dtourolleandClaude Opus 5 ca833b6d2b
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
Build and test / Desktop (Linux) (push) Failing after 57m33s
Build and test / Layer separation (push) Successful in 35s
Traceability / Requirement traces (push) Failing after 35s
Build and test / Android (aarch64) (push) Failing after 9m42s
Give every colour band its own compiled shader
The colour mixer emits a code block and a uniform only for the bands that
are set, so which bands are adjusted is part of the shader's structure. The
pipeline cache key was not: it hashed the set of *active operations*, which
is "colour_mixer" whichever band that is.

So a red adjustment and a blue one hashed alike. The second render was handed
the first's compiled pipeline while its uniform was uploaded into a slot that
shader had assigned to another band — whichever band compiled first kept
acting on every subsequent move, and every other slider did nothing at all.
Red is the first band declared, and the one reported as the only one working.

The hash is now taken over the generated WGSL, because the source is what
gets compiled and therefore is the structure. A summary of what went into it
has to be kept in step with every operation's code generation by hand, and
this one had fallen out of step. Values still do not enter it: no operation
writes a parameter value into its source, so a slider drag regenerates
identical text and reuses the pipeline, and one that did inline a value would
have to recompile to be correct anyway.

`each_colour_band_gets_its_own_pipeline` in dr-gpu renders a blue pixel
through one pass with red set first and then blue, and fails on the old hash
with the reported symptom — the blue slider returning the pixel unchanged to
the byte.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 15:23:04 +02:00
2026-08-17 10:04:14 +02:00
2026-08-16 22:26:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

S
Description
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Readme GPL-3.0
1 GiB
2026-10-07 11:27:59 +00:00
Languages
Rust 86.1%
Slint 10.3%
Python 1.1%
Shell 1%
WGSL 0.9%
Other 0.6%