dtourolleandClaude Opus 5 7a5e1adf51 Merge what two tiles saw of one subject, instead of picking a side
"Look closer" tiles the frame so a small subject reaches a fixed 640x640 model
at its own size. A tile sees only the part of an object inside it, so an object
on a seam produces two *partial* masks — neither of them the object.

This kept the higher-scoring one and discarded the other, which quietly threw
away what tiling had just been paid 2.8 seconds for: a bird with its tail cut
off at a tile edge, described by whichever tile happened to hold more of the
bird. Both halves existed; one survived.

They are unioned now, and the overlap is what makes that sound. At 25% every
pixel is seen by at least one tile at full resolution and pixels near a seam by
two, so the pointwise maximum is the better estimate everywhere rather than a
compromise: where one tile saw a pixel its opinion is the only one there is,
and where both did, the higher value came from the tile with more context
around it. A maximum of soft coverage also stays soft, which is what `prior.rs`
weights merges by and what a mask layer's edge treatment needs.

Each quantity gets the operation that suits it: maximum for coverage, union
for the box, and the higher score rather than a blend — the score is shown to a
photographer and means "how sure the model is this is a bird", so averaging in
a tile that saw a wingtip would make a confident detection look doubtful for
straddling a seam.

The test fails against the old rule with "pixel 4 was seen by a tile and must
survive the merge", which is the whole defect in one line: not a crash, not a
duplicate, just a plausible mask missing half its subject.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 11:14:53 +02:00
2026-08-23 10:26:59 +02:00
2026-08-23 09:23:53 +02:00
2026-08-23 09:23:53 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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