A spec was a promise; sixteen of them had become descriptions of code that already shipped, sitting beside four that describe work still outstanding, with nothing in the file telling the two apart. Half the statuses were also wrong — audio-equalizer read "Accepted" with the EQ live on both platforms, the native video spec said the flag stays off after the default was flipped on. The shipped designs move into docs/architecture, which is the maintained description of the build, and the spec files go. Git history keeps the originals; what a future change still needs is carried across: - 01-rust-backend: favourites rewritten (the old section named a file that no longer exists and called shipped buttons "planned"), domain vocabulary owned by Rust (SearchScope, exclusions, the bitrate ladder), background workers - 02-svelte-frontend: app shell and chrome, library mosaic, series/episode navigation, downloaded browse, safe-area insets, native-video store, logging - 03-data-flow: locally-indexed search - 05-platform-backends: audio settings on ExoPlayer, the equalizer's band vocabulary, native video compositing, the background-audio handoff - 06-downloads-and-offline: one storage model, offline catalog visibility - 09-security: path confinement and input binding docs/specs/README.md now says what the directory is for and where each shipped design went. Deferred work the specs recorded is kept beside the code it concerns rather than lost: season-bounded autoplay, the two dead search commands, why indexing is a full crawl. requirements.md had fourteen stale statuses — Android audio parity still read "Linux only", DR-150 still said the native-video default was off, DR-190 was Proposed after DR-196 implemented it, and five tooling requirements were Proposed after landing. Three unbuilt specs suggested requirement ids that have since been allocated to other work; each now carries a warning.
845 lines
34 KiB
Markdown
845 lines
34 KiB
Markdown
# Svelte Frontend Architecture
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## Store Structure
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**Location**: `src/lib/stores/`
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```mermaid
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flowchart TB
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subgraph Stores
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subgraph auth["auth.ts"]
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AuthState["AuthState<br/>- user<br/>- serverUrl<br/>- token<br/>- isLoading"]
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end
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subgraph playerStore["player.ts"]
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PlayerStoreState["PlayerState<br/>- kind<br/>- media<br/>- position<br/>- duration"]
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end
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subgraph queueStore["queue.ts"]
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QueueState["QueueState<br/>- items<br/>- index<br/>- shuffle<br/>- repeat"]
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end
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subgraph libraryStore["library.ts"]
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LibraryState["LibraryState<br/>- libraries<br/>- items<br/>- loading"]
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end
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subgraph Derived["Derived Stores"]
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DerivedList["isAuthenticated, currentUser<br/>isPlaying, isPaused, currentMedia<br/>hasNext, hasPrevious, isShuffle<br/>libraryItems, isLibraryLoading"]
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end
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end
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```
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## Music Library Architecture
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**Category-Based Navigation:**
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JellyTau's music library uses a category-based navigation system with a dedicated landing page that routes users to specialized views for different content types.
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**Route Structure:**
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```mermaid
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graph TD
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Music["/library/music<br/>(Landing page with category cards)"]
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Tracks["Tracks<br/>(List view only)"]
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Artists["Artists<br/>(Grid view)"]
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Albums["Albums<br/>(Grid view)"]
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Playlists["Playlists<br/>(Grid view)"]
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Genres["Genres<br/>(Genre browser)"]
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Music --> Tracks
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Music --> Artists
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Music --> Albums
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Music --> Playlists
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Music --> Genres
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```
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**View Enforcement:**
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Ordinal content (where position carries meaning) is always a list. Everything
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else honours the user's persisted grid/list preference — see
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[ux-flows.md §5A.2](../ux-flows.md).
