d2d5d6f22bd87d3588d3b7f9e17fe4203bb17fad
Scrolling rebuilds every cell, and a fresh cell carries `selected: false`. `sync_badges` and `sync_ratings` refilled what the rebuild cleared; nothing refilled the selection, so the ticks vanished on every scroll. The selection itself was never lost — it is a set of image ids and survives untouched — which made this worse than losing it: the header buttons still acted on forty photographs the user could no longer see were held. `load_window` reaches the selection through a `Weak` handle set at wiring. Weak because the two controllers are joined only through the window, and an `Rc` each way would leak both; absent, the grid draws nothing selected, which is what it did before. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%