Files
jRay/Jellyfin.Plugin.JRay.Tests/PresenceLookupTests.cs
T
dtourolle 19aecee646 feat(truth): schema_version 2 read path, v2 only
Replaces the v1 shape rather than accepting both. `anneal_sec` and the
top-level `sample_fps` are deleted, not zeroed; `extraction` and `cut`
blocks arrive; `scenes` become objects carrying belief and route, so a
window records how far to trust it instead of being a bare float pair.

`TruthSchema.IsSupported` is the single gate and is applied on all four
read paths — sidecar, managed store load, managed PUT, and converted
manifest. Previously only the controller checked, so the version the
plugin claimed to require and the one it would actually parse were free
to drift. Rejections name the file and the version found, so an item that
looks empty is distinguishable from one that was refused.

`ManifestConverter` carries belief, route and both provenance blocks
through: dropping them would silently downgrade every fetched manifest
against a locally extracted one.

TRACES: JR-002, JR-003 | SR-003
2026-07-31 16:23:58 +02:00

155 lines
5.6 KiB
C#

using System.Diagnostics;
using System.Linq;
using System.Text.Json;
using Jellyfin.Plugin.JRay.Models;
using Jellyfin.Plugin.JRay.Services;
using Xunit;
namespace Jellyfin.Plugin.JRay.Tests;
/// <summary>
/// JR-004 (windows are scene-membership claims, served verbatim), JR-005 (query
/// semantics and inclusive bounds) and JR-006 (numerous windows).
///
/// These pin the semantics SR-002 sets. The failure they exist to prevent is a
/// well-meaning "tidy-up" — merging adjacent windows, trimming a zero-length
/// one, or collapsing overlaps — each of which silently answers a different
/// question from the one the truth file asked.
///
/// TRACES: UT-016, UT-017, UT-018, UT-019, UT-020, UT-021, UT-022, UT-023 | JR-004, JR-005, JR-006
/// </summary>
public class PresenceLookupTests
{
private static TruthActor Actor(params double[][] windows)
{
var actor = new TruthActor { Name = "Steve Buscemi", TmdbId = "884" };
foreach (var w in windows)
{
actor.Scenes.Add(new TruthScene { Start = w[0], End = w[1] });
}
return actor;
}
// UT-016
[Theory]
[InlineData(12.0)] // exactly the start
[InlineData(30.0)] // inside
[InlineData(45.0)] // exactly the end
public void IsPresentAt_WithinInclusiveBounds_IsPresent(double t)
{
// Both ends inclusive: a window is [start, end], not [start, end).
Assert.True(PresenceLookup.IsPresentAt(Actor([12.0, 45.0]), t));
}
// UT-017
[Theory]
[InlineData(11.999)]
[InlineData(45.001)]
public void IsPresentAt_OutsideBounds_IsAbsent(double t)
{
Assert.False(PresenceLookup.IsPresentAt(Actor([12.0, 45.0]), t));
}
// UT-018
[Fact]
public void IsPresentAt_ZeroLengthWindow_IsPresentAtThatInstant()
{
// A single sighting is a legitimate window. Discarding it as degenerate
// would drop the actor from a scene they are demonstrably in.
Assert.True(PresenceLookup.IsPresentAt(Actor([30.0, 30.0]), 30.0));
}
// UT-019
[Fact]
public void IsPresentAt_OverlappingWindows_IsPresentInsideTheEnclosingOne()
{
// [0,100] encloses [50,60]. A lookup that assumed non-overlapping,
// sorted windows and stopped at the first start > t would miss t = 80.
Assert.True(PresenceLookup.IsPresentAt(Actor([0.0, 100.0], [50.0, 60.0]), 80.0));
}
// UT-020
[Fact]
public void IsPresentAt_UnsortedWindows_StillFindsPresence()
{
// Sortedness is a producer guarantee, not something correctness may
// depend on. A file that violates it must still be read correctly.
var actor = Actor([100.0, 110.0], [10.0, 20.0]);
Assert.True(PresenceLookup.IsPresentAt(actor, 15.0));
Assert.False(PresenceLookup.WindowsAreSorted(actor));
}
// UT-021
[Fact]
public void ActorsPresentAt_AdjacentWindowsAreNeverMerged()
{
// [0,10] and [10,20] look mergeable. They must not be merged: two
// windows mean a genuine departure and return, and the plugin does not
// reinterpret that claim. The actor is reported once, from two windows.
var truth = new TruthFile();
truth.Actors.Add(Actor([0.0, 10.0], [10.0, 20.0]));
Assert.Single(PresenceLookup.ActorsPresentAt(truth, 10.0));
Assert.Equal(2, truth.Actors[0].Scenes.Count);
}
// UT-022
[Fact]
public void TruthFile_RoundTrips_WithWindowsByteIdentical()
{
// JR-004: served exactly as given. A round trip through the serializer
// is where a silent normalisation would show up.
const string Json = """
{"schema_version":2,"movie":"/m.mkv",
"extraction":{"sample_fps":1,"extinction_sec":12},
"cut":{"runtime_sec":6420.5},
"actors":[{"name":"A","imdb_id":"","tmdb_id":"884","jellyfin_id":"",
"scenes":[{"start":0.0,"end":10.0},
{"start":10.0,"end":20.0},
{"start":30.0,"end":30.0}]}]}
""";
var parsed = JsonSerializer.Deserialize<TruthFile>(Json, new JsonSerializerOptions(JsonSerializerDefaults.Web))!;
var windows = parsed.Actors[0].Scenes;
Assert.Equal(3, windows.Count);
Assert.Equal((0.0, 10.0), (windows[0].Start, windows[0].End));
Assert.Equal((10.0, 20.0), (windows[1].Start, windows[1].End));
Assert.Equal((30.0, 30.0), (windows[2].Start, windows[2].End));
}
// UT-023
[Fact]
public void ActorsPresentAt_WithManyWindows_StaysCheapAndBoundsTheResponse()
{
// SR-002: windows may be numerous; consumers must not assume a handful
// of long ones. Track-extent presence with a short re-acquisition
// timeout produces many short windows per actor.
var truth = new TruthFile();
for (var a = 0; a < 50; a++)
{
var actor = Actor();
for (var w = 0; w < 1000; w++)
{
actor.Scenes.Add(new TruthScene { Start = w * 10.0, End = (w * 10.0) + 4.0 });
}
truth.Actors.Add(actor);
}
var sw = Stopwatch.StartNew();
var present = PresenceLookup.ActorsPresentAt(truth, 5002.0).ToList();
sw.Stop();
// The response is bounded by actor count, never by window count — which
// is what keeps `jray?t=` small however finely presence is sliced.
Assert.Equal(50, present.Count);
// 50 000 windows scanned. Generous bound: this asserts the read path is
// not accidentally quadratic, not a precise budget on a shared runner.
Assert.True(sw.ElapsedMilliseconds < 250, $"lookup took {sw.ElapsedMilliseconds} ms");
}
}