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Build and test / Desktop (Linux) (push) Failing after 50s
Build and test / Layer separation (push) Successful in 24s
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Traceability / Requirement traces (push) Failing after 59s
Build and test / Android (aarch64) (push) Failing after 9m39s
Shard ids are per store: every client fills its own numbering from 0, so "shard 3" names different thumbnails on every device. The derived sync published them into a flat shard-NNNN.sqlite namespace anyway, which left two clients writing one name. Both failures that follow were live. On upload, a client's open shard overwrote a peer's file of the same id — content the peer still believed was published and would never restore, because its own copy was sealed and the name existed. On download, the loop skipped any remote id it already held locally, which is the only safe reading of a name that says nothing about who wrote it, so a client holding shards 0..5 never fetched the peer's 0..5 at all. Between them, two populated clients exchanged almost nothing: only shards numbered above the other's highest. A fresh device worked, having no local shards to collide with, which is why this went unnoticed — it is exactly the case the feature was written for. The name is now shard-<client>-NNNN.sqlite. The client id is minted per store in index.sqlite, beside the numbering it qualifies rather than in settings: a store deleted and rebuilt restarts at shard 0 and must not claim the remote names its predecessor wrote. Since our own ids now say nothing about what we have taken from others, index.sqlite also keeps a ledger of adopted remote names and the size each had when merged. A size rather than a flag, because a peer's sealed shard never returns but its open one grows, and re-merging the grown copy is how the thumbnails it gained since arrive. Flat names already on servers still parse, reporting no owner, so each client adopts them once, and nothing is written under that form again. One whose id and byte size match a local shard is that client's own earlier upload by the same identity argument the upload path already makes for sealed shards, so the rename does not cost every client a re-download of its whole store. Older builds ignore the new names and stop receiving shards until updated; their own uploads are still adopted, so nothing is lost. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%