dtourolleandClaude Opus 5 834b219c3f
Build and test / Desktop (Linux) (push) Failing after 1h12m6s
Build and test / Layer separation (push) Successful in 41s
Traceability / Requirement traces (push) Successful in 23s
🐳 Android image / Build and push (push) Successful in 10m59s
Build and test / android-image (push) Successful in 11m2s
Build and test / Android (aarch64) (push) Failing after 22m52s
Publish the Android APK as a build artefact
The android job proved the app links for aarch64 and then threw the
result away. There was no APK anywhere in CI and no upload step in the
repo at all, so a green run left nothing anybody could install -- the
artefact list was empty by construction, not by failure.

It now assembles the APK with the script package.sh uses and uploads it.
The .so comes from the build the API-level check already ran; -o only
adds a copy of it where the packaging step looks, so this costs one copy
rather than a second twenty-minute cross-compile.

The signing key is the part worth being careful about. KEYSTORE points at
a mktemp directory rather than its default under target-android, because
that directory is precisely what actions/cache saves and restores -- the
default would have written a private key into the build cache and kept it
there. Nothing but the .apk is uploaded. A fresh debug key each run is
the right trade for an artefact meant to reach a test device: the only
thing a stable key buys is installing over a previous build without
uninstalling first, and a key that survives in cache storage to buy it is
a bad exchange.

if-no-files-found: error because the failure being guarded against is a
green run with an empty artefact list, which reads as success right up
until somebody goes looking for the file.

Debug-signed, arm64-v8a only -- the ABI the job already builds. Neither
is a release story; this is a build you can install.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-25 23:38:20 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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2026-10-07 11:27:59 +00:00
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