24 KiB
Svelte Frontend Architecture
Store Structure
Location: src/lib/stores/
flowchart TB
subgraph Stores
subgraph auth["auth.ts"]
AuthState["AuthState<br/>- user<br/>- serverUrl<br/>- token<br/>- isLoading"]
end
subgraph playerStore["player.ts"]
PlayerStoreState["PlayerState<br/>- kind<br/>- media<br/>- position<br/>- duration"]
end
subgraph queueStore["queue.ts"]
QueueState["QueueState<br/>- items<br/>- index<br/>- shuffle<br/>- repeat"]
end
subgraph libraryStore["library.ts"]
LibraryState["LibraryState<br/>- libraries<br/>- items<br/>- loading"]
end
subgraph Derived["Derived Stores"]
DerivedList["isAuthenticated, currentUser<br/>isPlaying, isPaused, currentMedia<br/>hasNext, hasPrevious, isShuffle<br/>libraryItems, isLibraryLoading"]
end
end
Music Library Architecture
Category-Based Navigation:
JellyTau's music library uses a category-based navigation system with a dedicated landing page that routes users to specialized views for different content types.
Route Structure:
graph TD
Music["/library/music<br/>(Landing page with category cards)"]
Tracks["Tracks<br/>(List view only)"]
Artists["Artists<br/>(Grid view)"]
Albums["Albums<br/>(Grid view)"]
Playlists["Playlists<br/>(Grid view)"]
Genres["Genres<br/>(Genre browser)"]
Music --> Tracks
Music --> Artists
Music --> Albums
Music --> Playlists
Music --> Genres
View Enforcement:
| Content Type | View Mode | Toggle Visible | Component Used |
|---|---|---|---|
| Tracks | List (forced) | No | TrackList |
| Artists | Grid (forced) | No | LibraryGrid with forceGrid={true} |
| Albums | Grid (forced) | No | LibraryGrid with forceGrid={true} |
| Playlists | Grid (forced) | No | LibraryGrid with forceGrid={true} |
| Genres | Grid (both levels) | No | LibraryGrid with forceGrid={true} |
| Album Detail Tracks | List (forced) | No | TrackList |
TrackList Component:
The TrackList component (src/lib/components/library/TrackList.svelte) is a dedicated component for displaying songs in list format:
- No Thumbnails: Track numbers only (transform to play button on hover)
- Desktop Layout: Table with columns: #, Title, Artist, Album, Duration
- Mobile Layout: Compact rows with track number and metadata
- Configurable Columns:
showArtistandshowAlbumprops control column visibility - Click Behavior: Clicking a track plays it and queues all filtered tracks
Example Usage:
<TrackList
tracks={filteredTracks}
loading={loading}
showArtist={true}
showAlbum={true}
/>
LibraryGrid forceGrid Prop:
The forceGrid prop prevents the grid/list view toggle from appearing and forces grid view regardless of user preference. This ensures visual content (artists, albums, playlists) is always displayed as cards with artwork.
