dtourolleandClaude Opus 5 f82c69bc6b
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Say which version this is: 0.7.0
Film simulation is a feature, not a fix: five Ilford stocks, a grain
model that counts silver rather than adding noise, and the pipeline and
UI to drive them. 0.6.0 was tagged thirty-one commits ago and does not
describe any of that.

The Android versionCode follows from this without being restated --
package.sh packs MAJOR*10000 + MINOR*100 + PATCH, so 0.7.0 is 700, above
the 600 already installed on devices and therefore an upgrade rather than
a refusal.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-26 18:14:23 +02:00
2026-08-26 10:08:51 +02:00
2026-08-26 18:14:23 +02:00
2026-08-26 18:14:23 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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1 GiB
2026-10-07 11:27:59 +00:00
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