Diagnostic only. "matrix" switches the camera profile off and "look200" doubles its look, so a DNG's tables can be judged against the matrix render; "preset:<name>" applies a shipped preset as the menu does. The example now renders through render_detailed, the path every frontend takes, because a preset with clarity in it composes a detail stage that plain render refuses.
224 lines
8.9 KiB
Rust
224 lines
8.9 KiB
Rust
//! Render a RAW file through the full pipeline and write a PPM.
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//!
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//! The end-to-end check: decode → demosaic → adjust → display encode, on a
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//! real file rather than a synthetic fixture. Unit tests prove each stage in
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//! isolation; this proves they compose into an image a person would accept.
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//!
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//! ```sh
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//! cargo run -p dr-gpu --example develop -- IMG.CR2 out.ppm
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//! ```
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//!
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//! PPM because it needs no encoder dependency and every image viewer reads
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//! it. This is a diagnostic, not the export path (FR-EXP-*).
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use dr_gpu::{AdjustPass, Demosaicer, GpuContext};
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use dr_pipeline::ops::{
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blacks_whites, brilliance, colour_mixer, contrast, curve, exposure, highlights_shadows,
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vibrance, white_balance,
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};
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use dr_pipeline::{EditGraph, ParamId};
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fn main() {
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env_logger::init();
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let mut args = std::env::args().skip(1);
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let Some(input) = args.next() else {
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eprintln!("usage: develop <file.cr2> [out.ppm] [preset]");
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eprintln!(" preset: neutral (default) | matrix | look200 | punchy | recover | …");
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std::process::exit(2);
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};
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let output = args.next().unwrap_or_else(|| "develop.ppm".into());
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let preset = args.next().unwrap_or_else(|| "neutral".into());
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let bytes = std::fs::read(&input).expect("read file");
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let t0 = std::time::Instant::now();
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let raw = dr_decode::decode(&bytes).expect("decode");
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let decode_ms = t0.elapsed().as_secs_f32() * 1000.0;
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println!(
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"decoded {} × {} ({:?}), {decode_ms:.0} ms",
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raw.crop.width, raw.crop.height, raw.cfa_pattern
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);
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let ctx = pollster::block_on(GpuContext::new_headless()).expect("gpu");
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println!("adapter {} ({:?})", ctx.adapter_name(), ctx.backend());
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let t1 = std::time::Instant::now();
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let demosaicer = Demosaicer::new(&ctx).expect("demosaicer");
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let image = demosaicer.run(&raw).expect("demosaic");
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ctx.device
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.poll(wgpu::PollType::wait_indefinitely())
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.expect("poll");
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println!("demosaiced {:.0} ms", t1.elapsed().as_secs_f32() * 1000.0);
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// Build an edit. The presets exist so the output can be eyeballed for
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// each operation actually doing something, not merely compiling.
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let mut graph = EditGraph::default_chain();
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match preset.as_str() {
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"punchy" => {
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graph.set_param(exposure::ID, exposure::EXPOSURE, 0.3);
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graph.set_param(
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highlights_shadows::ID,
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highlights_shadows::HIGHLIGHTS,
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-40.0,
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);
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graph.set_param(highlights_shadows::ID, highlights_shadows::SHADOWS, 30.0);
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graph.set_param(blacks_whites::ID, blacks_whites::BLACKS, -20.0);
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graph.set_param(blacks_whites::ID, blacks_whites::WHITES, 25.0);
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graph.set_param(vibrance::ID, vibrance::VIBRANCE, 35.0);
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}
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"recover" => {
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graph.set_param(exposure::ID, exposure::EXPOSURE, -0.5);
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graph.set_param(
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highlights_shadows::ID,
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highlights_shadows::HIGHLIGHTS,
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-80.0,
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);
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graph.set_param(highlights_shadows::ID, highlights_shadows::SHADOWS, 60.0);
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graph.set_param(brilliance::ID, brilliance::BRILLIANCE, 40.0);
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graph.set_param(white_balance::ID, white_balance::TEMPERATURE, 15.0);
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}
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// The camera profile switched off: the matrix alone, as every
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// photograph rendered before D20. Beside "neutral" on a DNG that
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// embeds a profile, the difference is the profile's tables.
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"matrix" => {
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graph.set_param(
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dr_pipeline::ops::camera_profile::ID,
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dr_pipeline::ops::camera_profile::APPLY,
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0.0,
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);
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}
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// The profile's look table at twice its strength.
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"look200" => {
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graph.set_param(
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dr_pipeline::ops::camera_profile::ID,
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dr_pipeline::ops::camera_profile::LOOK,
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200.0,
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);
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}
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// Contrast alone, so its effect can be judged without anything else
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// moving.
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"contrast" => {
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graph.set_param(contrast::ID, contrast::CONTRAST, 60.0);
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}
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"flat" => {
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graph.set_param(contrast::ID, contrast::CONTRAST, -60.0);
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}
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// The mixer, pushed hard on the two things this scene actually has:
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// green vegetation and grey-blue rock.