Playback Reporting Service
Location: src/lib/services/playbackReporting.ts
The playback reporting service ensures playback progress is synced to both the Jellyfin server AND the local SQLite database. This dual-write approach enables:
- Offline "Continue Watching" functionality
- Sync queue for when network is unavailable
- Consistent progress across app restarts
sequenceDiagram
participant VideoPlayer
participant PlaybackService as playbackReporting.ts
participant LocalDB as Local SQLite<br/>(Tauri Commands)
participant Jellyfin as Jellyfin Server
VideoPlayer->>PlaybackService: reportPlaybackProgress(itemId, position)
par Local Storage (always works)
PlaybackService->>LocalDB: invoke("storage_update_playback_progress")
LocalDB-->>PlaybackService: Ok (pending_sync = true)
and Server Sync (if online)
PlaybackService->>Jellyfin: POST /Sessions/Playing/Progress
Jellyfin-->>PlaybackService: Ok
PlaybackService->>LocalDB: invoke("storage_mark_synced")
end
Service Functions:
reportPlaybackStart(itemId, positionSeconds)- Called when playback beginsreportPlaybackProgress(itemId, positionSeconds, isPaused)- Called periodically (every 10s)reportPlaybackStopped(itemId, positionSeconds)- Called when player closes or video ends
Tauri Commands:
| Command | Description |
|---|---|
storage_update_playback_progress |
Update position in local DB (marks pending_sync = true) |
storage_mark_played |
Mark item as played, increment play count |
storage_get_playback_progress |
Get stored progress for an item |
storage_mark_synced |
Clear pending_sync flag after successful server sync |
Database Schema Notes:
- The
user_datatable stores playback progress using Jellyfin IDs directly (as TEXT) - Playback progress can be tracked even when the full item metadata hasn't been downloaded yet
Resume Playback Feature:
- When loading media for playback, the app checks local database for saved progress
- If progress exists (>30 seconds watched and <90% complete), shows resume dialog
- User can choose to "Resume" from saved position or "Start from Beginning"
- For video: Uses
startTimeSecondsparameter in stream URL to begin transcoding from resume point - For audio: Seeks to resume position after loading via MPV backend
- Implemented in
src/routes/player/[id]/+page.svelte
Repository Architecture (Rust-Based)
Location: src-tauri/src/repository/
classDiagram
class MediaRepository {
<<trait>>
+get_libraries()
+get_items(parent_id, options)
+get_item(item_id)
+search(query, options)
+get_latest_items(parent_id, limit)
+get_resume_items(parent_id, limit)
+get_next_up_episodes(series_id, limit)
+get_genres(parent_id)
+get_playback_info(item_id)
+report_playback_start(item_id, position_ticks)
+report_playback_progress(item_id, position_ticks, is_paused)
+report_playback_stopped(item_id, position_ticks)
+mark_favorite(item_id)
+unmark_favorite(item_id)
+get_person(person_id)
+get_items_by_person(person_id, options)
+get_image_url(item_id, image_type, options)
+create_playlist(name, item_ids)
+delete_playlist(playlist_id)
+rename_playlist(playlist_id, name)
+get_playlist_items(playlist_id)
+add_to_playlist(playlist_id, item_ids)
+remove_from_playlist(playlist_id, entry_ids)
+move_playlist_item(playlist_id, item_id, new_index)
}
class OnlineRepository {
-http_client: Arc~HttpClient~
-server_url: String
-user_id: String
-access_token: String
+new()
}
class OfflineRepository {
-db_service: Arc~DatabaseService~
-server_id: String
-user_id: String
+new()
+cache_library()
+cache_items()
+cache_item()
}
class HybridRepository {
-online: Arc~OnlineRepository~
-offline: Arc~OfflineRepository~
-connectivity: Arc~ConnectivityMonitor~
+new()
-parallel_query()
-has_meaningful_content()
}
MediaRepository <|.. OnlineRepository
MediaRepository <|.. OfflineRepository
MediaRepository <|.. HybridRepository
HybridRepository --> OnlineRepository
HybridRepository --> OfflineRepository
Key Implementation Details:
-
Cache-First Racing Strategy (
