f4395bd17c712a85fef1537475ca9a0aba5ad5b9
The similarity scan picks its dot product per machine, and the NEON one is the kernel that ships to the phone and the tablet — and the one a desktop cargo test never executes. A wrong lane index or a mishandled tail there is a silent wrong answer on exactly the devices nobody runs the suite on, which is a poor place for the only untested code path. dr-face carries no weights and touches no display, so its tests are a plain ARM64 binary that runs under adb shell with nothing installed. The script builds it against the SDK's newest NDK, pushes it, runs it and cleans up. It checks for the device first, so a tablet that is not plugged in costs a second rather than the two minutes it takes to compile for it. Not wired into CI, which has no device attached. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
| faces.md | Face detection and identity — the models, the licence problem, and what S14 measures |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%