The bottom nav rendered under the Android navigation bar, and full-screen
playback controls spilled into unusable screen edges. It looked device-specific
(Motorola bad, Fairphone fine) but every device was equally unpadded — only the
intrusion differed: a tall opaque 3-button bar swallows the nav, a thin
translucent gesture pill overlaps harmlessly.
None of the app's safe-area handling was ever active, for two independent
reasons:
1. app.html had no `viewport-fit=cover`, so every `env(safe-area-inset-*)`
resolved to 0px — the padding in app.css and BottomUi was a no-op.
2. Android WebView maps only the *display cutout* into `env()`; the status bar
and navigation bar are never reported. With enableEdgeToEdge() and
targetSdk 36 (enforced from 35, opt-out ignored from 36) the WebView always
spans them, so CSS could not learn about them by any route.
WindowInsetsBridge now reads `systemBars() | displayCutout()` and publishes
`--jt-inset-*` CSS custom properties, both pushed on every inset change
(rotation, nav-mode switch, PiP) and pullable via `AndroidInsets.get()` — the
pull is required because the first inset pass lands before the document exists
and a page load wipes the pushed inline style. app.css folds them with `env()`
via `max()` into `--safe-*`, the only thing components may pad from.
Exactly one element owns each edge: the shell takes top/left/right, BottomUi
takes bottom (inside its surface box, so the colour extends behind the gesture
bar), and shellReservesBottomInset hands bottom back to the shell on routes with
no bottom UI. The full-screen players inset their control layers only, leaving
video and artwork edge-to-edge.
The theme's `fitsSystemWindows=true` claimed the opposite of what actually
happened — overridden at runtime, ignored at this target SDK — and is removed.
Also converts six nested `h-screen`/`min-h-screen` boxes to `h-full`: the shell
is `h-screen` *and* inset-padded, so its content box is `100vh - safe-top` and
any nested 100vh box overflows by exactly the inset (the library column would
have clipped its own BottomUi). A test guards against reintroduction.
Opening a series dumped the viewer at the top of season 1, and its Play
button played nothing at all: it resolved `$libraryItems[0]` — the first
*season* by SortName — and navigated to `/player/<seasonId>`, which the
player route bounced straight back to `/library/<seasonId>`.
The backend could already answer "where is this viewer in this show":
`repository_get_next_up_episodes` has accepted a `series_id` since it was
written and no caller had ever passed one.
Backend (DR-101, DR-106)
- `repository/series_progress.rs`: `pick_current_episode` — in progress,
else Next Up, else first unwatched, else the premiere. The third rung is
the offline path, where Next Up is always empty. `sort_series_order` puts
specials (season 0) after the numbered seasons.
- `repository_get_series_episodes` takes over the season fan-out and the
flat-series fallback, which were domain knowledge living in the frontend.
- `clear_watch_history` maps to Jellyfin's mark-unplayed (recursive over a
container, also zeroes resume). Offline it refuses rather than diverging
state the next sync would undo.
Frontend (DR-102, DR-103, DR-104, DR-107)
- Seasons collapse; only the current one is expanded, and the current
episode is badged and scrolled into view.
- Hero button reads `Resume S2E4` / `Play S1E1` and opens that episode's
focus view, where Play commits (ux-flows §5B.5).
- Seasons are no longer a destination: `/library/<seasonId>` redirects to
`/library/<seriesId>#season-N`, and every inbound link follows.
- The "More Episodes" strip spans the whole series, so a season finale
offers the next premiere instead of dead-ending (§5B.2).
- Clear-history buttons on the series hero and each season header.
Routes (DR-105)
- `/library/tv` and `/library/movies` absorb their all-titles and genres
pages as `?view=` tabs; the four legacy routes redirect. 6 video routes
become 2, and `/library/shows/genres` stops being the odd one out.
Logic extracted to `seriesNavigation.ts`, `episodeStrip.ts` and
`libraryView.ts` so it is unit-tested rather than buried in components.