hybrid.rs):- Runs cache (SQLite) and server (HTTP) queries in parallel
- Cache has 100ms timeout
- Returns cache result if it has meaningful content
- Falls back to server result otherwise
- Background cache updates planned
-
Handle-Based Resource Management (
repository.rscommands):// Frontend creates repository with UUID handle repository_create(server_url, user_id, access_token, server_id) -> String (UUID) // All operations use handle for identification repository_get_libraries(handle: String) -> Vec<Library> repository_get_items(handle: String, ...) -> SearchResult // Cleanup when done repository_destroy(handle: String)- Enables multiple concurrent repository instances
- Thread-safe with
Arc<Mutex<HashMap<String, Arc<HybridRepository>>>> - No global state conflicts
-
Frontend API Layer (
src/lib/api/repository-client.ts):- Thin TypeScript wrapper over Rust commands
- Maintains handle throughout session
- All methods:
invoke<T>("repository_operation", { handle, ...args }) - ~100 lines (down from 1061 lines)
Playback Mode System
Location: src-tauri/src/playback_mode/mod.rs
The playback mode system manages transitions between local device playback and remote Jellyfin session control:
pub enum PlaybackMode {
Local, // Playing on local device
Remote { session_id: String }, // Controlling remote session
Idle, // Not playing
}
pub struct PlaybackModeManager {
current_mode: PlaybackMode,
player_controller: Arc<Mutex<PlayerController>>,
jellyfin_client: Arc<JellyfinClient>,
}
Key Operations:
-
Transfer to Remote (
transfer_to_remote(session_id)):sequenceDiagram participant UI participant Manager as PlaybackModeManager participant Player as PlayerController participant Jellyfin as Jellyfin API UI->>Manager: transfer_to_remote(session_id) Manager->>Player: Extract queue items Manager->>Manager: Get Jellyfin IDs from queue Manager->>Jellyfin: POST /Sessions/{id}/Playing Note over Jellyfin: Start playback with queue Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek Note over Jellyfin: Seek to current position Manager->>Player: Stop local playback Manager->>Manager: Set mode to Remote -
Transfer to Local (
transfer_to_local(item_id, position_ticks)):- Stops remote session playback
- Prepares local player to resume
- Sets mode to Local
Tauri Commands (playback_mode.rs):
playback_mode_get_current()-> Returns current PlaybackModeplayback_mode_transfer_to_remote(session_id)-> Async transferplayback_mode_transfer_to_local(item_id, position_ticks)-> Async transfer backplayback_mode_is_transferring()-> Check transfer stateplayback_mode_set(mode)-> Direct mode setting
Frontend Store (src/lib/stores/playbackMode.ts):
- Thin wrapper calling Rust commands
- Maintains UI state (isTransferring, transferError)
- Listens to mode change events from Rust
Database Service Abstraction
Location: src-tauri/src/storage/db_service.rs
Async database interface wrapping synchronous rusqlite to prevent blocking the Tokio runtime:
#[async_trait]
pub trait DatabaseService: Send + Sync {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError>;
async fn execute_batch(&self, queries: Vec<Query>) -> Result<(), DatabaseError>;
async fn query_one<T, F>(&self, query: Query, mapper: F) -> Result<T, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_optional<T, F>(&self, query: Query, mapper: F) -> Result<Option<T>, DatabaseError>
where F: FnOnce(&Row) -> Result<T> + Send + 'static;
async fn query_many<T, F>(&self, query: Query, mapper: F) -> Result<Vec<T>, DatabaseError>
where F: Fn(&Row) -> Result<T> + Send + 'static;
async fn transaction<F, T>(&self, f: F) -> Result<T, DatabaseError>
where F: FnOnce(Transaction) -> Result<T> + Send + 'static;
}
pub struct RusqliteService {
connection: Arc<Mutex<Connection>>,
}
impl DatabaseService for RusqliteService {
async fn execute(&self, query: Query) -> Result<usize, DatabaseError> {
let conn = self.connection.clone();
tokio::task::spawn_blocking(move || {
// Execute query on blocking thread pool
}).await?
