dr-export could turn a frame into bytes and nothing could ask it to. This is the button, and the place the bytes go. **Everything is staged first.** An export bound for the server is written to a local outbox and uploaded afterwards; offline is not a special case, it is the same path with a drain that finds the server absent. Doing it the other way — upload directly, stage only on failure — makes the failure path the one that is rarely exercised and always broken, and a network drop mid-batch leaves some exports existing and some not with nothing recording which. Staged first, an export is finished the moment it is written and the upload is a promise kept later. The outbox sits beside the catalog rather than under the cache. dr_catalog's cache already draws that line: passive entries are a convenience and go under LRU, pinned ones are a promise and never do. An export awaiting upload is a promise — the user was told it succeeded — and sweeping it for disk would destroy the only copy. Bytes are written before the destination record, so a kill between the two leaves an orphan the drain ignores rather than a record pointing at nothing. The status line says "Queued for Exports/2026", never "Exported to Nextcloud", until it has actually landed. There is a test asserting that wording, because the tempting shorter sentence is a claim the app cannot keep. The drain runs on the sync pass, before the shards: a thumbnail shard can be rebuilt from the originals and the catalog is an index, but a queued export exists nowhere else. `DevelopSession::render_for_export` renders the framed size rather than reusing the frame on screen, which is deliberately viewport-sized (FR-DSP-1) — encoding that would hand the user a soft, screen-sized file with nothing to say anything had been lost (FR-EXP-9). One compromise, recorded rather than hidden: the export runs synchronously on the UI thread, so the window is unresponsive for the few hundred milliseconds a full-resolution render and encode takes. Moving a DevelopSession and its GPU pass to a worker is a larger change than one button earns, and it is batch export that makes the wait intolerable rather than merely noticeable. Still missing: the Nextcloud folder *picker*. The destination is typed into Settings for now. `FolderBrowser` in launch.rs is already the reusable model for it — it browses a remote tree and nothing about it is specific to choosing a library root — but wiring it into the settings page needs a listing worker and browser UI there, which is its own piece of work. Carries in-flight work from a parallel session — presets, the develop copy and paste, and the node schema's `presentation` and `enum` support. One misplaced callback in settings_ui.rs is moved from `render` to `wire`: registered in `render` it borrowed a `&SettingsController` into a 'static closure and would not compile, and that file's own docs say render pushes properties while wire connects callbacks. 992 tests pass, clippy and fmt clean. Traceability 48.3% -> 51.0%. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
72 lines
2.9 KiB
TOML
72 lines
2.9 KiB
TOML
[package]
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name = "dr-ui"
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version.workspace = true
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edition.workspace = true
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rust-version.workspace = true
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license.workspace = true
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[dependencies]
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dr-types.workspace = true
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# The readback feature is on because Slint's texture-import path is unwired
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# until spike S1; the develop view has no other way to reach the screen. It
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# must come off when S1 lands (ARCH §6.1, AC-8).
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dr-gpu = { workspace = true, features = ["readback"] }
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dr-decode.workspace = true
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serde_json.workspace = true
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tokio.workspace = true
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reqwest.workspace = true
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dr-plat.workspace = true
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dr-sync.workspace = true
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dr-sync-nextcloud.workspace = true
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dr-export.workspace = true
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dr-pipeline.workspace = true
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dr-catalog.workspace = true
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dr-thumbs.workspace = true
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# The library module writes scan results straight into the catalog, so it
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# needs the same SQLite types dr-catalog exposes.
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rusqlite.workspace = true
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# The renderer is shared, but the backend is not: winit on desktop,
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# android-activity on Android, and enabling both makes the backend selector
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# pick at random. So the backend features live on the target-specific
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# dependencies below rather than here.
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slint = { workspace = true, features = ["compat-1-2", "renderer-femtovg"] }
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wgpu.workspace = true
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anyhow.workspace = true
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# `SettingsError` distinguishes an io failure from a malformed file, which the
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# settings page reports differently; anyhow would flatten both to a string.
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thiserror.workspace = true
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log.workspace = true
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pollster.workspace = true
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# Runtime YAML only for `live-style`; release builds read the tokens the
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# Slint compiler folded in at build time and never touch style.yaml.
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serde_norway = { workspace = true, optional = true }
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# Backend per platform. Slint already declares its android-activity backend
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# under `cfg(target_os = "android")`, so this only has to name the feature;
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# cargo resolves it away entirely on desktop.
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[target.'cfg(not(target_os = "android"))'.dependencies]
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slint = { workspace = true, features = ["backend-winit"] }
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[target.'cfg(target_os = "android")'.dependencies]
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slint = { workspace = true, features = ["backend-android-activity-06"] }
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# Opening the sign-in URL needs an ACTION_VIEW Intent — Android has no
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# xdg-open. Version-matched to Slint's Android backend so both halves of the
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# process agree on the JavaVM types; ndk-context supplies the VM and activity
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# that android-activity's glue already stashed.
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jni = "0.22"
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ndk-context = "0.1"
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[build-dependencies]
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slint-build.workspace = true
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# build.rs generates theme.slint from style.yaml (S2).
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serde_norway.workspace = true
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[features]
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default = []
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# Temporary CPU readback path; see dr-ui docs and spike S1.
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readback = ["dr-gpu/readback"]
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# Debug convenience: re-read style.yaml at startup so a palette can be tuned
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# without rebuilding. Costs the constant-folding of every token, so it stays
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# off by default and has no business in a release build.
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live-style = ["dep:serde_norway"]
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