d64a61d6774ccf71929a212bcda09772c07fafa9
The declaration in ops/tone_curve.yaml has claimed per-channel curves since it was written — it is the justification for the operation carrying both `tone` and `colour`. Only the master curve existed. This is the other three. The master runs first and the channels grade its result. Both orders are real images and they differ visibly, so the choice is made and written down rather than left to the loop: a point placed on the blue curve should act on the tone the photographer can see, which is what the master has already produced. The other order anchors the grade to tones the master is about to move, so adjusting contrast slides a warm shadow up into the midtones. Every id that existed before today is spelled exactly as it was. The master curve keeps `p2_y` and the new curves take `r_`, `g_` and `b_` prefixes, so a sidecar written when there was one curve loads, means what it meant, and renders the same shader — asserted on the generated source, not on the parameter values. Nothing needed a version check because nothing was renamed. Each curve reaches the shader only when it has been moved off the diagonal, so an S-curve and no colour work generates what it generated when this operation held ten parameters instead of forty, down to the uniform names. The monotonicity guarantee is enforced per curve: a coincident pair on blue divides by zero exactly as thoroughly as one on the master. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%