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"mixer" => {
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graph.set_param(colour_mixer::ID, ParamId("green_sat"), 80.0);
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graph.set_param(colour_mixer::ID, ParamId("green_hue"), -40.0);
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graph.set_param(colour_mixer::ID, ParamId("chartreuse_sat"), 60.0);
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graph.set_param(colour_mixer::ID, ParamId("azure_lum"), -50.0);
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}
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// One band only, to check the weighting really is selective rather
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// than affecting the whole image.
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"mixer_one" => {
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graph.set_param(colour_mixer::ID, ParamId("green_sat"), 100.0);
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}
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// A classic S-curve: shadows down, highlights up, mid held.
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"curve_s" => {
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graph.set_param(curve::ID, curve::P1_Y, 0.15);
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graph.set_param(curve::ID, curve::P3_Y, 0.85);
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}
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// The inverse, a film-like lifted-shadow look.
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"curve_lift" => {
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graph.set_param(curve::ID, curve::P0_Y, 0.12);
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graph.set_param(curve::ID, curve::P1_Y, 0.32);
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}
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// A shipped preset by name — `preset:Vivid landscape` — applied as
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// the presets menu applies it, so a look can be judged on a real file.
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named if named.starts_with("preset:") => {
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let name = &named["preset:".len()..];
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let preset = dr_pipeline::bundled::lookup(&Default::default(), name)
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.unwrap_or_else(|| panic!("no shipped preset called {name:?}"));
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let _ = preset.apply(&mut graph, dr_pipeline::Scope::adjustments());
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}
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_ => {}
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}
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let shader = graph.compose();
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println!(
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"shader {} active op(s), {} uniform floats, structure {:016x}",
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shader.source.matches("---- ").count(),
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shader.uniforms.len(),
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shader.structure_hash
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);
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let mut adjust = AdjustPass::new(&ctx);
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let (w, h) = image.size();
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// Through the detail stage when the edit has one — clarity, sharpening
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// — which is the path every frontend takes; `render` alone refuses such
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// a shader.
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let t2 = std::time::Instant::now();
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let detail = graph.compose_detail(image.size(), (w, h));
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let key = graph.invalidation().through(dr_pipeline::Affects::Colour);
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adjust
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.render_detailed(&image, &shader, w, h, None, &detail, key)
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.expect("adjust");
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ctx.device
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.poll(wgpu::PollType::wait_indefinitely())
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.expect("poll");
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println!("adjusted {:.2} ms", t2.elapsed().as_secs_f32() * 1000.0);
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// Time a second render with only a value changed: this is the slider
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// path, and it must not recompile.
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graph.set_param(exposure::ID, exposure::EXPOSURE, 0.31);
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let again = graph.compose();
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let key = graph.invalidation().through(dr_pipeline::Affects::Colour);
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let t3 = std::time::Instant::now();
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adjust
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.render_detailed(&image, &again, w, h, None, &detail, key)
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.expect("adjust");
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ctx.device
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.poll(wgpu::PollType::wait_indefinitely())
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.expect("poll");
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println!(
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"re-render {:.2} ms ({} pipeline(s) compiled)",
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t3.elapsed().as_secs_f32() * 1000.0,
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adjust.cached_pipelines()
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);
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// `export_pixels`, because that is honestly what this is: the frame is
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// going into a PPM, not onto a screen. See the note on that method for
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// why the two readbacks were never the same thing (AC-8).
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let (pixels, pw, ph) = adjust.export_pixels().expect("readback");
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// Sanity: an all-black or all-white result means something upstream
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// failed silently, and it is far easier to see here than in a viewer.
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let mut sum = 0u64;
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let mut min = 255u8;
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let mut max = 0u8;
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for px in pixels.chunks_exact(4) {
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let l = px[0].max(px[1]).max(px[2]);
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sum += u64::from(l);
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min = min.min(l);
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max = max.max(l);
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}
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let mean = sum as f64 / (pixels.len() / 4) as f64;
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println!("levels min {min}, mean {mean:.1}, max {max}");
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if max == 0 {
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eprintln!("WARNING: the image is entirely black");
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}
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write_ppm(&output, &pixels, pw, ph);
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println!("wrote {output} ({pw} × {ph})");
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}
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/// Write binary PPM (P6): a three-line header then RGB triples.
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fn write_ppm(path: &str, rgba: &[u8], w: u32, h: u32) {
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use std::io::Write;
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let mut out = Vec::with_capacity((w * h * 3) as usize + 32);
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out.extend_from_slice(format!("P6\n{w} {h}\n255\n").as_bytes());
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for px in rgba.chunks_exact(4) {
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out.extend_from_slice(&px[..3]);
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}
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std::fs::File::create(path)
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.expect("create output")
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.write_all(&out)
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.expect("write output");
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}
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