make_network computes Topo for the cycle check and then discarded it. The
node vector was filled in edge-declaration order — and then named
user_nodes_topo_ and relied upon as if it were sorted. halt() stops in its
reverse, and shutdown() walks it forwards stopping each node and draining its
outputs before the next, which is a graceful drain only if the order really
is sources-first.
It held for every network in this tree because edges happen to be declared in
pipeline order, so the two coincided. Declared any other way — which is legal
and which make_network otherwise accepts in silence — shutdown stops a
consumer before its producer and discards whatever was queued in front of it.
The order now comes from Topo::topo, which is already sources-first. Fanout
nodes appear there too and are skipped, since they are owned separately in
fanout_storage; they are still started after the user nodes and stopped
before them, so a fanout sitting between two user nodes is not staged
precisely during a drain. That is a smaller gap than the one being closed and
is left alone rather than restructured on the way past.
The test declares the sink edge first and the source edge last, and asserts
through shutdown() rather than by reading the order back — the order is
private, and what it buys is the point. A sources-first shutdown lets the
backlog queued in front of the slow relay reach the sink; stopping the relay
first discards all of it.
Worth recording how this went, because it is the more useful half: the new
test segfaulted, 12 runs in 20. Not a fault in the ordering change — it was
stopping sources first that finally put a live consumer behind a dead
producer, which is the condition the previous commit's crash needs. The
ordering fix did not introduce that bug, it made it reachable.
Verified in both directions: with declaration order the sink receives nothing
after shutdown begins; with topological order it receives the whole backlog.
shutdown()'s drain step was an unbounded
while (anything, anywhere, is non-empty) poll every channel
Three defects in one loop.
It drained the wrong thing. Stopping a node should wait for that node's own
outputs before moving to the next layer; this waited for the entire graph to
fall idle each time. The dynamic Network's version made it explicit — it took
a node name and ignored it. Both now track which node feeds each probe and
wait only on those.
It had no deadline, so anything wedged downstream turned a graceful shutdown
into the hang it exists to avoid. Now bounded two ways, because a stalled
consumer and a slow one fail differently: a deadline for fill that never
changes, and a no-progress counter that keeps waiting as long as the queue is
shrinking, so a slow drain is not cut short merely for taking a while.
And it could fail to terminate with nothing wedged at all. current_fill came
from a snapshot that loaded tail_ before head_. A concurrent pop between the
two reads yields a head_ past the sampled tail_, and the unsigned difference
wraps to ~2^64 — so a poll for "is it empty yet" runs forever on a channel
that is in fact empty. Both indices only ever increase, so loading head_
first can at worst under-report a concurrent push, which this loop tolerates
and a wrap does not. size() and snapshot() are both corrected; size() feeds
approx_size(), which is what node readiness checks call.
Giving up is now reported rather than silent, because undrained data at that
point is about to be discarded by the stop that follows, and a graceful
shutdown quietly dropping values is the thing worth knowing about.
Verified in both directions: with the old loop the new case is killed at a
30 s timeout; with this it returns in under a second, having reported four
items its wedged consumer never took. Full suite 138/138.
Note the drain timeout is per node and defaults to 5 s, so a graph of N
stalled nodes can still take N x 5 s to shut down. That is a deliberate
trade against cutting off legitimate slow drains, and set_drain_timeout()
exists for callers who want it tighter.
ThreadSanitizer reported ten data races on a plain multi-node network, all
the same one:
Read in Channel::try_push -> push_callback_() (worker thread)
Write in Channel::set_push_callback -> push_callback_ = ... (main thread)
A node's push and space callbacks are std::function members living on
channels it shares with its neighbours. register_callbacks() wrote them from
inside start(), and a network starts its nodes one at a time — so by the
time node N is being started, nodes 1..N-1 are already running and pushing
into N's input channel, reading the very std::function that start() is
assigning. Concurrent read and write of a std::function is a data race on
its vtable pointer and buffer, not a benign one.
This is the cause of the symptom a8cfe73 patched. That commit found nodes
missing their startup wake because "enable_inputs() opens the channel
several statements before register_callbacks() installs the push callback",
and fixed it by re-asking the question with on_input_ready(). The gap it
described is this race: the callback is not merely late, it is being written
while another thread reads it.
INode gains prepare(), which installs callbacks and starts nothing. Networks
call it on every node before starting any of them, so every write happens
while the pipeline is idle and the callbacks are read-only once it is live.
start() calls prepare() itself when a node is used standalone, and prepare()
is idempotent so both paths are safe. The flag is never cleared: the
callbacks capture `this` and stay valid across a restart, so re-registering
them would only add a pointless write to a live channel.
a8cfe73's on_input_ready() stays, and is still needed — a network starts
nodes one at a time, so an upstream node can still push into this one
between its prepare() and its start(), where on_input_ready() returns early
on stop_flag_ and the empty->non-empty edge is spent. It is now a
level-triggered check against a benign ordering rather than cover for a race.
Verified with -DKPN_SANITIZER=thread: ten races before, none of these after,
across the unit suite and the contended channel stress suite. One unrelated
race remains, on overlapping fire_once invocations; it is pre-existing and
is fixed separately.
push_blocking parked a scheduler worker inside the push. Nodes own a
private single-thread pool, so the parked thread was the only one that
could drain that node's own input — hold-and-wait, and under sustained
backpressure four nodes of a five-node chain slept in nanosleep at once.
channel.hpp already warned about this for sentinels; it applies just as
much to data pushes.
The scheduler was purely input-driven: on_input_ready() wakes a node when
input arrives, with no counterpart for "my output has room". Lacking that
signal, blocking the thread was the only way to handle a full output.
This adds the missing half.
- Channel::try_push + has_space + set_space_callback; the callback fires
from both pop() and try_pop_now().
- PoolNode/PoolObjectNode keep a one-slot pending_ buffer with per-element
done flags, so a retry cannot duplicate an already-accepted element. One
slot suffices because queued_ admits at most one fire_once per node.
- The re-check after clearing queued_ closes the lost-wakeup race where a
space callback fires while the flag is still up and is swallowed.
Two bugs surfaced once nodes actually parked, both fixed here:
- pop_one reports an *empty* channel as ChannelClosedError, which is also
the node's "upstream finished, self-stop" signal. A node woken by output
space with empty inputs therefore killed itself. fire_once now releases
the worker when its inputs are not ready rather than falling through.
- The drained-park path resubmitted unconditionally instead of via
on_input_ready(), firing nodes with nothing to read.
compute_priority is now output-aware: mean output fill is deducted from
mean input fill, mapped as 0.5·(1 + in - out). Input fill alone asks only
"how much work is waiting for me"; a node whose outputs are already full
cannot deliver, so running it just parks it again and wastes the slot
while the node that would drain that channel waits behind it. The
scheduler now favours whoever is furthest downstream of a bottleneck.
Also adds a network-level error listener. A node's exception was discarded
at the node boundary and survived only as a Closed event, which reports
that a node stopped but not why — that missing detail is what made the
above slow to diagnose. INode::set_network_error_callback plus
StaticNetwork::set_error_handler forward it to the application.
Tests: 121/121. test_backpressure_deadlock drives a five-node chain with
capacity-2 channels against a slow sink and fails on the old code. The
four test_pool_node overflow tests now assert parking rather than the
removed drop-and-report behaviour.
Known-incomplete: a rare hang remains, roughly 1 run in 20 against a 300s
timeout, down from every run failing. Committed because the fix is a large
strict improvement and the residual case needs its own reproduction.