}
// ... other methods use spawn_blocking
}
Key Benefits:
- No Freezing: All blocking DB ops run in thread pool via
spawn_blocking - Type Safety:
QueryParamenum prevents SQL injection - Future Proof: Easy to swap to native async DB (tokio-rusqlite)
- Testable: Can mock DatabaseService for tests
Usage Pattern:
// Before (blocking - causes UI freeze)
let conn = database.connection();
let conn = conn.lock().unwrap(); // BLOCKS
conn.query_row(...) // BLOCKS
// After (async - no freezing)
let db_service = database.service();
let query = Query::with_params("SELECT ...", vec![...]);
db_service.query_one(query, |row| {...}).await // spawn_blocking internally
Component Hierarchy
graph TD
subgraph Routes["Routes (src/routes/)"]
LoginPage["Login Page"]
LibLayout["Library Layout"]
LibDetail["Album/Series Detail"]
MusicCategory["Music Category Landing"]
Tracks["Tracks"]
Artists["Artists"]
Albums["Albums"]
Playlists["Playlists"]
Genres["Genres"]
Downloads["Downloads Page"]
Settings["Settings Page"]
PlayerPage["Player Page"]
end
subgraph PlayerComps["Player Components"]
AudioPlayer["AudioPlayer"]
VideoPlayer["VideoPlayer"]
MiniPlayer["MiniPlayer"]
Controls["Controls"]
Queue["Queue"]
SleepTimerModal["SleepTimerModal"]
SleepTimerIndicator["SleepTimerIndicator"]
end
subgraph SessionComps["Sessions Components"]
CastButton["CastButton"]
SessionModal["SessionPickerModal"]
SessionCard["SessionCard"]
SessionsList["SessionsList"]
RemoteControls["RemoteControls"]
end
subgraph LibraryComps["Library Components"]
LibGrid["LibraryGrid"]
LibListView["LibraryListView"]
TrackList["TrackList"]
PlaylistDetail["PlaylistDetailView"]
DownloadBtn["DownloadButton"]
MediaCard["MediaCard"]
end
subgraph PlaylistComps["Playlist Components"]
CreatePlaylistModal["CreatePlaylistModal"]
AddToPlaylistModal["AddToPlaylistModal"]
end
subgraph CommonComps["Common Components"]
ScrollPicker["ScrollPicker"]
end
subgraph OtherComps["Other Components"]
Search["Search"]
FavoriteBtn["FavoriteButton"]
DownloadItem["DownloadItem"]
end
LibLayout --> PlayerComps
LibLayout --> LibDetail
MusicCategory --> Tracks
MusicCategory --> Artists
MusicCategory --> Albums
MusicCategory --> Playlists
MusicCategory --> Genres
LibDetail --> LibraryComps
Playlists --> PlaylistComps
Playlists --> PlaylistDetail
Downloads --> DownloadItem
PlayerPage --> PlayerComps
MiniPlayer --> CastButton
CastButton --> SessionModal
SleepTimerModal --> ScrollPicker
PlayerComps --> LibraryComps
MiniPlayer Behavior
Location: src/lib/components/player/MiniPlayer.svelte
The MiniPlayer is a persistent bottom bar for audio playback that supports touch gestures and playback controls.
Touch Gesture Handling:
The MiniPlayer uses touch events to distinguish between taps (on controls) and swipe-up gestures (to expand to full player page):
function handleTouchStart(e: TouchEvent) {
touchStartX = e.touches[0].clientX;
touchStartY = e.touches[0].clientY;
touchEndX = touchStartX; // Initialize to start position
touchEndY = touchStartY; // Prevents taps being treated as swipes
isSwiping = true;
}
Key Design Decision: touchEndX/touchEndY must be initialized to the start position in handleTouchStart. Without this, a pure tap (no touchmove event fired) would compute the swipe distance against (0,0), making every tap look like a massive swipe-up and inadvertently navigating to the player page.
Skip Button State:
The MiniPlayer's next/previous buttons are enabled based on appState.hasNext/hasPrevious, which are updated by playerEvents.ts calling invoke("player_get_queue") on every StateChanged event from the backend.
