chore(release): 0.6.0
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Android native video renders a picture, and its transport works.

The path shipped once as audio with no picture and was reverted with the
compositing named as the suspect. It was not the compositing: five independent
defects sat between ExoPlayer and the screen, each able to produce that symptom
on its own — the app shell painting over the surface through a CSS rule aimed at
an attribute nothing set, a poster card with no way to lift on a path that
renders no <video>, JS bridges racing the page load and losing permanently, a
SurfaceView that was never detached, and a frontend that told Rust a webview
element was playing when none existed, so every play/pause intent was aimed at
something that was not there.

Native video stays opt-in. Turning it on surfaced a further unverified path —
the background-audio return is written only for the webview element — and
rotation still needs device confirmation.

Minor rather than patch: the player's touch behaviour changes for everyone (the
control bar now auto-hides on touchscreens, and the system bars go away with the
player), not only for those who opt into native video.
This commit is contained in:
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@@ -9,6 +9,65 @@ generated trace matrix lives in [docs/traceability.md](docs/traceability.md).
For how long each fixed defect had been shipping before it was found, see
[docs/defect-windows.md](docs/defect-windows.md).
## v0.6.0
### 🐛 Fixes
- **Android native video actually shows a picture.** It shipped once as *audio
with no picture* and was reverted with the compositing named as the suspect
(DR-172). The compositing was not at fault; five independent defects sat
between ExoPlayer and the screen, each able to produce that symptom alone. The
app shell painted over the video surface through a CSS rule targeting
`[data-app-shell]`, an attribute no component had ever set in any commit
(DR-185). The poster/title card had no way to lift on a path that renders no
`<video>` element, so a black card covered the surface for the whole session
(DR-182). The JavaScript bridges were installed by a 500 ms tree walk that
raced the page load — and lost permanently when it lost, because the
re-injection guard then declined to retry — so `setTransparent(true)` could
never arrive (DR-183). The `SurfaceView` was never detached, leaking one per
video and leaving picture-in-picture's gate stuck open (DR-184). Verified on a
device: logcat now carries `WebView transparent = true` and
`Marking media ready` with video on screen, the pair the original
investigation went looking for and could not find.
(UR-003, UR-004, UR-041 → DR-182, DR-183, DR-184, DR-185)
- **Play and pause reach the player that is actually rendering.** Transport did
nothing on the native video path — from the on-screen tap, from the control
bar, and from a direct command invocation — while seek and skip kept working,
because those decide elsewhere. Rust routes play/pause to the webview `<video>`
whenever it believes one is active, and the player route mirrored element state
into that belief unconditionally, including from a ten-second progress
interval. So on the native path the frontend re-declared every ten seconds that
an element was playing when none existed, and every intent was emitted at
something that was not there. The mirror now lives where `useHtml5Element` is
known. This also explains the flashing transport controls, since they key off
the play state that was being contradicted on every tick.
(UR-005, UR-003 → DR-193, DR-195)
- **The player's controls hide themselves on a touchscreen.** The auto-hide timer
was armed only from `mousemove`, which a touch device never fires, so the
control bar stayed over the video for the whole film. It is now armed on entry
and on every touch, and pinned open while paused, seeking, or with a menu open.
(UR-003, UR-066 → DR-189)
- **The system bars go away with the player.** Immersive mode had exactly one
caller — the fullscreen button — so opening a video left the status and
navigation bars painted over it until the user pressed a control most never
press. (UR-066, UR-003 → DR-187)
### 🔬 Internal
- Native video presents through a `TextureView` rather than a `SurfaceView`. A
SurfaceView renders on its own layer outside the app window and punches a
transparent region through it, and Android's own graphics documentation warns
that overlays do not composite reliably above one. (UR-003, UR-004 → DR-192)
- Native Android video remains **opt-in**, and is not yet the default. Turning it
on surfaced a further unverified path: returning from background audio is
implemented only for the webview element, so playback stays dead on the native
path (DR-190, proposed). Rotation still needs device confirmation (DR-194).
(UR-003 → DR-188)
## v0.5.5
### ✨ Features
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@@ -1,6 +1,6 @@
{
"name": "jellytau",
"version": "0.5.5",
"version": "0.6.0",
"description": "",
"type": "module",
"packageManager": "bun@1.3.5",
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@@ -2018,7 +2018,7 @@ dependencies = [
[[package]]
name = "jellytau"
version = "0.5.5"
version = "0.6.0"
dependencies = [
"aes-gcm",
"async-trait",
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@@ -1,6 +1,6 @@
[package]
name = "jellytau"
version = "0.5.5"
version = "0.6.0"
description = "A Tauri App"
authors = ["you"]
edition = "2021"
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@@ -1,7 +1,7 @@
{
"$schema": "https://schema.tauri.app/config/2",
"productName": "jellytau",
"version": "0.5.5",
"version": "0.6.0",
"identifier": "com.dtourolle.jellytau",
"build": {
"beforeDevCommand": "bun run dev",