`merge::match_faces` reads every local face's box and model to pair the other device's faces with ours. It took 54 ms of a steady-state merge on the reference library (19,000 faces). A `faces` row is eight kilobytes -- the embedding, the crop, the dense landmarks -- and `model_id` sits past the embedding, so reading it opened each row's overflow pages: SCAN f SEARCH r USING INTEGER PRIMARY KEY (rowid=?) `faces_box (image_id, model_id, x, y, w, h)` holds every column the scan asks for: SCAN f USING COVERING INDEX faces_box SEARCH r USING INTEGER PRIMARY KEY (rowid=?) The local scan went from 38 ms to 8 ms (sqlite3 on a copy, aggregated so output formatting is not timed), and `match_faces` from 54 ms to 30-37 ms; what remains is the other device's half. That is read from its snapshot, which has whatever indexes its build made -- this one will carry `faces_box` in its uploads -- and whose rows have had their crops stripped. The bench merges a full copy with crops, so it overstates that half. Created on first use in `match_faces`, with CREATE INDEX IF NOT EXISTS, rather than by a migration, for the reason `keywords::ensure_term_index` gives: a schema version bump makes older builds refuse the snapshot, and an extra index is invisible to them. The first merge after the upgrade builds it (about a second, once). Its prefix duplicates `faces_image_model`, which is left alone; the planner takes either for an (image_id, model_id) probe. Tables checksum the same after the bench run as after the old build's.
DarkRoom
A non-destructive RAW photo editor and library for Linux and Android, with a GPU develop pipeline, a catalog that syncs between devices, and no account, no telemetry and no cloud of its own.
The manual shows every feature, pictured from the application itself. This page says what it is, how to get it, and what is still missing.
What it does
A library. Point it at a folder — on this machine, on a network mount, or one a Nextcloud client keeps in virtual-files mode, where a placeholder is treated as the photograph rather than as a one-byte file — or at a Nextcloud account directly. The grid is virtualised, ordered by capture time with a timeline beside it, and filtered by rating, flag, colour label, person and whether the file is here. Ratings, colour labels, keywords, collections and a trash that survives a crash mid-operation. Card ingest. Bursts fold. The same RAW catalogued twice — a dated folder and a backup beside it — is found, proved the same, and folded onto one copy with the spares in the trash. Face detection and identity, with the index syncing between devices.
Developing. Eighteen declared operations fused into one compute dispatch, plus the neighbourhood work that cannot be: clarity, texture, capture sharpening, noise reduction, lens correction, spectral film simulation. Crop, straighten and correct converging verticals, spot repair, and local adjustments over masks the model draws — click a subject or a category, then paint, subtract a gradient or keep only where two selections agree, grow or shrink the edge. Focus peaking and a raw histogram for judging what is recoverable. Named presets; XMP sidecars other editors read.
Panoramas. Select the frames, align, choose a projection, fill the ragged border rather than crop it, and the composite lands beside its sources as a DNG, with a sidecar recording what it was merged from.
From the keyboard, and with its manual. Rating, flagging and labelling
have keys in the grid and in develop, as do zoom, undo and stepping through a
shoot in develop, and none of them is keyboard-only. The help sheet (F1, or
? in develop) lists every key and gesture, generated from the code that
binds it, and links them to the sections of the manual that show them — the
manual ships with the application and opens offline.
Export. JPEG, PNG, AVIF, JPEG XL, 8- and 16-bit TIFF, with resize, output sharpening, a naming template and a colour space — to a folder here or back into the library.
On both platforms. The same core runs on a desktop and a 12-inch tablet; the interface is one layout, tuned for a wide viewport with touch targets throughout. On both, the develop view draws the compute pass's texture directly — no readback between the GPU and the screen.
Getting it
| Platform | How | State |
|---|---|---|
| Arch Linux | packaging/PKGBUILD — makepkg -si |
Built from every release |
| Android | The APK from each CI run, or ./docker/android/package.sh --install |
Runs on a tablet; F-Droid not yet submitted |
| Windows | DarkRoom-<version>-x86_64-setup.exe, cross-built by CI (windows.md) |
Verified under Wine only; unsigned |
| Flatpak | packaging/flatpak/ |
Manifest in tree; choosing a library does not yet work in the sandbox |
Or build it. Git LFS is required for the model weights, and the toolchain pins itself to 1.92.0:
git lfs install && git lfs pull
cargo run --release -p darkroom-desktop
Android, through the containerised toolchain (docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
CONTRIBUTING.md has the system packages, the four commands CI runs against what you send, and the shortest useful contribution — a develop operation is one YAML file, and it arrives with its controls, its place in the chain and its tests.
Where it stands
0.16.0, twenty-four tagged releases in. 191 numbered requirements in scope, 84% of them claimed by code and traced to it; the rest are written down rather than merely absent.
Not built: plugins (post-v1, D12), compare and survey culling, AI denoise, tiled rendering, HDR merge and focus stacking, importing a Lightroom or darktable catalog, translations beyond the launch screen, most of the Android platform integration beyond running, and the Flatpak's library chooser. The performance targets are half verified: the per-commit benchmark suite §8 requires exists for everything that does not need a frame — the catalog, the scan, the thumbnails — and not yet for the render path, so a regression there fails nothing. outstanding.md is the list, with the reasoning for each.
Documentation
docs/README.md is the index. The short version, for someone using it:
| manual | Every feature, pictured |
| gestures.md | How it is driven — generated from the code, so it cannot describe a gesture that does not exist |
For someone changing it:
| CONTRIBUTING.md | How to land a first change without reading the rest |
| requirements.md | What the software must do — the numbered register, and the decisions |
| architecture.md | How it is built — crates, the GPU pipeline, the data model, sync |
| technical-debt.md | Compromises taken deliberately, each with the condition that retires it |
| outstanding.md | What is not built, and whether that is a decision or a gap |
| code-health.md | What a contribution costs, per seam, measured |
| traceability.md | Generated: which requirement is claimed by which file |
Designs, one per subsystem: segmentation and mask editing · spot removal · panorama · faces · inference · storage and sync · catalog · display and extension · navigation · distribution · windows · benchmarks.
Licence
GPL-3.0-or-later. The photographs in the manual and the test fixtures are the author's and are there to show and test this project, nothing else. The model weights carry their own licences — models/LICENCE.md.


