dtourolleandClaude Opus 5 96d07da15f Sync face data as sealed shards, so a second device does not re-index
Indexing 23,500 images is about two hours of CPU, and the result is
byte-identical on every device: the same model over the same proxy
produces the same embedding. Paying for it once per account rather than
once per device is the point.

Shards rather than the catalog snapshot, because the snapshot goes up
whole on every sync and a fully indexed library carries roughly 30 MB of
embeddings. That is exactly the cost the thumbnail store's 25 MB cap
exists to bound, so face shards use the same cap -- imported from
dr_thumbs rather than restated, since the number is a statement about
sync cost and the two must not drift apart.

The split follows the one already there: bulk immutable data in sealed
shards, small mutable data in the catalog snapshot. Faces, landmarks,
embeddings and run markers shard; people, names and assignments ride the
catalog and merge by uuid.

Keyed on oc:fileid throughout, never on image_id, because a row id means
nothing on another device.

The run marker travels with the faces it describes. Without it a
receiving device cannot tell an image with no faces from one never
examined, and would re-detect every landscape it had just adopted.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-26 22:41:50 +02:00
2026-08-26 10:08:51 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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