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| Content Type | View Mode | Toggle Visible | Component Used |
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|--------------|-----------|----------------|----------------|
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| Tracks | List (forced — ordinal) | No | `TrackList` |
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| Artists | User preference | Yes | `LibraryGrid` |
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| Albums | User preference | Yes | `LibraryGrid` |
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| Playlists | User preference | Yes | `LibraryGrid` |
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| Genres | User preference (both levels) | Yes | `LibraryGrid` |
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| Album Detail Tracks | List (forced — ordinal) | No | `TrackList` |
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| Season Episodes | List (forced — ordinal) | No | `SeasonSection` |
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**TrackList Component:**
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The `TrackList` component (`src/lib/components/library/TrackList.svelte`) is a dedicated component for displaying songs in list format:
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- **No Thumbnails**: Track numbers only (transform to play button on hover)
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- **Desktop Layout**: Table with columns: #, Title, Artist, Album, Duration
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- **Mobile Layout**: Compact rows with track number and metadata
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- **Configurable Columns**: `showArtist` and `showAlbum` props control column visibility
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- **Click Behavior**: Clicking a track plays it and queues all filtered tracks
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**Example Usage:**
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```svelte
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<TrackList
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tracks={filteredTracks}
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loading={loading}
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showArtist={true}
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showAlbum={true}
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/>
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```
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**LibraryGrid view mode:**
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`LibraryGrid` reads the global `viewMode` store (persisted to `localStorage`)
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and renders `LibraryListView` or the card grid accordingly. The `showViewToggle`
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prop controls whether the toggle buttons appear in the page header; the grid
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itself always follows the stored preference.
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A `forceGrid` prop previously existed to pin pages to grid regardless of
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preference. No caller ever passed it, so it was removed — pages that were
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documented as "forced grid" have in practice always honoured the toggle.
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## Playback Reporting Service
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**Location**: `src/lib/services/playbackReporting.ts`
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The playback reporting service ensures playback progress is synced to both the Jellyfin server AND the local SQLite database. This dual-write approach enables:
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- Offline "Continue Watching" functionality
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- Sync queue for when network is unavailable
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- Consistent progress across app restarts
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```mermaid
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sequenceDiagram
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participant VideoPlayer
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participant PlaybackService as playbackReporting.ts
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participant LocalDB as Local SQLite<br/>(Tauri Commands)
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participant Jellyfin as Jellyfin Server
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VideoPlayer->>PlaybackService: reportPlaybackProgress(itemId, position)
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par Local Storage (always works)
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PlaybackService->>LocalDB: invoke("storage_update_playback_progress")
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LocalDB-->>PlaybackService: Ok (pending_sync = true)
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and Server Sync (if online)
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PlaybackService->>Jellyfin: POST /Sessions/Playing/Progress
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Jellyfin-->>PlaybackService: Ok
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PlaybackService->>LocalDB: invoke("storage_mark_synced")
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end
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```
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**Service Functions:**
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- `reportPlaybackStart(itemId, positionSeconds)` - Called when playback begins
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- `reportPlaybackProgress(itemId, positionSeconds, isPaused)` - Called periodically (every 10s)
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- `reportPlaybackStopped(itemId, positionSeconds)` - Called when player closes or video ends
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**Tauri Commands:**
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| Command | Description |
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|---------|-------------|
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| `storage_update_playback_progress` | Update position in local DB (marks `pending_sync = true`) |
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| `storage_mark_played` | Mark item as played, increment play count |
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| `storage_get_playback_progress` | Get stored progress for an item |
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| `storage_mark_synced` | Clear `pending_sync` flag after successful server sync |
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**Database Schema Notes:**
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- The `user_data` table stores playback progress using Jellyfin IDs directly (as TEXT)
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- Playback progress can be tracked even when the full item metadata hasn't been downloaded yet
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**Resume Playback Feature:**
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- When loading media for playback, the app checks local database for saved progress
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- If progress exists (>30 seconds watched and <90% complete), shows resume dialog