Spec: docs/specs/series-current-episode-navigation.md
Leaving a video and returning to it rendered the movie/episode in
AudioPlayer. Closing a webview-rendered video deliberately emits no
"stopped" state (that would break the autoplay handoff), and the
direct-play path does not stop the backend on unmount, so the Rust
controller still reported that item as its loaded media. Re-entering the
route therefore took the "already playing, just show the UI" shortcut,
which returns before a stream URL is fetched, and the render fell
through to the audio surface. Mostly visible on Android, where video
direct-plays; Linux transcodes and stops the backend on unmount.
Both decisions move into playerSurface.ts as pure functions:
shouldReuseActivePlayback excludes video, so video always takes the full
load path and gets its stream URL and resume position;
resolvePlayerSurface maps video-without-a-stream-URL to "pending"
(spinner) rather than falling through to audio.
On Android, dragging or tapping the progress bar moved the thumb but
playback stayed where it was. Two separate defects, both touch-only,
which is why the mouse-driven scrub tests never caught either.
1. Gesture hijack. DR-098 taught handleTouchStart to ignore touches that
land on a control, but handleTouchMove kept running. It measures
against touchStartX/Y, which that early return leaves at the PREVIOUS
gesture's values, so a seek-bar drag produced a huge bogus vertical
delta: read as a brightness swipe, it dimmed the screen to the 0.3
floor and fired a spurious play/pause "correction" mid-drag. A gesture
is now latched at touchstart (playerGestureActive) and touchmove
ignores anything unlatched — re-checking the move target cannot
recover a start point that was never recorded.
2. Commit signal. The seek was committed only from `change`, which
Android's WebView does not reliably fire for a touch interaction on a
range input, so the thumb moved to the tapped position and no seek
ever ran. touchend/mouseup now commit too; `input` arms a one-shot
latch so whichever release signal arrives first commits and the other
is a no-op. seekRelative shares the same commitSeek entry point
instead of fabricating a synthetic change event.
Tests drive the slider with real touch events (UT-089, UT-090) and fail
against the pre-fix component.
Tapping the video surface pause-looped: it would unpause and bounce
straight back to paused about a second later. Long-press unpaused fine,
which is what pinned it to the tap path rather than the media pipeline.
The gesture handler deferred the first tap's play/pause behind a 300ms
timer so a second tap could cancel it and seek instead. But the timer
callback cleared its own handle *before* invoking the toggle, and
handleVideoClick used exactly that handle (`tapTimeout !== null`) to
suppress the compatibility click Android's WebView synthesizes after a
touch. So the guard was already open when the late click arrived, and it
toggled a second time.
Replace the deferral with immediate action — there are only first and
second taps:
1st tap: toggle play/pause
2nd tap: seek, then toggle play/pause again
The second toggle undoes the first, so a double tap seeks while leaving
the play state exactly as it was: playing jumps and keeps playing,
paused jumps and stays paused. No timer, no window race, no loop.
Click suppression no longer depends on the timer: ignore detail === 0
and any click within 700ms of a touch tap, since Android can deliver the
synthesized click late and with a real detail value.
A swipe now undoes the touchstart toggle (latched on swipeGestureActive
so it happens once, not per touchmove frame), keeping brightness swipes
from changing the play state.
UT-085..087 described the old deferred behaviour and are updated to the
new contract. UT-091 is used for the DR-097 facade tests, since UT-089
and UT-090 were already claimed by extract-traces.test.ts.
Video on Android/Linux renders in a webview <video> element, and the
frontend facade short-circuited play/pause/toggle straight into the
adapter whenever one was registered. Html5PlayerAdapter.toggle() then
decided play-vs-pause by reading el.paused off the DOM, so the Rust
controller never saw the intent and could not serialise competing ones.
el.paused flips transiently while an element buffers or settles a seek.
Two intents ~150ms apart therefore read *different* values and performed
*opposing* actions — one playing, one pausing — which self-sustained a
play/pause loop that needed no further input. On device this showed up
as a fully healthy element (readyState=4, networkState=1, not seeking,
not buffering, not ended) pausing itself roughly once a second, so
unpausing or skipping ahead bounced straight back to paused.
The root cause was that Rust held NO state for webview-rendered media:
report_html5_state only re-emitted its argument, despite the comment
above it claiming the controller was the single source of truth. It had
nothing to decide a toggle from.
