Files
jellytau/docs/specs/windows-native-audio-backend.md
T
dtourolle 32043a2152 docs: fold shipped specs into the architecture docs and delete them
A spec was a promise; sixteen of them had become descriptions of code that
already shipped, sitting beside four that describe work still outstanding, with
nothing in the file telling the two apart. Half the statuses were also wrong —
audio-equalizer read "Accepted" with the EQ live on both platforms, the native
video spec said the flag stays off after the default was flipped on.

The shipped designs move into docs/architecture, which is the maintained
description of the build, and the spec files go. Git history keeps the
originals; what a future change still needs is carried across:

- 01-rust-backend: favourites rewritten (the old section named a file that no
  longer exists and called shipped buttons "planned"), domain vocabulary owned
  by Rust (SearchScope, exclusions, the bitrate ladder), background workers
- 02-svelte-frontend: app shell and chrome, library mosaic, series/episode
  navigation, downloaded browse, safe-area insets, native-video store, logging
- 03-data-flow: locally-indexed search
- 05-platform-backends: audio settings on ExoPlayer, the equalizer's band
  vocabulary, native video compositing, the background-audio handoff
- 06-downloads-and-offline: one storage model, offline catalog visibility
- 09-security: path confinement and input binding

docs/specs/README.md now says what the directory is for and where each shipped
design went. Deferred work the specs recorded is kept beside the code it
concerns rather than lost: season-bounded autoplay, the two dead search
commands, why indexing is a full crawl.

requirements.md had fourteen stale statuses — Android audio parity still read
"Linux only", DR-150 still said the native-video default was off, DR-190 was
Proposed after DR-196 implemented it, and five tooling requirements were
Proposed after landing. Three unbuilt specs suggested requirement ids that have
since been allocated to other work; each now carries a warning.
2026-08-21 18:15:58 +02:00

