dtourolleandClaude Opus 5 8d8d6491ad Say how spot removal is going to work before writing it
FR-DEV-8 is the last develop requirement with nothing behind it. The
pipeline it lands on already has most of the parts — the neighbourhood
stage, the mask crate's normalised coordinates, the gradient handles'
canvas drags, the merge-by-id rule — so the spec is mostly about the four
things that are genuinely new, and about the two places where the obvious
implementation is the wrong one: a Poisson solve is sixty dispatches per
spot, and a per-frame readback to find out what colour a sky is would undo
ARCH §6.1.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 19:43:30 +02:00
2026-08-26 10:08:51 +02:00
2026-08-26 18:14:23 +02:00
2026-08-26 18:14:23 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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