Now report_html5_state tracks the reported state, and play/pause/toggle
consult it and drive the element by emitting a ControlCommand — the same
"backend decides, adapter executes the primitive" split player_seek_video
already uses. A stopped/idle report clears the tracking so MPV/ExoPlayer
regain authority for music playback.
Tests cover the loop signature directly (repeated toggles must alternate,
never repeat or oppose) plus a guard that one intent yields exactly one
ControlCommand — which matters on Windows, where the backend is itself
webview-based and could otherwise be driven twice.
An on-device test build compiled all four ABIs (arm64/arm/x86/x86_64),
so three of the four Rust compiles were thrown away. That dominated the
build time when iterating against a connected phone.
--device resolves the attached device's ABI via adb and targets just
that triple; --abi <target> selects one explicitly; ABI= works as an
env var. Default behaviour is unchanged (all four), since a
distributable universal APK genuinely needs them.
bun run android:build:device
bun run android:build:release:device
Html5PlayerAdapter.play() reported every interrupted play attempt as a
player error. While an HLS stream stalls, hls.js' gap-controller nudges
the element to recover, which cancels the pending play() promise and
raises AbortError ("play() request was interrupted by a call to
pause()"). That is transient — the element is still trying to play — but
it hit host.onError roughly once a second for the whole stall, leaving
the UI stuck reporting paused.
Treat an interrupted play as a debug-level non-event, and memoise the
in-flight attempt so the UI and recovery paths share one element.play()
rather than stacking calls that abort each other.
This is the loop amplifier, complementing DR-095 which removed the
dead-segment stall that triggered it.
Note: webviewAudioAdapter.play() has the same raw shape but is not
implicated — audio playback does not go through hls.js — so it is left
unchanged rather than widening this fix.
Seeking near the end of a transcoded video locked the player into a
stall/pause loop: unpausing or skipping bounced straight back to paused.
Both seek paths clamped the target to exactly `duration`. hls.js then
requested the segment whose start time lies *past* the end of the media
(a 6330.324s item asks for segment 1055, starting at 6336.33s). Jellyfin
never produces that segment, the fetch times out, and the gap-controller
stalls forever at the last buffered position — retrying ~1x/second and
firing an endless stream of AbortErrors as play() lands mid-nudge.
Clamp strictly inside the media instead, keeping one segment length
(6s) of margin, floored at 0 so short media still seeks to the start.
The seek-bar drag path needed this too: its range input `max` is the
duration itself, so dragging fully right produced the same dead target.
Also bumps the requirement-count fixture for the new DR-095 row.
check:boundary passed on the very leak it was written for. The pattern was
anchored to `includeItemTypes:` at the query site, so searchScope.ts
assigning the same array to a named const and dereferencing it one
indirection away was invisible — through every green CI run.
The check now matches an array literal naming two or more Jellyfin item
types anywhere in src/, catching a const, a Record value, a function
return, and an inline query alike. Deliberate limits kept: two adjacent
literals required (single-type presentation stays legal), string literals
required (item.type === "Audio" is display logic), explicit type list
(so ["High","Low"] produces no noise).
Verified all five cases: reintroducing the original SCOPE_ITEM_TYPES
fails; a new const ["Movie","Series"] fails; the same array in a
.test.ts passes; itemType: "Movie" / item.type === / ["High","Low"] pass;
a 5th allowlist entry fails on the new cap.
Allowlist 1→3 entries, capped at 4 so the next exception forces a
conversation rather than a one-line append:
- GenericMediaListPage: grid styling over a self-declared itemType —
presentation, changes only with a UI redesign.
- DownloadedBrowse: borderline, leans domain (the container set grows
when Jellyfin adds a container type). Allowlisted with a TODO for a
backend MediaItem.isContainer flag.
The header now names what the check still cannot see — run-time-built
sets, types split across variables, switch/|| taxonomy — and CLAUDE.md
states that a green check:boundary is not proof. That matters given this
check passed on its own founding violation for months.
Also: both gates wired into test-all.sh, which called `bun run test`
without --run and would have hung in watch mode. Corrected the Dockerfile
comment describing the Windows toolchain as mingw/GNU — it is MSVC via
cargo-xwin (GNU cannot bundle NSIS from Linux).
