834b219c3f38d68a6f69bb53ddf6dcf6c1fae8b9
Build and test / Desktop (Linux) (push) Failing after 1h12m6s
Build and test / Layer separation (push) Successful in 41s
Traceability / Requirement traces (push) Successful in 23s
🐳 Android image / Build and push (push) Successful in 10m59s
Build and test / android-image (push) Successful in 11m2s
Build and test / Android (aarch64) (push) Failing after 22m52s
The android job proved the app links for aarch64 and then threw the result away. There was no APK anywhere in CI and no upload step in the repo at all, so a green run left nothing anybody could install -- the artefact list was empty by construction, not by failure. It now assembles the APK with the script package.sh uses and uploads it. The .so comes from the build the API-level check already ran; -o only adds a copy of it where the packaging step looks, so this costs one copy rather than a second twenty-minute cross-compile. The signing key is the part worth being careful about. KEYSTORE points at a mktemp directory rather than its default under target-android, because that directory is precisely what actions/cache saves and restores -- the default would have written a private key into the build cache and kept it there. Nothing but the .apk is uploaded. A fresh debug key each run is the right trade for an artefact meant to reach a test device: the only thing a stable key buys is installing over a previous build without uninstalling first, and a key that survives in cache storage to buy it is a bad exchange. if-no-files-found: error because the failure being guarded against is a green run with an empty artefact list, which reads as success right up until somebody goes looking for the file. Debug-signed, arm64-v8a only -- the ABI the job already builds. Neither is a release story; this is a build you can install. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%