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- User can choose to "Resume" from saved position or "Start from Beginning"
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- For video: Uses `startTimeSeconds` parameter in stream URL to begin transcoding from resume point
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- For audio: Seeks to resume position after loading via MPV backend
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- Implemented in `src/routes/player/[id]/+page.svelte`
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## Repository Architecture (Rust-Based)
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**Location**: `src-tauri/src/repository/`
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```mermaid
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classDiagram
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class MediaRepository {
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<<trait>>
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+get_libraries()
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+get_items(parent_id, options)
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+get_item(item_id)
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+search(query, options)
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+get_latest_items(parent_id, limit)
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+get_resume_items(parent_id, limit)
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+get_next_up_episodes(series_id, limit)
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+get_genres(parent_id)
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+get_playback_info(item_id)
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+report_playback_start(item_id, position_ticks)
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+report_playback_progress(item_id, position_ticks, is_paused)
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+report_playback_stopped(item_id, position_ticks)
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+mark_favorite(item_id)
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+unmark_favorite(item_id)
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+get_person(person_id)
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+get_items_by_person(person_id, options)
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+get_image_url(item_id, image_type, options)
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+create_playlist(name, item_ids)
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+delete_playlist(playlist_id)
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+rename_playlist(playlist_id, name)
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+get_playlist_items(playlist_id)
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+add_to_playlist(playlist_id, item_ids)
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+remove_from_playlist(playlist_id, entry_ids)
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+move_playlist_item(playlist_id, item_id, new_index)
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}
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class OnlineRepository {
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-http_client: Arc~HttpClient~
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-server_url: String
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-user_id: String
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-access_token: String
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-connectivity: Option~Arc~ConnectivityMonitor~~
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+new()
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+with_connectivity()
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-report_outcome()
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}
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class OfflineRepository {
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-db_service: Arc~DatabaseService~
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-server_id: String
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-user_id: String
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+new()
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+cache_library()
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+cache_items()
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+cache_item()
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}
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class HybridRepository {
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-online: Arc~OnlineRepository~
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-offline: Arc~OfflineRepository~
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+new()
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-parallel_race()
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-cache_with_timeout()
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}
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MediaRepository <|.. OnlineRepository
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MediaRepository <|.. OfflineRepository
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MediaRepository <|.. HybridRepository
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HybridRepository --> OnlineRepository
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HybridRepository --> OfflineRepository
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```
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**Key Implementation Details:**
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1. **Cache-First Racing Strategy** (`hybrid.rs`):
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- Runs cache (SQLite) and server (HTTP) queries in parallel
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- Cache has 100ms timeout
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- Returns cache result if it has meaningful content
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- Falls back to server result otherwise
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- Background cache updates planned
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- **Connectivity feedback**: `OnlineRepository` reports the outcome of every server request to the `ConnectivityMonitor` (classified via `RepoError`). This is the source of truth for the offline/online banner — see [07-connectivity.md](07-connectivity.md). The frontend `connectivity` store is a pure reflection of the resulting events; `navigator.onLine` is only an advisory hint that triggers an immediate recheck.
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2. **Handle-Based Resource Management** (`repository.rs` commands):
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```rust
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// Frontend creates repository with UUID handle
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repository_create(server_url, user_id, access_token, server_id) -> String (UUID)
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// All operations use handle for identification
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repository_get_libraries(handle: String) -> Vec<Library>
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repository_get_items(handle: String, ...) -> SearchResult
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// Cleanup when done
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repository_destroy(handle: String)
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```
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- Enables multiple concurrent repository instances