All three shared one root cause: an unscoped `grep -r src-tauri/`, which
walks ~40GB of target/ build artifacts.
- check-req-coverage.sh: also read README.md, which has held zero
requirement rows since they moved to docs/requirements.md. Reported
"Total Requirements: 1", zeros in every category, then printed
"All requirements have implementations!" — the opposite of a warning,
from an empty result set.
- check-test-coverage.sh: hung indefinitely, no output at all.
- find-req-implementations.sh: same hang.
None was referenced by CI, package.json, or the docs.
They were salvageable — the greps just needed scoping — but they read an
undocumented `@req:` / `@req-test:` tag convention parallel to `TRACES:`
(146 and 76 occurrences, described in no doc; CLAUDE.md documents only
TRACES). Repairing them would re-establish the second source of truth
that let "1 requirement" and "211 requirements" coexist unnoticed.
extract-traces.ts is now the single owner of coverage reporting.
The existing @req:/@req-test: comments are left in place: harmless as
prose, several encode useful test intent, and stripping 222 comments is a
large diff with no functional gain. They are simply no longer read.
The coverage gate divided traced counts by hardcoded literals (UR/39,
IR/24, DR/48, JA/3, TOTAL_REQS=114) that had fallen out of date as
requirements grew to 211. It reported 158% coverage — JA alone printed
800% — so the 50% threshold was mathematically unreachable and the job
could not fail. Coverage could have collapsed to 30% and CI would still
have printed a green tick.
Real coverage is 86%. The number was fine; the gate was dead.
extract-traces.ts now owns both sides of the fraction:
- countDefinedRequirements() counts an ID only where it leads a markdown
table row, ignoring the "Traces To" column and prose. IDs are
deduplicated because requirements.md lists every UR twice (§1
definition + §3 matrix), which would otherwise report UR as 121/61.
- computeCoverage() uses the intersection of traced and defined IDs, so
a TRACES comment naming a deleted or typo'd requirement is reported as
`orphaned` rather than inflating the ratio past 100%. UT/IT test
identifiers are excluded as a separate taxonomy.
- CI reads .coverage.percent and fails on <50% or >100%; a >100% reading
is now a hard error rather than the condition that hid this bug.
- New `bun run traces:coverage` runs the same computation locally.
- scripts/ added to the scan roots — the coverage tool was invisible to
the matrix it generates.
Tests written first (15, over fixtures so they don't drift as
requirements are added). vitest include widened to scripts/** so build
tooling is covered by the normal suite.
Verified empirically rather than by inspection: forcing the threshold to
99% fails; adding a requirement lowers coverage 86%→85%; a TRACES: DR-999
lands in `orphaned` without changing `covered`.
traceability-ci.md documented the same stale numbers and would have let
the broken arithmetic be reconstructed — replaced with a pointer to the
live command.
Adds Docker-based packaging for Linux desktop (deb/rpm), Arch
(.pkg.tar.zst via makepkg), and Windows. Windows cross-compiles from
Linux via the official Tauri path — the x86_64-pc-windows-msvc target
driven by cargo-xwin — and produces an NSIS installer (nsis via
tauri.conf.json targets, since the CLI rejects --bundles nsis on a Linux
host). Verified end to end: builds jellytau.exe + jellytau_x64-setup.exe.
Unifies everything on one registry builder image (Dockerfile.builder):
Android SDK/NDK, rpm/file, clang(+clang-cl)/lld/llvm/nsis, cargo-xwin and
the msvc target. Packaging tools sit in a trailing layer so tool changes
rebuild in ~1min instead of ~15. Desktop stages are thin FROM
${BUILDER_IMAGE} layers; Arch uses a separate archlinux image.
CLAUDE.md: CI must install no system toolchains — everything lives in the
image. Bumps version 0.0.18 -> 0.1.0 (Windows support + webview audio +
equalizer).
TRACES: UR-003, UR-005 | DR-004
Grep-based tripwire flagging multi-type includeItemTypes literals in the
Svelte frontend — the machine-detectable signature of the item-type
taxonomy leaking into presentation. Wire it into the Gitea build-and-test
workflow and a check:boundary package script. Motivated by
docs/specs/scoped-search-boundary.md.
