e6b01226eb435c10edc098ae347e651726e9f299
Comparing a larger model against a larger input size meant re-exporting at resolutions other than the shipped 640, and the script only ever wrote that one number. `IMGSZ` is now a second positional argument, defaulted to 640 so every existing call is unchanged. The experiment this was built for found bigger input a net loss on its own merits — yolo26n-seg and yolo26s-seg at 1280 both lost track of large, frame-filling subjects (a bus's box shrank and its score nearly halved) in exchange for catching small or partially-occluded ones tiling already handles. Nothing shipped from it, but the ability to re-run that comparison is worth keeping. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%