dtourolleandClaude Opus 5 6d25d85f18 Make the range gesture visible, and offer the whole grid at once
Touch has had a range gesture for as long as selection mode has: double-tap the
far end. It is invisible, it is unreliable on a grid that scrolls under the
second tap, and it extends from the anchor *before* the two taps moved it — a
rule subtle enough that the code needs two paragraphs to explain it to itself.
Nobody who was not told about it has ever used it.

"Select to…" is the same operation with state you can see. Press it, the strip
stops reporting and says "Tap the last photograph", and the next cell taken is
the far end. It reaches Rust as shift on `cell-pressed`, so it lands in
`apply_press` as the ctrl+shift it already is, and there is no third selection
policy to keep in step with the other two.

This is deliberately not the sweep gesture. A drag that paints cells can only
reach what is on screen, and the ranges that hurt on a tablet are longer than a
screenful — between the two taps here the user may scroll as far as they like,
and the run is resolved by the catalog rather than by what happened to be
loaded. A sweep is still worth having for short runs; it is not what this
should have rested on.

"Select all" beside it, asked of the catalog for the same reason: a select-all
that quietly meant "the hundred cells that happen to be loaded" is a lie the
user cannot see until the export runs.

The double-tap stays. It is tested, and an accelerator that costs nothing is
worth keeping for whoever has already learnt it.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 19:46:44 +02:00
2026-08-29 13:53:19 +02:00
2026-08-26 10:08:51 +02:00
2026-08-29 13:53:19 +02:00
2026-08-29 13:53:19 +02:00
2026-08-27 19:33:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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