Add a docs-site (mdBook) with a Gitea publish-docs workflow, a
release-notes generator script (release:notes) that turns a commit
range's TRACES into grouped notes, the background-audio feature spec,
and CLAUDE.md. Ignore docs-site build artifacts.
Add PiP for native (ExoPlayer) video on Android. Video renders into a
SurfaceView behind the WebView, so PiP is driven by the Activity shrinking
into a floating window rather than the HTML5 PiP API (which WebKitGTK does
not implement, hence Android-only).
- PictureInPictureManager.kt: enter PiP with the video's aspect ratio
(clamped to the 1:2.39-2.39:1 range Android accepts, outside which it
throws), plus a play/pause RemoteAction. Hides the WebView while in PiP -
it is opaque and sits above the surface, so it would otherwise occlude the
video entirely - and re-fits the surface on exit.
- MainActivity.kt: onUserLeaveHint auto-PiP, onPictureInPictureModeChanged,
and an AndroidPictureInPicture JS interface following the existing
AndroidAudioFocus pattern.
- pictureInPicture.ts + VideoPlayer.svelte: PiP button, rendered only when
the native bridge reports support.
- proguard: keep rules for @JavascriptInterface methods, which are only
referenced from JS and would be stripped in minified release builds.
Casting needs no special handling: canEnterPip() checks natively that a
local video surface is attached and playing, which a remote session lacks.
While wiring the manifest, found that three tracked files under
src-tauri/android/ were never reaching any build. Gradle reads only
gen/android/app/src/main/, and sync-android-sources.sh did not copy them:
- src/main/AndroidManifest.xml was a partial <application> fragment written
as if Tauri merged it. It does not - there is no manifest-merger hook
here, so its hardwareAccelerated flag never reached an APK. Promoted to
the complete authoritative manifest (folding in that flag) and synced.
- src/main/res/values/themes.xml (transparent status bar, fitsSystemWindows)
was never copied; the sync only globbed mipmap-*. Now synced.
- build.gradle.kts was a leftover com.android.library module config with
stale media3 1.5.1 deps. The live deps are in app/build.gradle.kts at
1.5.0. Deleted.
Verified: merged manifest now carries hardwareAccelerated,
supportsPictureInPicture, resizeableActivity and the density configChange;
themes.xml compiles into merged resources; Kotlin builds warning-free;
svelte-check clean; 537 frontend tests pass.
Not verified: PiP behaviour on a device, and the release keep rules against
a minified build. assembleUniversalDebug cannot complete in this
environment - the Rust step wants a dev-server addr file that only exists
under `tauri android dev`.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The monochrome adaptive-icon layer produced a poor themed-icon rendering.
Remove the <monochrome> reference from mipmap-anydpi-v26/ic_launcher.xml and
delete the ic_launcher_monochrome.png files so Android always uses the color
adaptive icon (background + foreground). sync-android-sources.sh also drops any
monochrome layer Tauri regenerates.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Standardize on bun: remove package-lock.json, add packageManager field,
gitignore non-bun lockfiles, fix stray npm install in android:build:clean
- Remove stale build logs and empty dirs (src-tauri/plugins, docs/tickets)
- Move android-dev.sh into scripts/
- Consolidate root docs into docs/ (docker/builder under docs/build/);
move the architecture overview to docs/architecture/README.md
- Extract Requirements Specification from README into docs/requirements.md
and slim README down to a project intro + docs index
- Fix internal references to the moved files
- Convert music category buttons from <button> to native <a> links for better Android compatibility
- Convert artist/album nested buttons in TrackList to <a> links to fix HTML validation issues
- Add event handlers with proper stopPropagation to maintain click behavior
- Increase library overview card sizes from medium to large (50% bigger)
- Increase thumbnail sizes in list view from 10x10 to 16x16
- Add console logging for debugging click events on mobile
- Remove preventDefault() handlers that were blocking Android touch events
These changes resolve navigation issues on Android devices where buttons weren't responding to taps. Native <a> links provide better cross-platform compatibility and allow SvelteKit to handle navigation more reliably.
Co-Authored-By: Claude Haiku 4.5 <noreply@anthropic.com>