frame while the slider edits a subject's face. FR-DSP-7 asks the histogram to describe what the photographer is looking at; under a mask it currently does not.
- Undo interleaves global and local edits with nothing distinguishing them.
This is the classic modal fault, and the classic remedy applies: make the mode visible, or make it not a mode. See §3.
1.2 Extent — six panels in 280px
The column scrolls as one (ui-refinement.md Workstream C explains why: a
scroller inside a scroller gives every drag a third thing to be lost to). At
six panels that scroll is long enough that the histogram — the instrument
everything tonal is judged against — is frequently off screen while the
sliders it reports on are being dragged.
1.3 View — grid and develop are still separate screens
Diagnosed as ui-refinement.md Workstream F and not yet built. Unchanged by
this document, which assumes F lands.
2. What other programs do
Worth summarising honestly, because all three problems are solved elsewhere and the solutions have known costs.
On a desktop, two families
A collapsible stack. Lightroom Classic's right panel is a vertical column of modules — Basic, Tone Curve, HSL, Detail, Lens, Effects — each collapsible, each reporting whether anything inside it has been touched. Everything is in one place and in a fixed order, so muscle memory works; the cost is a long scroll and a lot of triangles.
Tool tabs. Capture One puts an icon strip at the top of the tool panel and gives each tab a curated set of tools; RawTherapee tabs the right-hand panel the same way. Scroll is bounded and there is a clear sense of place; the cost is that a control you cannot name is in one of eight places, and switching tabs loses the context you were comparing against.
Groups over a stack. darktable combines both — a row of group icons filtering a long list of collapsible modules, plus a search box. It is the most powerful and the most often described as overwhelming, which is worth reading as a warning about combining mechanisms rather than about either one.
Across all of them, masking is its own tool, not a panel among peers. Lightroom opens a masking tool with its own layer list and its own canvas overlay; Capture One makes layers a persistent selector at the top of the adjustments tab. Nobody makes a mask a panel that silently rewires a different panel — which is what DarkRoom currently does.
On a phone, one family — and why it does not apply here
Lightroom Mobile, Photomator and VSCO all converge on the same shape: a horizontal strip of tool icons along the bottom, and tapping one replaces a bottom sheet with that tool's controls. Snapseed goes further — one tool fills the screen and a vertical swipe chooses the parameter while a horizontal one sets it.
The convergence is not fashion. Three physical facts drive it:
- Thumb reach. A one-handed grip reaches the bottom third. A right-hand column is a mouse idiom.
- The image needs the screen. A 280px column is a fifth of a desktop window and most of a phone in portrait.
- There is no hover. Disclosure triangles and hover-revealed affordances are worth less; a control is either visible or gone.
None of the first two apply to DarkRoom's targets, which are a 12-inch tablet and a desktop (§3, D-N2). Nobody thumbs a 12-inch tablet one-handed, and its narrow dimension is not narrow. The third does apply, and is handled already — see D-N2.
3. The decisions
D-N1 — Local adjustment becomes a mode · DECIDED
Not a panel that re-points another panel. A mode, in the sense crop-mode
already is: it changes what the canvas does, scopes what the column shows, and
is left explicitly.
Why this shape rather than louder signalling. The app already has this pattern and the user already knows it. Crop mode arms a canvas interaction, draws an overlay, gives the column one job, and exits by the same control that entered it. Local masking is the same animal — a canvas interaction plus a scoped panel — and building it as a peer panel is what created §1.1. Making it a mode removes the ambiguity by construction instead of describing it in a caption.
It also inherits machinery that exists. lib.rs already resolves Escape and
the Android back gesture to "leave the innermost state first" (FR-UI-5); local
mode joins that stack and needs no new exit concept.
In local mode:
- the canvas turns the overlay on and arms click-to-select;
- the column shows the mask stack and, beneath it, the adjustments scoped to the selected layer;
- the header names the scope — the layer, not "adjust";
- leaving returns to the whole photograph, by Escape, by back, or by the mode control.
The histogram follows the scope. Under a mask it reduces over the masked pixels only. This is FR-DSP-7 read literally — it asks the histogram to describe what is being looked at — and without it the instrument and the controls disagree about what they are measuring. Costs a mask term in the histogram reduction, which already runs per frame over the displayed frame.
D-N2 — One layout, because both targets are wide · DECIDED
The question was whether desktop and Android should diverge. The answer turns out to be that neither the platform nor the width axis separates DarkRoom's targets, so there is no divergence to build.
The targets are a 12-inch tablet and a desktop. No phone, decided
2026-08-22. A 12-inch tablet is roughly 1024 logical pixels across in portrait
and 1400 in landscape; EXPANDED_MIN_WIDTH is 820. Both orientations of both
targets are the expanded class. The compact class now fires only when a
desktop window is dragged under 820px, which is a case to degrade gracefully
into, not a second interface to design.
Platform would have been the wrong axis anyway, and it is worth recording
why so it is not proposed again. A tablet in landscape wants what a desktop
wants; a desktop window dragged narrow wants what a small screen wants.
Splitting on cfg(target_os) gives one physical situation two answers
depending on which binary it happens to be. apply_layout_class already says
this in its own comment — "logical pixels, not a device check" — and it was
right.
What actually differs between the two targets is input, not size, and the
architecture has already decided that too. WidgetDemand::precise_pointing
exists for a frontend driving a television with a remote, and its own
documentation states the position: touch is fine, since hit regions grow to
the modality (FR-UI-7). Touch changes hit regions, not layout. A control
is drawn where it belongs and its target grows past its own bounds — which
Check and the mask rows already do.
So: one develop layout, tuned for a wide viewport, with touch targets throughout. The consequences worth stating:
- A guaranteed-wide viewport is an asset. The extent problem (§1.2) can be solved by pinning rather than by hiding — see N4.