214 lines
11 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
# Spec: Windows native audio backend
**Status:** Proposed — not started. Windows still runs on
`WebviewAudioBackend`. Blocked on [libmpv2-migration.md](libmpv2-migration.md),
whose crate swap has not landed either.
**Requirements:** UR-003, UR-027, UR-032, UR-033 → DR-030, DR-035, DR-036;
⚠️ the suggested id **IR-030 has since been allocated** to the scheduled catalog
crawl — allocate a fresh id (IR-033 or later) on implementation
**UX spec:** n/a — Settings Audio already renders the controls
**Supersedes / revises:** acts on the "audio can unify, video cannot" conclusion in [playback-backend-unification.md](playback-backend-unification.md)
## Summary
Give Windows a real native audio backend instead of the current webview
`<audio>` shim. Windows is the only platform where audio playback has no decoder
of its own: `WebviewAudioBackend` hands a URL to a frontend `<audio>` element and
relays transport commands. It cannot set volume, cannot apply any audio setting,
and reports state only via DOM events.
Audio needs no rendering surface, so **none of the webview-compositing problems
that block unified video apply here.** This is the cleanest available win.
## Motivation
`WebviewAudioBackend` was a deliberate stopgap ("audio-only playback for
platforms without a native audio backend"), and it works — but it has a hard
functional gap. From `webview_audio_backend.rs`:
```rust
fn set_volume(&mut self, volume: f32) -> Result<(), PlayerError> {
// ...stores locally only; there is no ControlCommand action for volume
}
```
So volume changes never reach the element; the frontend has to observe the player
store and apply volume itself. `set_audio_settings` likewise stores values that
nothing consumes — EQ, normalization, and gapless are all inert on Windows.
Meanwhile the backend-unification investigation established that a native *audio*
engine is unproblematic on Windows specifically: `tauri-plugin-libmpv` lists
Windows as its **fully tested** platform (in contrast to Linux, where embedding
is broken — but that is a *video surface* problem, which audio does not have).
## Layer assignment
| Logic / responsibility | Layer | Why it belongs there |
|------------------------|-------|----------------------|
| Decoding and playing the audio stream | Rust | Playback is domain logic; every other platform already decodes in Rust or a native player. The webview shim is the anomaly. |
| Applying `AudioSettings` (EQ/normalize/gapless) | Rust | Same `AudioSettings` contract as MPV/ExoPlayer; band layout and presets stay canonical in `settings.rs`. |
| Position/state reporting | Rust | Restores the project's core principle — the player is the authoritative source of state. Today Windows inverts this: the DOM element is authoritative and Rust mirrors it. |
| Volume | Rust | Currently broken precisely because it is split across the boundary. |
| Rendering the player UI | Frontend | Unchanged. |
The strongest argument for this change is the third row. CLAUDE.md states
playback state is one-directional with the player authoritative; on Windows that
is currently false, and the `player_report_*` round-trip exists to paper over it.
## Design
### Engine choice
Two viable options; **libmpv is recommended** for consistency with the Linux
audio backend.
| | libmpv | GStreamer |
|---|---|---|
| Windows status | ✅ `tauri-plugin-libmpv` reports fully tested | ✅ works, but… |
| Rust bindings | `libmpv2` 6.0.0, active | `gstreamer-rs` 0.25.x, excellent |
| Cross-MSVC from Linux | ⚠️ needs prebuilt DLL + import lib | ❌ `gstreamer-sys` uses pkg-config, fights `cargo-xwin` |
| Code reuse | ✅ `MpvBackend` logic is directly reusable | ❌ a second engine to learn |
| Crossfade capable | ❌ single-stream chain | ✅ `audiomixer` |
libmpv wins on reuse: `MpvBackend`'s `set_audio_settings` — the `af` lavfi graph
built by `build_af_filter`, `eq_filter_entries`, `normalize_filter_entry` — is
platform-independent and would apply unchanged.
The one reason to prefer GStreamer is crossfade (UR-031), which mpv structurally
cannot do. If crossfade becomes a priority, revisit; it would then argue for
GStreamer on *both* Linux and Windows, which is a much larger change.
### Structure
Rename the cfg gate so `MpvBackend` is no longer Linux-only:
```rust
// src-tauri/src/player/mod.rs
#[cfg(any(target_os = "linux", target_os = "windows"))]
pub mod mpv_backend;
```
`MpvBackend::new` needs one platform-specific branch: `detect_audio_system()`
currently probes `pactl`/`pw-cli`/`/proc/asound/cards` to pick an `ao`. On
Windows the equivalent is `wasapi` (mpv's default), so the detection is a
`#[cfg]` returning `"wasapi"` — no probing needed.
Everything else — the event loop, the 250ms position thread, the seek-suppression
window, the `af` filter graph — is unchanged.
`WebviewAudioBackend` stays for other targets (macOS and anything else hitting
the `not(any(...))` arm) and as the fallback if libmpv fails to initialize. The
existing `emit_backend_init_failed` path already handles that gracefully.
### Build
`libmpv2-sys` is well-suited to cross-compilation: no pkg-config, vendored
headers, pregenerated bindings (no libclang). It emits `cargo:rustc-link-lib=mpv`
unconditionally, so the build must supply a linkable import library for
`x86_64-pc-windows-msvc`.
