8ab944019005c5f386ae1fa58dace2e3717e5263
A third chip beside Crop and Local, and the mode strip's own comment predicted the shape: a mode that arms a gesture on the canvas and scopes the column. Click a mark to cover it, drag the disc to move the repair, drag the source circle to say where the patch comes from, Delete to remove it. The source starts two and a half radii towards the middle of the frame, which is FR-DEV-8's automatic placement in its cheap form — dust sits on skies and skies are smooth, so it is usually right and always one drag from fixed. Two things are drawn deliberately. The circles are the size the repairs actually are, because whether a disc covers a speck is the whole judgement being made and a fixed-size dot would say nothing about it; the reach around them is padded to a touch target so a spot on a dust mark can still be picked up on a phone. And only the selected repair shows its source: a dusty sky carries a dozen, and two dozen circles with nothing saying which belongs to which is less information rather than more. The panel edits what is stored while the canvas draws what is mapped, and the two are pushed separately for that reason — a slider deriving its value from the drawn radius would move differently at different zoom levels. It is also the one panel built from SliderRow rather than a live track: a repair has no OpId to coalesce a drag under, so a row that fires once per gesture is what keeps undo one step per decision. Verified as far as this environment allows: the strip renders and the column re-scopes, photographed under XWayland. Synthetic clicks do not reach this application, so the gestures are as-written rather than as-felt, and docs/spot-removal.md says so. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%