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- Thread-safe with `Arc<Mutex<HashMap<String, Arc<HybridRepository>>>>`
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- No global state conflicts
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3. **Frontend API Layer** (`src/lib/api/repository-client.ts`):
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- Thin TypeScript wrapper over Rust commands
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- Maintains handle throughout session
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- All methods: `invoke<T>("repository_operation", { handle, ...args })`
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- ~100 lines (down from 1061 lines)
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## Playback Mode System
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**Location**: `src-tauri/src/playback_mode/mod.rs`
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The playback mode system manages transitions between local device playback and remote Jellyfin session control:
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```rust
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pub enum PlaybackMode {
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Local, // Playing on local device
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Remote { session_id: String }, // Controlling remote session
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Idle, // Not playing
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}
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pub struct PlaybackModeManager {
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current_mode: PlaybackMode,
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player_controller: Arc<Mutex<PlayerController>>,
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jellyfin_client: Arc<JellyfinClient>,
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}
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```
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**Key Operations:**
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1. **Transfer to Remote** (`transfer_to_remote(session_id)`):
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```mermaid
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sequenceDiagram
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participant UI
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participant Manager as PlaybackModeManager
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participant Player as PlayerController
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participant Jellyfin as Jellyfin API
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UI->>Manager: transfer_to_remote(session_id)
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Manager->>Player: Extract queue items
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Manager->>Manager: Get Jellyfin IDs from queue
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Manager->>Jellyfin: POST /Sessions/{id}/Playing
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Note over Jellyfin: Start playback with queue
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Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek
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Note over Jellyfin: Seek to current position
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Manager->>Player: Stop local playback
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Manager->>Manager: Set mode to Remote
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```
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2. **Transfer to Local** (`transfer_to_local(item_id, position_ticks)`):
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- Stops remote session playback
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- Prepares local player to resume
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- Sets mode to Local
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**Tauri Commands** (`playback_mode.rs`):
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- `playback_mode_get_current()` -> Returns current PlaybackMode
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- `playback_mode_transfer_to_remote(session_id)` -> Async transfer
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- `playback_mode_transfer_to_local(item_id, position_ticks)` -> Async transfer back
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- `playback_mode_is_transferring()` -> Check transfer state
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- `playback_mode_set(mode)` -> Direct mode setting
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**Frontend Store** (`src/lib/stores/playbackMode.ts`):
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- Thin wrapper calling Rust commands
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- Maintains UI state (isTransferring, transferError)
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- Listens to mode change events from Rust
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## Database Service Abstraction
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**Location**: `src-tauri/src/storage/db_service.rs`
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Async database interface wrapping synchronous `rusqlite` to prevent blocking the Tokio runtime:
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```rust
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#[async_trait]
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pub trait DatabaseService: Send + Sync {
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async fn execute(&self, query: Query) -> Result<usize, DatabaseError>;
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async fn execute_batch(&self, queries: Vec<Query>) -> Result<(), DatabaseError>;
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async fn query_one<T, F>(&self, query: Query, mapper: F) -> Result<T, DatabaseError>
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where F: FnOnce(&Row) -> Result<T> + Send + 'static;
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async fn query_optional<T, F>(&self, query: Query, mapper: F) -> Result<Option<T>, DatabaseError>
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where F: FnOnce(&Row) -> Result<T> + Send + 'static;
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async fn query_many<T, F>(&self, query: Query, mapper: F) -> Result<Vec<T>, DatabaseError>
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where F: Fn(&Row) -> Result<T> + Send + 'static;
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async fn transaction<F, T>(&self, f: F) -> Result<T, DatabaseError>
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where F: FnOnce(Transaction) -> Result<T> + Send + 'static;
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}
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pub struct RusqliteService {
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connection: Arc<Mutex<Connection>>,
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}
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impl DatabaseService for RusqliteService {
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async fn execute(&self, query: Query) -> Result<usize, DatabaseError> {
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let conn = self.connection.clone();
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tokio::task::spawn_blocking(move || {
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// Execute query on blocking thread pool
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}).await?
