Files
DarkRoom/core/dr-pipeline/ops/texture.yaml
T
dtourolle 35b126449b Order the detail stage so the repair runs before the enhancements
Capture sharpening and noise reduction were written in parallel and both
claimed `order: 110`; the codegen refuses that, which is the guard working —
two nodes at one order is an ambiguous pipeline and operation order changes
the result.

Resolved in noise reduction's favour, for the reason its own `placement:`
block already gives: denoising is a repair and everything else in this stage
is an enhancement. Sharpening or adding clarity to a noisy frame amplifies the
grain along with the detail, and no later pass can separate them again. So the
detail stage now runs noise reduction, capture sharpening, clarity, texture,
and the other three shift up a slot to keep the multiple-of-ten convention the
rest of the chain uses.

Noise reduction was also missing the required `attributes:` key. The order
collision aborted the build before the attribute check could report it, so it
arrived looking like one fault and was two.
2026-08-22 19:32:59 +02:00

24 lines
949 B
YAML

# A hand-written node — see `clarity.yaml`, whose implementation this shares.
id: texture
order: 140
attributes: [detail]
rust: Texture
why_rust: |
The same neighbourhood operation as clarity, at a tenth of the scale: one
implementation in `src/ops/local_contrast.rs`, parameterised by the band it
acts on. Two nodes rather than one node with two sliders because the radius
is the *definition* of each control rather than a setting of it, and because
a texture at zero must then cost nothing at all — which `is_active()` gives
for free and a merged node would have had to hand-write.
placement: |
Immediately after clarity, and for the same reasons: after noise reduction,
which must not be handed amplified grain, and before capture sharpening,
which belongs last.
After clarity specifically, so that the fine base is computed on the
modelling the coarse control has already settled rather than the other way
round.