- Standardize on bun: remove package-lock.json, add packageManager field, gitignore non-bun lockfiles, fix stray npm install in android:build:clean - Remove stale build logs and empty dirs (src-tauri/plugins, docs/tickets) - Move android-dev.sh into scripts/ - Consolidate root docs into docs/ (docker/builder under docs/build/); move the architecture overview to docs/architecture/README.md - Extract Requirements Specification from README into docs/requirements.md and slim README down to a project intro + docs index - Fix internal references to the moved files
203 lines
11 KiB
Markdown
203 lines
11 KiB
Markdown
# JellyTau Software Architecture
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This document describes the current architecture of JellyTau, a cross-platform Jellyfin client built with Tauri, SvelteKit, and Rust.
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**Last Updated:** 2026-06-20
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## Architecture Overview
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JellyTau uses a client-server architecture: business logic lives in a comprehensive Rust backend, while a UI-rich Svelte frontend handles presentation and interaction.
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### Architecture Principles
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- **Business Logic in Rust**: Core logic — playback, repository, sync, downloads, connectivity — lives in Rust for performance, reliability, and type safety.
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- **Presentation in Svelte**: The frontend (~20.5k non-test lines) owns UI, layout, navigation, and interaction state and invokes Rust commands. It is intentionally UI-heavy, **not** a thin wrapper. Largest pieces: components + routes (~14.6k lines), stores (~3.4k), api/services/utils (~2.4k); `VideoPlayer.svelte` alone is ~1.6k lines.
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- **Events + Polling hybrid**: Rust emits events the frontend listens to, and the UI also polls status on short intervals in a few hot spots (e.g. queue status in `library/+layout.svelte`, playback progress in `VideoPlayer.svelte`).
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- **Handle-Based Resources**: UUID handles for stateful Rust objects.
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- **Cache-First**: Parallel queries with intelligent fallback.
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- **Poison-tolerant locking**: Shared `std::sync` state is accessed via the `MutexSafe`/`RwLockSafe` helpers in `utils/lock.rs`, which recover a poisoned lock instead of cascading a panic across the player.
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- **Graceful backend init**: If a native player backend (MPV/ExoPlayer) fails to initialize, the app falls back to a no-op backend and emits a `backend-init-failed` event rather than crashing.
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```mermaid
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flowchart TB
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subgraph Frontend["Svelte Frontend"]
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subgraph Stores["Stores (Thin Wrappers)"]
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auth["auth"]
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player["player"]
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queue["queue"]
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library["library"]
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connectivity["connectivity"]
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playbackMode["playbackMode"]
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end
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subgraph Components
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playerComp["player/"]
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libraryComp["library/"]
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Search["Search"]
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end
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subgraph Routes
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routeLibrary["/library"]
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routePlayer["/player"]
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routeRoot["/"]
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end
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subgraph API["API Layer (Thin Client)"]
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RepositoryClient["RepositoryClient<br/>(Handle-based)"]
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JellyfinClient["JellyfinClient<br/>(Helper)"]
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end
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end
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Frontend -->|"Tauri IPC (invoke)"| Backend
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subgraph Backend["Rust Backend (Business Logic)"]
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subgraph Commands["Tauri Commands (90+)"]
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PlayerCmds["player.rs"]
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RepoCmds["repository.rs (27)"]
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PlaybackModeCmds["playback_mode.rs (5)"]
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StorageCmds["storage.rs"]
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ConnectivityCmds["connectivity.rs (7)"]
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end
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subgraph Core["Core Modules"]
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MediaSessionManager["MediaSessionManager<br/>(Audio/Movie/TvShow/Idle)"]
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PlayerController["PlayerController<br/>+ PlayerBackend<br/>+ QueueManager"]
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Repository["Repository Layer<br/>HybridRepository (cache-first)<br/>OnlineRepository (HTTP)<br/>OfflineRepository (SQLite)"]
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PlaybackModeManager["PlaybackModeManager<br/>(Local/Remote/Idle)"]
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ConnectivityMonitor["ConnectivityMonitor<br/>(Adaptive polling)"]
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HttpClient["HttpClient<br/>(Exponential backoff retry)"]
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end
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subgraph Storage["Storage Layer"]
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DatabaseService["DatabaseService<br/>(Async trait)"]
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SQLite["SQLite Database<br/>(13 tables)"]
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end
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Commands --> Core
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Core --> Storage
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Repository --> HttpClient
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Repository --> DatabaseService
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end
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```
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---
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## Detailed Documentation
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Each major subsystem is documented in its own file in this directory:
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| Document | Contents |
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|----------|----------|
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| [01 - Rust Backend](01-rust-backend.md) | Media session state machine, player state machine, playback mode, media items, queue manager, favorites, player backend trait, player controller, playlist system, Tauri commands |
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| [02 - Svelte Frontend](02-svelte-frontend.md) | Store structure, music library navigation, playback reporting, repository architecture, playback mode system, database service abstraction, component hierarchy, MiniPlayer, sleep timer, auto-play, navigation guard, playlist management UI |
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| [03 - Data Flow](03-data-flow.md) | Repository query flow (cache-first), playback initiation, playback mode transfer, queue navigation, volume control |
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| [04 - Type Sync & Threading](04-type-sync-and-threading.md) | Rust/TypeScript type synchronization, Tauri v2 IPC parameter naming convention, thread safety patterns |
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| [05 - Platform Backends](05-platform-backends.md) | Player events system, MpvBackend (Linux), ExoPlayerBackend (Android), MediaSession & remote volume, album art caching, backend initialization |
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| [06 - Downloads & Offline](06-downloads-and-offline.md) | Download manager, download worker, smart caching engine, download/offline commands, player integration, frontend store, UI components |
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| [07 - Connectivity](07-connectivity.md) | HTTP client with retry logic, connectivity monitor, network resilience architecture |
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| [08 - Database Design](08-database-design.md) | Entity relationships, all table definitions (servers, users, libraries, items, user_data, downloads, media_streams, sync_queue, thumbnails, playlists), key queries, data flow diagrams, storage estimates |
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| [09 - Security](09-security.md) | Authentication token storage, secure storage module, network security, local data protection |
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---
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## File Structure Summary
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```
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src-tauri/src/
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├── lib.rs # Tauri app setup, state initialization
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├── commands/ # Tauri command handlers (90+ commands)
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│ ├── mod.rs # Command exports
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│ ├── player.rs # 16 player commands
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│ ├── repository.rs # 27 repository commands
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│ ├── playlist.rs # 7 playlist commands
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│ ├── playback_mode.rs # 5 playback mode commands
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│ ├── connectivity.rs # 7 connectivity commands
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│ ├── storage.rs # Storage & database commands
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│ ├── download.rs # 7 download commands
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│ ├── offline.rs # 3 offline commands
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│ └── sync.rs # Sync queue commands
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├── repository/ # Repository pattern implementation
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│ ├── mod.rs # MediaRepository trait, handle management
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│ ├── types.rs # RepoError, Library, MediaItem, etc.