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}
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// ... other methods use spawn_blocking
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}
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```
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**Key Benefits:**
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- **No Freezing**: All blocking DB ops run in thread pool via `spawn_blocking`
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- **Type Safety**: `QueryParam` enum prevents SQL injection
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- **Future Proof**: Easy to swap to native async DB (tokio-rusqlite)
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- **Testable**: Can mock DatabaseService for tests
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**Usage Pattern:**
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```rust
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// Before (blocking - causes UI freeze)
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let conn = database.connection();
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let conn = conn.lock().unwrap(); // BLOCKS
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conn.query_row(...) // BLOCKS
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// After (async - no freezing)
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let db_service = database.service();
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let query = Query::with_params("SELECT ...", vec![...]);
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db_service.query_one(query, |row| {...}).await // spawn_blocking internally
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```
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## Component Hierarchy
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```mermaid
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graph TD
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subgraph Routes["Routes (src/routes/)"]
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LoginPage["Login Page"]
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LibLayout["Library Layout"]
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LibDetail["Album/Series Detail"]
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MusicCategory["Music Category Landing"]
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Tracks["Tracks"]
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Artists["Artists"]
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Albums["Albums"]
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Playlists["Playlists"]
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Genres["Genres"]
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Downloads["Downloads Page"]
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Settings["Settings Page"]
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PlayerPage["Player Page"]
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end
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subgraph PlayerComps["Player Components"]
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AudioPlayer["AudioPlayer"]
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VideoPlayer["VideoPlayer"]
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MiniPlayer["MiniPlayer"]
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Controls["Controls"]
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Queue["Queue"]
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SleepTimerModal["SleepTimerModal"]
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SleepTimerIndicator["SleepTimerIndicator"]
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end
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subgraph SessionComps["Sessions Components"]
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CastButton["CastButton"]
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SessionModal["SessionPickerModal"]
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SessionCard["SessionCard"]
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SessionsList["SessionsList"]
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RemoteControls["RemoteControls"]
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end
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subgraph LibraryComps["Library Components"]
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LibGrid["LibraryGrid"]
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LibListView["LibraryListView"]
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TrackList["TrackList"]
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PlaylistDetail["PlaylistDetailView"]
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DownloadBtn["DownloadButton"]
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MediaCard["MediaCard"]
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end
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subgraph PlaylistComps["Playlist Components"]
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CreatePlaylistModal["CreatePlaylistModal"]
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AddToPlaylistModal["AddToPlaylistModal"]
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end
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subgraph CommonComps["Common Components"]
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ScrollPicker["ScrollPicker"]
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end
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subgraph OtherComps["Other Components"]
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Search["Search"]
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FavoriteBtn["FavoriteButton"]
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DownloadItem["DownloadItem"]
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end
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LibLayout --> PlayerComps
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LibLayout --> LibDetail
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MusicCategory --> Tracks
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MusicCategory --> Artists
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MusicCategory --> Albums
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MusicCategory --> Playlists
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MusicCategory --> Genres
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LibDetail --> LibraryComps
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Playlists --> PlaylistComps
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Playlists --> PlaylistDetail
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Downloads --> DownloadItem
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PlayerPage --> PlayerComps
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MiniPlayer --> CastButton
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CastButton --> SessionModal
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SleepTimerModal --> ScrollPicker
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PlayerComps --> LibraryComps
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```
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|
|
## MiniPlayer Behavior
|
|
|
|
**Location**: `src/lib/components/player/MiniPlayer.svelte`
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|
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The MiniPlayer is a persistent bottom bar for audio playback that supports touch gestures and playback controls.
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|
|
**Touch Gesture Handling:**
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|
|
The MiniPlayer uses touch events to distinguish between taps (on controls) and swipe-up gestures (to expand to full player page):
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|
|
|
```typescript
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function handleTouchStart(e: TouchEvent) {
|
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touchStartX = e.touches[0].clientX;
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touchStartY = e.touches[0].clientY;
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|
touchEndX = touchStartX; // Initialize to start position
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|
touchEndY = touchStartY; // Prevents taps being treated as swipes
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isSwiping = true;
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}
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|
```
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|
|
**Key Design Decision**: `touchEndX`/`touchEndY` must be initialized to the start position in `handleTouchStart`. Without this, a pure tap (no `touchmove` event fired) would compute the swipe distance against (0,0), making every tap look like a massive swipe-up and inadvertently navigating to the player page.
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|
|
**Skip Button State:**
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|
|
The MiniPlayer's next/previous buttons are enabled based on `appState.hasNext`/`hasPrevious`, which are updated by `playerEvents.ts` calling `invoke("player_get_queue")` on every `StateChanged` event from the backend.
