dtourolleandClaude Opus 5 f6a100863e
Build and test / Desktop (Linux) (push) Failing after 6s
Build and test / Android (aarch64) (push) Failing after 0s
Build and test / Layer separation (push) Failing after 1s
Traceability / Requirement traces (push) Failing after 1s
Place the timeline marker where the pointer actually is
The marker was drawn from a bucket index while a click reported a
fraction of the track. Those are different quantities: bars each occupy
one equal slot whatever span of time they cover, and the index snapped
to the containing bucket's start edge, so the marker landed at the top
of whichever slot held the instant — close enough to pass on a dense
uniform axis, plainly wrong on a sparse one, and never under the click.

Send the fraction instead, computed as the exact inverse of the
interpolation the scrub handler applies, and position the marker from
it. Marker and click are now the same quantity by construction.

Scrolling the grid also left the marker behind: only an explicit scrub
ever wrote the position, so the axis claimed to say "when you are" and
stopped being true the moment the wheel moved. Map the first visible row
back to a capture time and move the marker with it.

That runs on every scroll event rather than behind the window-reload
guard, which fires a few times per screenful and would make the marker
advance in jerks. Only the marker moves, not the bars: rebuilding those
means a GROUP BY aggregate over the library, far too much for a flick,
and they do not change as the grid scrolls anyway.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 20:08:32 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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2026-10-07 11:27:59 +00:00
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