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│ ├── hybrid.rs # HybridRepository with cache-first racing
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│ ├── online.rs # OnlineRepository (HTTP API)
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│ └── offline.rs # OfflineRepository (SQLite queries)
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├── playback_mode/ # Playback mode manager
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│ └── mod.rs # PlaybackMode enum, transfer logic
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├── connectivity/ # Connectivity monitoring
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│ └── mod.rs # ConnectivityMonitor, adaptive polling
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├── jellyfin/ # Jellyfin API client
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│ ├── mod.rs # Module exports
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│ ├── http_client.rs # HTTP client with retry logic
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│ └── client.rs # JellyfinClient for API calls
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├── storage/ # Database layer
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│ ├── mod.rs # Database struct, migrations
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│ ├── db_service.rs # DatabaseService trait (async wrapper)
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│ ├── schema.rs # Table definitions
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│ └── queries/ # Query modules
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├── download/ # Download manager module
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│ ├── mod.rs # DownloadManager, DownloadInfo, DownloadTask
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│ ├── worker.rs # DownloadWorker, HTTP streaming, retry logic
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│ ├── events.rs # DownloadEvent enum
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│ └── cache.rs # SmartCache, CacheConfig, LRU eviction
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└── player/ # Player subsystem
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├── mod.rs # PlayerController
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├── session.rs # MediaSessionManager, MediaSessionType
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├── state.rs # PlayerState, PlayerEvent
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├── media.rs # MediaItem, MediaSource, MediaType
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├── queue.rs # QueueManager, RepeatMode
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├── backend.rs # PlayerBackend trait, NullBackend
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├── events.rs # PlayerStatusEvent, TauriEventEmitter
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├── mpv/ # Linux MPV backend
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│ ├── mod.rs # MpvBackend implementation
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│ └── event_loop.rs # Dedicated thread for MPV operations
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└── android/ # Android ExoPlayer backend
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└── mod.rs # ExoPlayerBackend + JNI bindings
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src/lib/
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├── api/ # Thin API layer (~200 lines total)
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│ ├── types.ts # TypeScript type definitions
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│ ├── repository-client.ts # RepositoryClient wrapper (~100 lines)
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│ ├── client.ts # JellyfinClient (helper for streaming)
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│ └── sessions.ts # SessionsApi (remote session control)
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├── services/
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│ ├── playerEvents.ts # Tauri event listener for player events
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│ └── playbackReporting.ts # Thin wrapper (~50 lines)
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├── stores/ # Thin reactive wrappers over Rust commands
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│ ├── index.ts # Re-exports
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│ ├── auth.ts # Auth store (calls Rust commands)
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│ ├── player.ts # Player store
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│ ├── queue.ts # Queue store
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│ ├── library.ts # Library store
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│ ├── playbackMode.ts # Playback mode store (~150 lines)
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│ ├── connectivity.ts # Connectivity store (~250 lines)
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│ └── downloads.ts # Downloads store with event listeners
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└── components/
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├── Search.svelte
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├── player/ # Player UI components
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├── playlist/ # Playlist modals (Create, AddTo)
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├── sessions/ # Remote session control UI
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├── downloads/ # Download UI components
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└── library/ # Library UI components + PlaylistDetailView
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```
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## Key Architecture Changes
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**What moved to Rust (~3,500 lines of business logic):**
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1. **HTTP Client** (338 lines) - Retry logic with exponential backoff
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2. **Connectivity Monitor** (301 lines) - Adaptive polling, event emission
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3. **Repository Pattern** (1061 lines) - Cache-first hybrid with parallel racing
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4. **Database Service** - Async wrapper preventing UI freezing
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5. **Playback Mode** (303 lines) - Local/remote transfer coordination
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**Svelte/TypeScript frontend (~20.5k non-test lines, plus ~9.6k test lines):**
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- Components + routes (~14.6k lines) — UI and presentation
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- Stores (~3.4k lines) — reactive state that invokes Rust commands and listens for events
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- api / services / utils (~2.4k lines) — typed clients, event listeners, conversion helpers
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The frontend is genuinely UI-heavy; business decisions live in Rust, but the UI owns layout, navigation, and interaction state.
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**Total Commands:** 90+ Tauri commands across 14 command modules
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