dtourolleandClaude Opus 5 e25f0ad2c6 Let the launcher find an icon for the window
The icon was already embedded and had been all along: `app.slint` sets it and
`build.rs` compiles it into the binary with `EmbedFiles`. That is not what a
Wayland compositor looks at. It ignores a client-set icon entirely, matches
the surface's `app_id` against installed `.desktop` files, and takes the icon
from the one whose basename agrees. Nothing set an app id and no desktop entry
existed, so GNOME had nothing to resolve and drew the placeholder.

Both halves are needed and neither substitutes for the other: the embedded
icon is what X11 and the window itself use, and the desktop entry is what the
overview, the dash and alt-tab use.

The app id, the `.desktop` basename and the installed icon's filename are one
string in three places — `paris.tourolle.darkroom`, the same reverse-DNS name
the Android manifest already uses, because it is one application. Change one
without the others and the icon disappears again with nothing logged, so each
file says so where the string appears.

The PKGBUILD builds from the checkout rather than a release tarball, so
`makepkg -si` installs what is being worked on. Install verified by inspection
of the built package: binary, desktop entry, and the icon under
hicolor/256x256 by the name the entry asks for.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-23 10:26:04 +02:00
2026-08-23 09:23:53 +02:00
2026-08-23 09:23:53 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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