dtourolle caf61d41a5 Re-thumbnail a photograph from its own edit
A thumbnail comes from the file's embedded preview, which is the camera's
idea of the photograph and knows nothing about what has been done to it
since. So a frame could be cropped, turned upright and pulled two stops
back, and the grid would go on showing the original — making the library,
where a photographer spends most of their time, the one view in which an
edit is invisible.

The render is the framed output, not the sensor: `output_size` is what a
crop, a quarter turn, a flip and a straighten all act on, so a thumbnail
taken from the raw frame would be the right pixels in the wrong shape and
still the wrong way up. It is the same path an export takes, at a size
the store wants rather than at full resolution, and always sRGB — this is
a JPEG in a shard that syncs between devices and is drawn as a cell, not
a file anyone is finishing.

Both size classes are replaced. The store keys on the class, so
refreshing only the one the grid happens to be drawing leaves the other
holding the unedited preview, and a zoom across the boundary would show
the edit undoing itself. Each is rendered rather than downscaled from the
larger, which would be a second and worse resampler than the GPU has
already applied.

It runs on the way out of develop, after the sidecar write is queued and
never instead of it — the edit is what must not be lost, and a render
that failed must not take the save down with it. Two cases are worth the
work: an edit made in this sitting, which `can-undo` records even when it
ends back at neutral, and an image opened with an edit already in its
sidecar and left untouched, whose cached thumbnail has never shown that
edit at all. A neutral image nobody touched fails both and costs nothing.

Not covered: a batch paste onto a selection, which deliberately never
opens a session — there is no rendered frame to take a thumbnail from,
and downloading forty RAWs to make forty is exactly what that path exists
to avoid.
2026-08-21 22:48:10 +02:00
2026-08-17 10:04:14 +02:00
2026-08-16 22:26:37 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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