- No hover-only affordance may carry meaning. Hover may emphasise; it may never be the only way to discover a control. The mask rows already obey this — the eye and the delete target are drawn, not revealed.
- No modifier key may be required. A tablet has no shift. Local masking already lost its shift-click extend for this reason, and nothing should reintroduce one as the only route to a feature.
- Anything dragged needs a finger-sized target. This is the live one: gradient masks have no on-canvas handles yet, and when they arrive their handles are the first control in the app designed to be dragged on a photograph rather than in a panel.
D-N3 — Collapsible panels, not tool tabs · OPEN
For the expanded layout, extend ui-refinement.md Workstream C from
sections-inside-adjust to the panels themselves: each collapses to a header
carrying a modified dot, and collapse state survives a drag elsewhere.
Why this over tabs, on the evidence above. Tabs need a taxonomy, and the
taxonomy is the problem. ui-refinement.md condemns the starts-group flag
for being the core telling the panel where sections go, and FR-DEV-3a requires
that adding an operation needs no UI edit. A tab strip built from a hardcoded
op-id → tab table in dr-ui breaks the second; one built from a group: field
in ops/*.yaml risks breaking the first.
There is a legitimate route to tabs, and it should be recorded rather than
discovered later: the descriptor could declare an operation's nature —
tone, colour, detail, optics — the same shape as Affects and ParamKind
already take. The core would be saying what the operation is, which is its
business, and the frontend would remain free to render that as a tab, a
section heading, or nothing at all. That stays on the right side of §4.3a.
The recommendation is to defer it. Ten operations do not need eight tabs, collapse needs no taxonomy at all, and the nature field is easy to add later and awkward to remove. Revisit when the operation count passes roughly fifteen — which FR-DEV-3's outstanding list will reach.
Open, because it is a taste call: whether the expanded layout should also gain tabs, or stay a single collapsible stack indefinitely.
4. Workstreams
Numbered N to avoid colliding with ui-refinement.md's A–F.
N1 — The mode strip
Deliverable. One control naming the current mode, replacing the implicit
crop-mode boolean: Photo · Crop · Local. Top of the canvas in expanded,
bottom in compact. The selected mode is the accent's job — it means active,
which is exactly this.
crop-mode becomes one value of a mode enum rather than its own flag, so the
two modes cannot both be on, which today they can.
Done when. Entering crop from the strip does what the crop button did; Escape and back leave the innermost mode; no two modes are ever active together.
N2 — Local mode
Depends on N1.
Deliverable. Entering local mode turns the overlay on and arms picking without either being a separate toggle — they are what the mode is. The column shows the mask stack, then the scoped adjustments. The adjust header names the layer.
Leaving local mode clears the selection so the adjustments are unambiguously global again.
Done when. There is no way to have a mask selected without knowing it, and the two toggles that currently arm the overlay and picking are gone.
N3 — Scope-following histogram
Depends on N2.
Deliverable. The histogram reduction takes an optional mask; in local mode it reduces over the selected layer's coverage. The panel says which it is showing, because a histogram of a face is a strange shape and the user should know why.
Done when. Selecting a layer visibly changes the histogram, and leaving local mode restores the frame's.
N4 — Collapsible panels
Depends on ui-refinement.md A. Extends C.
Deliverable, two halves.
Collapse. Each panel collapses to its header; headers carry the modified dot C defines; state is keyed by panel identity and survives a slider drag. Default: histogram open, the rest collapsed until touched.
Pin. The histogram and the scope header do not scroll. They sit above the scrolling region, always visible.
Pinning is the half a guaranteed-wide viewport buys, and it addresses §1.2 directly rather than obliquely. The complaint is not that the column is long — it is that the instrument every tonal control is judged against scrolls away from the controls it reports on. Collapsing panels shortens the scroll; pinning removes the problem. Together they cost about 260px of fixed height, which a target that is never under 820px wide and rarely under 1000 tall can afford.
Done when. The histogram is visible while any tonal slider is being dragged, at every window size the targets produce, without the user having scrolled to arrange it.
N5 — Compact degrades, rather than diverges
Depends on N4.
Not a second interface. Below EXPANDED_MIN_WIDTH the develop column already
overlays rather than sits beside the canvas, and apply_layout_class already
remembers the user's override per class. With N4's collapse in place a narrow
window is a one-panel-at-a-time column by consequence rather than by design.
Deliverable. Confirm the narrow case is usable and fix what is not. No bottom sheet, no second layout, no tool strip along the bottom — those solve a phone, and there is no phone.
Done when. A desktop window dragged to 700px shows the photograph and a usable column, and nothing is unreachable that was reachable at 1400px.
5. Sequencing
ui-refinement A ──┬── C ──── N4 ──┐
└── D ──── F ├── N5
N1 ── N2 ── N3 ───────────────────┘
N1–N3 are independent of ui-refinement.md and can start now; they touch the
canvas and the develop column's contents, not its layout. N4 needs C's
Section. N5 needs both and should land last, as F does — it is the one that
rearranges everything.
6. Invariants, for every workstream
- FR-DEV-3a. Adding a pipeline operation must still surface in both
layouts with no UI edit. No file under
ui/may name an operation. - ARCH §4.3a. Composition is the frontend's decision. The core may declare what an operation is; it may not declare where the panel puts it.
- FR-UI-3 / FR-UI-7. Touch changes hit regions, not layout. Every control keeps a finger-sized target wherever it is drawn, and no hover-only affordance and no modifier key may be the sole route to anything — a 12-inch tablet has neither.
- FR-UI-5. Escape and the Android back gesture leave the innermost state first. Every mode added here joins that order.