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DarkRoom/docs/gestures.md
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dtourolleandClaude Opus 5 b34e786f01 Give the drag a pick-up, so it stops losing to the scroll
Dragging a photograph out of the grid worked about half the time, and
nothing on the screen explained the other half.

`DragArea` and `Flickable` do arbitrate, but not evenly. The Flickable
claims any press that travels more than eight pixels along its own axis
within half a second of landing, and holds that claim until the finger
lifts. So a drag toward the sidebar only ever began two ways: a flick
sideways clean enough that the finger never wandered eight pixels
vertically, or a wait of half a second before moving at all. Both are
real gestures and neither was written down.

The wait is now the gesture, and it has a mark. The long press that
already turns on selection mode also picks the photograph up: a ring
opens around the cell and the grid stops scrolling under it, so from
that moment the drag is the only thing the finger can be doing. The cue
can only arrive after the ambiguity has passed, which is the right way
round — when the photograph lifts, dragging it works.

Two details worth naming. The hold is now armed even when selection mode
is already on; it used to be skipped there, on the grounds that there
was no mode left to switch on — but that is precisely the state a
forty-image drag starts from, so the one gesture that most needed a
pick-up was the one with none. And the ring is drawn after the cell
loop rather than on the cell: z-order inside a `for` is loop order, so a
cell grown past its bounds would stand over two neighbours and be cut
off by the other two.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:20:56 +02:00

6.6 KiB

How the application is driven

Every entry here is extracted from the comment beside the code that implements it, so this file cannot describe a gesture the application does not have. Add one by writing a GESTURE: block next to the implementation; there is nowhere else to write it.

16 gestures, in 2 places.

People

Pull a face out of the wrong person

  • Touch — Tap the faces that do not belong, then "Split off"
  • Pointer — Click the faces that do not belong, then "Split off"

Grouping over-merges on siblings, on parents and children, and on the same person a decade apart, so splitting is as prominent as merging. A tool that can only merge makes its own errors permanent.

ui/dr-ui/ui/identity.slint:130

Rule on a suggested face

  • Touch — Tick to confirm it, cross to reject it
  • Pointer — Tick to confirm it, cross to reject it

A face is either the system's guess or the user's judgement, and the two are never conflated. A rejection is remembered, so the face is not suggested for that person again.

ui/dr-ui/ui/identity.slint:150

See a person's photographs

  • Touch — Choose them in the rail, then "Show photos"
  • Pointer — Choose them in the rail, then "Show photos"

This is the point of having identified anybody. Without it the screen is a filing cabinet with no drawer handles.

ui/dr-ui/ui/identity.slint:545

Change how faces are grouped

  • Touch — "Grouping…", move the dials, then Regroup
  • Pointer — "Grouping…", move the dials, then Regroup

The right match confidence is a property of your library, not of the model. "What would this do?" answers for this library without writing anything; names, confirmations and the groups you have set aside are kept whatever the dials say.

ui/dr-ui/ui/identity.slint:582

Library grid

Start selecting several photographs

  • Touch — Press and hold a photograph, or press Select in the header
  • Pointer — Ctrl-click, or press Select in the header

Touch has no ctrl, so without a mode there is no way to select a second photograph — the first tap would open it. The hold is the fast way in and the button is the one that can be found.

ui/dr-ui/ui/library.slint:1274

Add or remove one photograph

  • Touch — While selecting, tap it
  • Pointer — Ctrl-click it

While selecting, a tap never opens. That is the whole point of the mode: one meaning per gesture at a time. Press Done to get tap-to-open back.

ui/dr-ui/ui/library.slint:1283

Leave selecting

  • Touch — Press Done in the header
  • Pointer — Press Done in the header
  • Keyboard — Escape

ui/dr-ui/ui/library.slint:1291

Pick a photograph up to drag it

  • Touch — Press and hold it until a ring opens around it, then drag
  • Pointer — Drag it

A finger on a photograph might be starting a scroll, and for the first half-second the grid assumes it is. Holding says otherwise, and the ring is the grid saying it heard — from there the drag cannot be lost to a scroll. A mouse never waits: the cursor is precise enough that a sideways drag is unambiguous from the first pixel.

ui/dr-ui/ui/library.slint:1321

Select a range

  • Touch — While selecting, press "Select to…", then tap the last photograph of the run
  • Pointer — Shift-click the last photograph of the run

This replaced a double tap, which had no visible state and could take forty photographs by accident. The run is resolved by the catalog rather than by what is on screen, so the grid can scroll between the two taps — the ranges that hurt on a tablet are longer than a screenful, which is exactly where a finger sweep runs out.

ui/dr-ui/ui/library.slint:1386

Find photographs with two people in them

  • Touch — Open the People chip on the filter bar, tap each name, then switch the chip beside them to "all of them"
  • Pointer — Open the People chip on the filter bar, click each name, then switch the chip beside them to "all of them"

"Any of them" is a union and "all of them" is an intersection. The tray is where both terms and the choice between them live, because a filter belongs on the filter bar.

ui/dr-ui/ui/library.slint:2141

Resize the thumbnails

  • Touch — Pinch the grid with two fingers
  • Pointer — Ctrl and the scroll wheel

There is no wheel on a tablet, so without the pinch the cell size could only be changed by a control a finger cannot reach.

ui/dr-ui/ui/library.slint:2783

File photographs in a collection

  • Touch — Drag a photograph — or a whole selection — onto a collection in the sidebar. Starting a drag stops the press becoming a hold, so it cannot leave you in selection mode.
  • Pointer — Drag a photograph — or a whole selection — onto a collection in the sidebar

The selection is what the drag carries, which is why selecting several is worth the mode: forty photographs file in one gesture.

ui/dr-ui/ui/library.slint:2942

Open a photograph

  • Touch — Tap it — a single tap, any length
  • Pointer — Click it

A tap opens; a tap that moved does not. Travel is what separates a deliberate tap from a hand brushing past, and it is the only thing that does: the two are the same length. An earlier version required the finger to dwell 120 ms instead, and that rejected ordinary taps — a real tap is often quicker than a brush.

ui/dr-ui/ui/library.slint:3210

Rate a photograph without opening it

  • Touch — Tap a star on the cell
  • Pointer — Hover the cell, then click a star
  • Keyboard — 0 to 5 on the selection

A star has to take the press without it also reaching the cell, or every rating throws the user into develop.

ui/dr-ui/ui/library.slint:3330

Drop the selection but keep selecting

  • Touch — Press Clear in the selection strip
  • Pointer — Press Clear in the selection strip

Distinct from Done, which leaves the mode entirely. Clearing keeps it, so the next selection can start straight away.

ui/dr-ui/ui/library.slint:3938

Select everything the grid is showing

  • Touch — While selecting, press "Select all"
  • Pointer — While selecting, press "Select all"

A scoped grid of two hundred frames is two hundred taps otherwise, and "all of them, except those three" is a far more common shape than the taps it took to say it.

ui/dr-ui/ui/library.slint:3955