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|
|
## Sleep Timer Architecture
|
|
|
|
**Location**: `src-tauri/src/player/sleep_timer.rs`, `src-tauri/src/player/mod.rs`
|
|
|
|
**TRACES**: UR-026 | DR-029
|
|
|
|
The sleep timer supports three modes for stopping playback:
|
|
|
|
```rust
|
|
#[serde(tag = "kind", rename_all = "camelCase")]
|
|
pub enum SleepTimerMode {
|
|
Off,
|
|
Time { end_time: i64 }, // Unix timestamp in milliseconds
|
|
EndOfTrack, // Stop after current track/episode
|
|
Episodes { remaining: u32 }, // Stop after N more episodes
|
|
}
|
|
```
|
|
|
|
**Timer Modes:**
|
|
|
|
| Mode | Trigger | How It Stops |
|
|
|------|---------|-------------|
|
|
| Time | User selects 15/30/45/60 min via roller UI | Background timer thread stops backend when `remaining_seconds == 0`; also checked at track boundaries in `on_playback_ended()` |
|
|
| EndOfTrack | User clicks "End of current track" | Checked in `on_playback_ended()`, returns `AutoplayDecision::Stop` |
|
|
| Episodes | User selects 1-10 episodes | `decrement_episode()` in `on_playback_ended()`, stops when counter reaches 0 |
|
|
|
|
**Time-Based Timer Flow:**
|
|
|
|
```mermaid
|
|
sequenceDiagram
|
|
participant UI as SleepTimerModal
|
|
participant Store as sleepTimer store
|
|
participant Rust as PlayerController
|
|
participant Thread as Timer Thread
|
|
participant Backend as PlayerBackend
|
|
|
|
UI->>Store: setTimeTimer(30)
|
|
Store->>Rust: invoke("player_set_sleep_timer", {mode})
|
|
Rust->>Rust: Set SleepTimerMode::Time { end_time }
|
|
Rust->>UI: Emit SleepTimerChanged event
|
|
|
|
loop Every 1 second
|
|
Thread->>Thread: update_remaining_seconds()
|
|
Thread->>UI: Emit SleepTimerChanged (countdown)
|
|
alt remaining_seconds == 0
|
|
Thread->>Backend: stop()
|
|
Thread->>UI: Emit SleepTimerChanged (Off)
|
|
end
|
|
end
|
|
```
|
|
|
|
**Frontend Components:**
|
|
|
|
- **ScrollPicker** (`src/lib/components/common/ScrollPicker.svelte`): Reusable scroll-wheel picker using CSS `scroll-snap-type: y mandatory`. Configurable items, visible count, and item height. Used by SleepTimerModal for time selection.
|
|
- **SleepTimerModal** (`src/lib/components/player/SleepTimerModal.svelte`): Modal with three sections - time picker (roller), end of track button, episode counter. Time section uses ScrollPicker with 15/30/45/60 min options. Accepts optional `mediaType` prop to override queue-based detection (used by VideoPlayer since video playback clears the audio queue).
|
|
- **SleepTimerIndicator** (`src/lib/components/player/SleepTimerIndicator.svelte`): Compact indicator showing active timer status with countdown.
|
|
- **Sleep buttons**: Clock icon buttons on AudioPlayer header, Controls bar, MiniPlayer, and VideoPlayer control bar. Shows clock icon when inactive, SleepTimerIndicator when active.
|
|
|
|
**Key Design Decisions:**
|
|
|
|
1. **All logic in Rust**: Frontend only displays state and invokes commands
|
|
2. **Background timer thread**: Handles time-based countdown independently of track boundaries
|
|
3. **Dual stop mechanism for Time mode**: Timer thread stops mid-track; `on_playback_ended()` catches edge case at track boundary
|
|
4. **Event-driven UI updates**: Timer thread emits `SleepTimerChanged` every second for countdown display
|
|
|
|
## Auto-Play Episode Limit
|
|
|
|
> ⚠️ **Autoplay is season-bounded.** `player/mod.rs:fetch_next_episode_for_item`
|
|
> does not cross a season boundary, so autoplay stops at the end of a season even
|
|
> though the "More Episodes" strip runs past it. Fixing it should reuse
|
|
> `repository_get_series_episodes`, but it touches the playback state machine and
|
|
> the Android JNI advance path (see the `AutoplayDecision` deadlock note in
|
|
> [CLAUDE.md](../../CLAUDE.md)) — its own change, not a drive-by.