Keep the `build_libmpv` feature **off** — its Unix path shells out to mpv-build
and explicitly rejects cross-compilation.
🔴 Per CLAUDE.md, the prebuilt libmpv **must be added to the builder image**
(`Dockerfile.builder` → rebuild + push via `scripts/build-builder-image.sh`), not
installed at CI job time. `libmpv-2.dll` must also be bundled into the NSIS
installer via `tauri.conf.json`'s resources.
### Verified build mechanics
The cross-compile path was tested hands-on from Linux (July 2026), not inferred:
- Neither shinchiro nor zhongfly ships an `mpv.def` or MSVC `mpv.lib` — only a
MinGW `libmpv.dll.a`. (Several online sources claim otherwise; they are wrong.)
- An MSVC-style import lib can be generated locally with LLVM tools only:
`llvm-readobj --coff-exports libmpv-2.dll` → synthesize `mpv.def`
`llvm-dlltool -m i386:x86-64 -d mpv.def -l mpv.lib`. `llvm-lib /def:` produces a
byte-identical result.
- A real `lld-link` link against that import lib **succeeds**, and the resulting
import table resolves `mpv_client_api_version` from `libmpv-2.dll`. `lld-link`
is the linker `cargo-xwin` uses, so this is the load-bearing step.
- Linking directly against the shipped MinGW `libmpv.dll.a` **also** succeeds, so
def-generation may be skippable — but that relies on lld's GNU-archive
tolerance rather than a documented contract. Keep `llvm-dlltool` as the
fallback.
- MinGW origin is not an ABI problem: libmpv exports a pure C ABI, and the x86-64
Windows calling convention is platform-defined. The upstream note that MSVC
cannot *build* mpv is frequently misread as "MSVC cannot *link* libmpv" — that
is not what it says.
- 🔴 Never free/realloc across the DLL boundary — use `mpv_free`.
Build wiring is ordinary: `cargo:rustc-link-lib=dylib=mpv` plus
`cargo:rustc-link-search`. Nothing about libmpv conflicts with `cargo-xwin`.
### Size and shipping
Measured uncompressed: **93 MiB** (zhongfly `mpv-dev-lgpl-x86_64`) vs **112 MiB**
(shinchiro, full GPL build); ~2630 MB compressed in the `.7z`.
**Ship the zhongfly LGPL build** — smaller, and there is no reason to pull the
GPL variant in for an audio-only use.
Import-table inspection confirms **no companion DLLs are needed**: every
dependency is a system DLL (`KERNEL32`, `USER32`, `d2d1`, `DWrite`, `OPENGL32`,
`vulkan-1`, UCRT `api-ms-win-*`). One file to bundle.
93 MiB is still substantial against a Tauri app's usual few MB. Since we use mpv
audio-only, investigate whether a pruned build (no video decoders, no libplacebo)
is worth producing for the builder image — but treat that as an optimization,
not a blocker.
## Out of scope
- Windows *video*. Stays in WebView2 + hls.js — it works and has ABR.
- Crossfade (UR-031/DR-034) — not implemented anywhere; needs its own spec.
- Replacing `WebviewAudioBackend` for macOS.
- MPRIS/SMTC media-key integration — worth a follow-up, not this spec.
## Acceptance criteria
- [ ] Windows build produces a `MpvBackend`-backed player; `backend-init-failed` is emitted (not a crash) if libmpv is unavailable.
- [ ] Volume control works from the UI — the current hard gap.
- [ ] EQ, normalization, and gapless audibly take effect on Windows.
- [ ] Position/state originate in Rust; the `<audio>` element is no longer in the audio path.
- [ ] Seek, next/previous, and queue advance work; sleep timer stops playback.
- [ ] `libmpv-2.dll` ships in the NSIS installer and the app runs on a clean Windows VM with no mpv installed.
- [ ] Builder image carries the Windows libmpv artefacts; **no toolchain install added to any CI step**.
- [ ] `bun run check`, `bun run test`, `bun run check:boundary` pass.
- [ ] `cargo fmt` clean, `cargo clippy` clean, `bun run test:rust` passes.
- [ ] New requirement-implementing code carries `// TRACES:` comments.
## Testing
**Rust**: the existing `mpv_backend_test.rs` and the `build_af_filter` /
`normalize_filter_entry` / `eq_filter_entries` unit tests already cover the
filter-graph logic and are platform-independent — they should pass unchanged
under a Windows `cargo check`/test. Add a test asserting `detect_audio_system()`
returns `wasapi` under `cfg(windows)`.
**Manual, on Windows**: volume, EQ preset change, normalization toggle, gapless
between two tracks, seek, queue advance, sleep timer. Then the packaging test —
install the NSIS output on a clean VM and confirm it launches and plays.
Per CLAUDE.md, the volume gap is a *bug fix*: write a failing test for
"`set_volume` reaches the backend" before implementing.
## TRACES
- Windows `MpvBackend` construction in `create_player_backend``// TRACES: UR-003 | IR-030`
- `detect_audio_system` Windows branch → `IR-030`
- Existing `set_audio_settings` gains Windows coverage → `UR-027, UR-032, UR-033 | DR-030, DR-035, DR-036`
- Allocate **IR-030** in `requirements.md` ("libmpv integration for Windows audio playback").
## Notes for the implementer
- Do this **after** [libmpv2-migration.md](libmpv2-migration.md) — porting the
current dead `libmpv` git pin to a second platform would double the migration
work.
- `libmpv2` has broken its API in every major release (4.0 removed command
helpers, 5.0 removed `mpv_node`, 6.0 changed `RenderContext` ownership). Pin an
exact version.
- Only the `render`-feature parts of `libmpv2` concern video; audio-only use does
not need it, and disabling the default `render` feature may shrink the build.
- A parallel Claude session may be active — `git diff` first.