fix(player): controls bar taps are not player gestures (DR-098)
The bottom play/pause button did nothing. The gesture listener lives on the outer container and touch events bubble, so tapping the button ran handleTouchStart (toggle #1) and then the button's own onclick (toggle #2). The two cancelled out, leaving the control apparently dead. Ignore container-level gestures for touches that land on an interactive control: buttons, links, inputs (the seek bar), or anything inside the controls bar, now marked `data-player-controls`. The rule itself is a pure function over the ancestor chain (isControlSurfaceTouch), so it is unit tested without a DOM. Same root shape as the play-overlay bug in the previous commit: a second click target over the video that the gesture layer did not account for.
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@@ -1994,7 +1994,7 @@ dependencies = [
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[[package]]
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name = "jellytau"
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version = "0.2.5"
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version = "0.2.6"
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dependencies = [
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"aes-gcm",
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"async-trait",
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