d6ddd0703bf2cffefa480a778d36b284e10c5955
A thumbnail is the one derived artefact worth sending over the wire: it costs a range fetch plus a decode to produce and is identical for every client looking at the same file. A second device that downloads a shard gets a full grid without fetching a byte of RAW. Sharded at 25 MB, filled sequentially. The cap is about sync granularity, not SQLite's limits — one growing database means every client re-downloads it whenever a single thumbnail is added, whereas with sequential fill only the newest shard is ever dirty and sealed shards are safe to cache forever. Stored JPEG-encoded rather than as raw RGBA: a 256px RGBA buffer is ~256 KB against ~20 KB encoded, and that 13x is transfer cost on every client. Keyed on Nextcloud's oc:fileid, stable across server-side rename and move. Assisted-by: LLM
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%