dtourolleandClaude Opus 5 95847e3a31 Say which channels v1 ships through, and that the Flatpak cannot reach a library
NFR-COMPAT-2 asks for the v1 channels to be stated, and says why in its own
second sentence: the channel decision and the storage design are coupled. There
was nowhere that statement lived. packaging/ held a PKGBUILD and a desktop
entry, which is a recipe rather than a decision, and the coupling the
requirement points at was therefore invisible.

docs/distribution.md states five channels and, more usefully, which two of them
exist only as promises. It also records what every channel has to get right
independently of format — the one identifier that appears in four places, the
metainfo, Vulkan being a requirement rather than a preference while NFR-R8 is
open, a secrets daemon being optional rather than required, and the LFS pointer
check that stops a package shipping 130 bytes where an 11 MB model should be.

§4 is the part worth reading. Preparing a Flatpak is what surfaced that
FR-PLAT-LIN-3 is not satisfied and cannot be satisfied by packaging alone: a
folder library is chosen by typing an absolute path into an EndpointOnly field
that checks it with std::fs, and nothing in the tree calls the FileChooser
portal. Inside a sandbox that path does not exist, so the launch screen refuses
it. Import fails one step earlier, because a sandboxed process reads its own
mount namespace and a card mounted on the host is not in it.

That is written down rather than fixed with --filesystem=host, and the argument
for not fixing it that way is §2: the Arch package and an AppImage both hand the
application the same unrestricted process the developer runs it in, so Flatpak
is the only Linux channel that tests whether a design assumed unrestricted
access. Granting the permission removes the only reason to ship it.

The reverse coupling on Android is recorded too. NFR-COMPAT-2 says Play
distribution is what makes ARCH §6.9 binding; §6.9 is verified rather than
assumed, so SAF is already unconditional and a sideloaded build would gain
nothing by asking for more. Play is deferred over the GPLv3 question, which is
a licence-reading exercise and blocks nothing in the storage design.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-29 20:18:20 +02:00
2026-08-29 13:53:19 +02:00
2026-08-26 10:08:51 +02:00
2026-08-29 13:53:19 +02:00
2026-08-29 13:53:19 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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