dtourolle c72f197880 Stop a row of buttons deciding how wide the grid is
**A Slint layout cannot be narrower than its children's minimums.** Given
less room than they need it lays them out at those minimums, lets the row
run past the edge — and reports the oversized minimum upwards.

That second half is what made this more than cosmetic. The header, the
filter chips and the grid are siblings in one VerticalLayout, so the
widest row's minimum became the whole view's minimum: `LibraryGrid` was
laid out wider than the window. The grid then measured itself against
that inflated box and sized its columns to fill space that was off the
screen, so the right-hand column was cut by the edge no matter what the
tiling arithmetic did. Fourteen filter chips do not fit across 768
logical pixels, so that was every tablet in portrait.

It also explains why opening the collections sidebar did not reflow the
grid. The view was already pinned at a minimum wider than the window, so
taking 232px away for the sidebar could not shrink it — it just clipped
more of it.

Each of those rows is now a horizontal Flickable. A Flickable's own
minimum is nothing, since it exists to be smaller than what it holds, so
none of them can inflate anything — and the controls past the edge became
reachable instead of merely absent. Applied to all four: the library
header, the filter chips, the compact action row disclosed by "More", and
the develop strip.
2026-08-21 21:00:49 +02:00
2026-08-17 10:04:14 +02:00
2026-08-16 22:26:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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2026-10-07 11:27:59 +00:00
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