Sleep Timer Architecture
Location: src-tauri/src/player/sleep_timer.rs, src-tauri/src/player/mod.rs
TRACES: UR-026 | DR-029
The sleep timer supports three modes for stopping playback:
#[serde(tag = "kind", rename_all = "camelCase")]
pub enum SleepTimerMode {
Off,
Time { end_time: i64 }, // Unix timestamp in milliseconds
EndOfTrack, // Stop after current track/episode
Episodes { remaining: u32 }, // Stop after N more episodes
}
Timer Modes:
| Mode | Trigger | How It Stops |
|---|---|---|
| Time | User selects 15/30/45/60 min via roller UI | Background timer thread stops backend when remaining_seconds == 0; also checked at track boundaries in on_playback_ended() |
| EndOfTrack | User clicks "End of current track" | Checked in on_playback_ended(), returns AutoplayDecision::Stop |
| Episodes | User selects 1-10 episodes | decrement_episode() in on_playback_ended(), stops when counter reaches 0 |
Time-Based Timer Flow:
sequenceDiagram
participant UI as SleepTimerModal
participant Store as sleepTimer store
participant Rust as PlayerController
participant Thread as Timer Thread
participant Backend as PlayerBackend
UI->>Store: setTimeTimer(30)
Store->>Rust: invoke("player_set_sleep_timer", {mode})
Rust->>Rust: Set SleepTimerMode::Time { end_time }
Rust->>UI: Emit SleepTimerChanged event
loop Every 1 second
Thread->>Thread: update_remaining_seconds()
Thread->>UI: Emit SleepTimerChanged (countdown)
alt remaining_seconds == 0
Thread->>Backend: stop()
Thread->>UI: Emit SleepTimerChanged (Off)
end
end
Frontend Components:
- ScrollPicker (
src/lib/components/common/ScrollPicker.svelte): Reusable scroll-wheel picker using CSSscroll-snap-type: y mandatory. Configurable items, visible count, and item height. Used by SleepTimerModal for time selection. - SleepTimerModal (
src/lib/components/player/SleepTimerModal.svelte): Modal with three sections - time picker (roller), end of track button, episode counter. Time section uses ScrollPicker with 15/30/45/60 min options. Accepts optionalmediaTypeprop to override queue-based detection (used by VideoPlayer since video playback clears the audio queue). - SleepTimerIndicator (
src/lib/components/player/SleepTimerIndicator.svelte): Compact indicator showing active timer status with countdown. - Sleep buttons: Clock icon buttons on AudioPlayer header, Controls bar, MiniPlayer, and VideoPlayer control bar. Shows clock icon when inactive, SleepTimerIndicator when active.
Key Design Decisions:
- All logic in Rust: Frontend only displays state and invokes commands
- Background timer thread: Handles time-based countdown independently of track boundaries
- Dual stop mechanism for Time mode: Timer thread stops mid-track;
on_playback_ended()catches edge case at track boundary - Event-driven UI updates: Timer thread emits
SleepTimerChangedevery second for countdown display
Auto-Play Episode Limit
Location: src-tauri/src/player/mod.rs, src-tauri/src/player/autoplay.rs, src-tauri/src/settings.rs
TRACES: UR-023 | DR-049
Limits how many episodes auto-play consecutively before requiring manual intervention.
Settings:
// In AutoplaySettings (runtime, in PlayerController)
pub struct AutoplaySettings {
pub enabled: bool,
pub countdown_seconds: u32,
pub max_episodes: u32, // 0 = unlimited
}
// In VideoSettings (persisted, settings page)
pub struct VideoSettings {
pub auto_play_next_episode: bool,
pub auto_play_countdown_seconds: u32,
pub auto_play_max_episodes: u32, // 0 = unlimited
}
Session-Based Counter:
The autoplay_episode_count field in PlayerController tracks consecutive auto-played episodes:
- Incremented: In
on_playback_ended()when auto-playing next episode - Reset: On any manual user action (
play_item(),play_queue(),next(),previous()) - Limit check: When
max_episodes > 0andcount >= max_episodes, the popup shows withauto_advance: false- user must manually click "Play Now" to continue
flowchart TB
PlaybackEnded["on_playback_ended()"] --> CheckEpisode{"Is video<br/>episode?"}
CheckEpisode -->|"No"| AudioFlow["Audio queue logic"]
CheckEpisode -->|"Yes"| FetchNext["Fetch next episode"]
FetchNext --> IncrementCount["increment_autoplay_count()"]
IncrementCount --> CheckLimit{"max_episodes > 0<br/>AND count >= max?"}
CheckLimit -->|"No"| ShowPopup["ShowNextEpisodePopup<br/>auto_advance: true"]
CheckLimit -->|"Yes"| ShowPopupManual["ShowNextEpisodePopup<br/>auto_advance: false"]
ShowPopupManual --> UserClick["User clicks 'Play Now'"]
UserClick --> PlayItem["play_item() -> resets counter"]
Settings Sync:
VideoSettings (settings page) and AutoplaySettings (PlayerController runtime) are synced via player_set_video_settings, which updates both the VideoSettingsWrapper state and calls controller.set_autoplay_settings().
