70435b712ebfab5f34b09d0944a94753f60af035
Build and test / Desktop (Linux) (push) Successful in 17m36s
Build and test / Layer separation (push) Successful in 34s
Traceability / Requirement traces (push) Failing after 25s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Build and test / Android (aarch64) (push) Failing after 9m17s
A cull is thousands of decisions. The grid already bound 0-5, P, X and U so the judgement itself needs no mouse, and then made the photographer reach for one to move to the next frame — which is most of the gesture, most of the time. Arrows now move a cursor, shift+arrow extends the selection, Home/End and PageUp/PageDown cover ground, and Return opens what the cursor is on. The cursor is a library ordinal, not a row of the loaded window. The window is a few screenfuls around wherever the user is looking, so a cursor held as a row would stop at its edge or keep counting into cells belonging to other photographs; walking out of the window reloads it around the new position, exactly as scrolling does. This is the argument the selection already made by keying on ids rather than rows. The anchor had that fault for real: it was a window row, so a shift-click after a scroll extended from whatever image had since drifted into it. It is an ordinal now, and apply_press takes the window's offset to map between the two. A range longer than the loaded window truncates to what is loaded, since selection is by id and an image the catalog has not been asked for has none. The pointer and the keyboard share select_row so the two cannot drift apart. The one deliberate difference: a plain arrow collapses the selection onto the cursor, where a plain click on an already-selected cell leaves it alone — that exception exists so a multi-image drag can start from one of its members, and there is no drag behind a keystroke. The grid scrolls to the cursor only when the cursor leaves the viewport, and then by as little as will do it. Reusing the scrub's seek() would put the cursor's row at the top on every press, which makes a row unreadable as you walk along it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%