|
|
|
|
|
|
**Location**: `src-tauri/src/player/mod.rs`, `src-tauri/src/player/autoplay.rs`, `src-tauri/src/settings.rs`
|
|
|
|
**TRACES**: UR-023 | DR-049
|
|
|
|
Limits how many episodes auto-play consecutively before requiring manual intervention.
|
|
|
|
**Settings:**
|
|
|
|
```rust
|
|
// In AutoplaySettings (runtime, in PlayerController)
|
|
pub struct AutoplaySettings {
|
|
pub enabled: bool,
|
|
pub countdown_seconds: u32,
|
|
pub max_episodes: u32, // 0 = unlimited
|
|
}
|
|
|
|
// In VideoSettings (persisted, settings page)
|
|
pub struct VideoSettings {
|
|
pub auto_play_next_episode: bool,
|
|
pub auto_play_countdown_seconds: u32,
|
|
pub auto_play_max_episodes: u32, // 0 = unlimited
|
|
}
|
|
```
|
|
|
|
**Session-Based Counter:**
|
|
|
|
The `autoplay_episode_count` field in `PlayerController` tracks consecutive auto-played episodes:
|
|
|
|
- **Incremented**: In `on_playback_ended()` when auto-playing next episode
|
|
- **Reset**: On any manual user action (`play_item()`, `play_queue()`, `next()`, `previous()`)
|
|
- **Limit check**: When `max_episodes > 0` and `count >= max_episodes`, the popup shows with `auto_advance: false` - user must manually click "Play Now" to continue
|
|
|
|
```mermaid
|
|
flowchart TB
|
|
PlaybackEnded["on_playback_ended()"] --> CheckEpisode{"Is video<br/>episode?"}
|
|
CheckEpisode -->|"No"| AudioFlow["Audio queue logic"]
|
|
CheckEpisode -->|"Yes"| FetchNext["Fetch next episode"]
|
|
FetchNext --> IncrementCount["increment_autoplay_count()"]
|
|
IncrementCount --> CheckLimit{"max_episodes > 0<br/>AND count >= max?"}
|
|
CheckLimit -->|"No"| ShowPopup["ShowNextEpisodePopup<br/>auto_advance: true"]
|
|
CheckLimit -->|"Yes"| ShowPopupManual["ShowNextEpisodePopup<br/>auto_advance: false"]
|
|
ShowPopupManual --> UserClick["User clicks 'Play Now'"]
|
|
UserClick --> PlayItem["play_item() -> resets counter"]
|
|
```
|
|
|
|
**Settings Sync:**
|
|
|
|
`VideoSettings` (settings page) and `AutoplaySettings` (PlayerController runtime) are synced via `player_set_video_settings`, which updates both the `VideoSettingsWrapper` state and calls `controller.set_autoplay_settings()`.
|
|
|
|
**Database**: Migration 016 adds `autoplay_max_episodes INTEGER DEFAULT 0` to `user_player_settings`.
|
|
|
|
**Settings UI**: Button grid with options: Unlimited, 1, 2, 3, 5, 10 episodes. Visible only when auto-play is enabled.
|
|
|
|
## Player Page Navigation Guard
|
|
|
|
**Location**: `src/routes/player/[id]/+page.svelte`
|
|
|
|
When the user navigates to the full player page (e.g., by swiping up on MiniPlayer), the `loadAndPlay` function checks whether the track is already playing before initiating new playback:
|
|
|
|
```typescript
|
|
const alreadyPlayingMedia = get(storeCurrentMedia);
|
|
if (alreadyPlayingMedia?.id === id && !startPosition) {
|
|
// Track already playing - show UI without restarting playback
|
|
// Fetch queue status for hasNext/hasPrevious
|
|
return;
|
|
}
|
|
```
|
|
|
|
**Why This Matters**: Without this guard, navigating to the player page would restart playback with a single-track queue, destroying the existing album/playlist queue that the backend is playing. The Rust backend maintains the full queue (visible on the Android lock screen), but the frontend `loadAndPlay` function would overwrite it by calling `player_play_tracks` with just the current track.
