jRay had no requirement IDs, so nothing in this repo could be traced to and
the CI gate had no denominator to read. The other two components had already
moved to registers; this brings the plugin level with them.
Adds docs/requirements.md with 46 permanent JR-nnn IDs, each carrying a parent
requirement, priority, status and verification tier, plus a per-requirement
verification plan. JR is flat rather than split by theme: the plugin is one
deployable with one audience, and JRay-public-server already ships UR/DR, so a
second repo using those prefixes would make UR-007 ambiguous across registers.
Rewrites SPEC.md as requirements prose with Current:/Gap: on every one. It had
drifted into a format-plus-API reference that documented schema_version 1 while
owning a format whose v2 shape was specified only in the other two repos, said
nothing about SR-002's scene-scoped semantics, and carried the manifest
exchange as a "planned" aside while its configuration classes were already
implemented. Plugin-side exchange obligations move here from the server's
spec, where they were an ownership inversion.
Adds JR-038..041 for PR-005, which had no software row in any repo -- it was
held structurally by SR-004 and GR-005 both being prohibitions, and a goal
preserved only by prohibitions is the kind that erodes unnoticed. jRay is the
component that actually opens a socket.
Tags 18 units with the requirements they satisfy. Tags name what the code
satisfies, so FileTransformationRegistration is not tagged JR-021: that
requirement is a prohibition and was still violated elsewhere when this was
written.
Vendors jray-project as a submodule for the system spec and shared gate.
TRACES: JR-001, JR-004, JR-005, JR-007, JR-008, JR-009, JR-010, JR-011
TRACES: JR-012, JR-013, JR-014, JR-015, JR-016, JR-017, JR-018, JR-019
TRACES: JR-020, JR-024, JR-025, JR-036, JR-038
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Clicking an actor card no longer navigates the SPA away from the player
(which lost playback position and often failed for person items). It now
opens a closeable in-player detail pop-up with a larger portrait and full
overview, dismissible via the close button, Back/Escape, the backdrop, or
by pressing play. On-screen card portraits enlarged from 80px to 120px.
The markdown codeblocks in the README were using `json`, which has no support for comments, making them highlighted in red. `jsonc` does have support, correctly rendering the codeblocks.
The ${env:XDG_DATA_HOME} variable is not used, as this variable resolves
to the current working directory within Visual Studio Code's development
container. By manually specifying the file path, it is possible to use
Visual Studio Code's development container.
The "mkdir" command uses the "-p" flag. This flag creates the parent
directories, as well. Should they already exists, the command moves
down to the next folder to create without throwing an error.
The "-r" parameter of the "cp" is required to recursively copy all
files and directories within the "publish" directory.