Database: Migration 016 adds autoplay_max_episodes INTEGER DEFAULT 0 to user_player_settings.
Settings UI: Button grid with options: Unlimited, 1, 2, 3, 5, 10 episodes. Visible only when auto-play is enabled.
Player Page Navigation Guard
Location: src/routes/player/[id]/+page.svelte
When the user navigates to the full player page (e.g., by swiping up on MiniPlayer), the loadAndPlay function checks whether the track is already playing before initiating new playback:
const alreadyPlayingMedia = get(storeCurrentMedia);
if (alreadyPlayingMedia?.id === id && !startPosition) {
// Track already playing - show UI without restarting playback
// Fetch queue status for hasNext/hasPrevious
return;
}
Why This Matters: Without this guard, navigating to the player page would restart playback with a single-track queue, destroying the existing album/playlist queue that the backend is playing. The Rust backend maintains the full queue (visible on the Android lock screen), but the frontend loadAndPlay function would overwrite it by calling player_play_tracks with just the current track.
Playlist Management UI
TRACES: UR-014 | JA-019 | JA-020
Location: src/lib/components/playlist/, src/lib/components/library/PlaylistDetailView.svelte
The playlist UI provides full CRUD operations for Jellyfin playlists with offline sync support.
Components:
-
CreatePlaylistModal (
src/lib/components/playlist/CreatePlaylistModal.svelte):- Modal for creating new playlists with a name input
- Accepts optional
initialItemIdsto pre-populate with tracks - Keyboard support: Enter to create, Escape to close
- Navigates to new playlist detail page on creation
-
AddToPlaylistModal (
src/lib/components/playlist/AddToPlaylistModal.svelte):- Modal listing all existing playlists to add tracks to
- "New Playlist" button for inline creation flow
- Shows playlist artwork via CachedImage
- Loading state with skeleton placeholders
-
PlaylistDetailView (
src/lib/components/library/PlaylistDetailView.svelte):- Full playlist detail page with artwork, name, track count, total duration
- Click-to-rename with inline editing
- Play all / shuffle play buttons
- Delete with confirmation dialog
- Per-track removal buttons
- Uses
TrackListcomponent for track display - Passes
{ type: "playlist", playlistId, playlistName }context to player
-
Playlists Page (
src/routes/library/music/playlists/+page.svelte):- Grid view using
GenericMediaListPage - Floating action button (FAB) to create new playlists
- Search by playlist name
- Grid view using
Frontend API Methods (src/lib/api/repository-client.ts):
createPlaylist(name, itemIds?)->PlaylistCreatedResultdeletePlaylist(playlistId)renamePlaylist(playlistId, name)getPlaylistItems(playlistId)->PlaylistEntry[]addToPlaylist(playlistId, itemIds)removeFromPlaylist(playlistId, entryIds)movePlaylistItem(playlistId, itemId, newIndex)
Offline Sync (src/lib/services/syncService.ts):
All playlist mutations are queued for offline sync:
queuePlaylistCreate,queuePlaylistDelete,queuePlaylistRenamequeuePlaylistAddItems,queuePlaylistRemoveItems,queuePlaylistReorderItem