|
|
|
|
## Playlist Management UI
|
|
|
|
**TRACES**: UR-014 | JA-019 | JA-020
|
|
|
|
**Location**: `src/lib/components/playlist/`, `src/lib/components/library/PlaylistDetailView.svelte`
|
|
|
|
The playlist UI provides full CRUD operations for Jellyfin playlists with offline sync support.
|
|
|
|
**Components:**
|
|
|
|
- **CreatePlaylistModal** (`src/lib/components/playlist/CreatePlaylistModal.svelte`):
|
|
- Modal for creating new playlists with a name input
|
|
- Accepts optional `initialItemIds` to pre-populate with tracks
|
|
- Keyboard support: Enter to create, Escape to close
|
|
- Navigates to new playlist detail page on creation
|
|
|
|
- **AddToPlaylistModal** (`src/lib/components/playlist/AddToPlaylistModal.svelte`):
|
|
- Modal listing all existing playlists to add tracks to
|
|
- "New Playlist" button for inline creation flow
|
|
- Shows playlist artwork via CachedImage
|
|
- Loading state with skeleton placeholders
|
|
|
|
- **PlaylistDetailView** (`src/lib/components/library/PlaylistDetailView.svelte`):
|
|
- Full playlist detail page with artwork, name, track count, total duration
|
|
- Click-to-rename with inline editing
|
|
- Play all / shuffle play buttons
|
|
- Delete with confirmation dialog
|
|
- Per-track removal buttons
|
|
- Uses `TrackList` component for track display
|
|
- Passes `{ type: "playlist", playlistId, playlistName }` context to player
|
|
|
|
- **Playlists Page** (`src/routes/library/music/playlists/+page.svelte`):
|
|
- Grid view using `GenericMediaListPage`
|
|
- Floating action button (FAB) to create new playlists
|
|
- Search by playlist name
|
|
|
|
**Frontend API Methods** (`src/lib/api/repository-client.ts`):
|
|
- `createPlaylist(name, itemIds?)` -> `PlaylistCreatedResult`
|
|
- `deletePlaylist(playlistId)`
|
|
- `renamePlaylist(playlistId, name)`
|
|
- `getPlaylistItems(playlistId)` -> `PlaylistEntry[]`
|
|
- `addToPlaylist(playlistId, itemIds)`
|
|
- `removeFromPlaylist(playlistId, entryIds)`
|
|
- `movePlaylistItem(playlistId, itemId, newIndex)`
|
|
|
|
**Offline Sync** (`src/lib/services/syncService.ts`):
|
|
All playlist mutations are queued for offline sync:
|
|
- `queuePlaylistCreate`, `queuePlaylistDelete`, `queuePlaylistRename`
|
|
- `queuePlaylistAddItems`, `queuePlaylistRemoveItems`, `queuePlaylistReorderItem`
|
|
|
|
## App Shell and Chrome
|
|
|
|
**Location**: `src/lib/utils/layoutShell.ts` (pure rules),
|
|
`src/lib/components/AppHeader.svelte`,
|
|
`src/lib/components/account/AccountMenu.svelte`, `BottomUi.svelte`
|
|
**TRACES**: UR-054 | DR-075, DR-076, DR-077
|
|
|
|
Account actions used to be reachable **only from `/library/*`** — the header
|
|
that hosted them belonged to the library layout, the bottom nav offered Home /
|
|
Search / Library, and the desktop username was inert text. From `/`, `/search`
|
|
or `/downloads` there was no route to Settings or Sign out at all. The header is
|
|
now shared and rendered from the root layout.
|
|
|
|
### Visibility rules
|
|
|
|
All four rules are pure functions in `layoutShell.ts`, so the contract is
|
|
unit-testable rather than a scattering of `$derived` booleans that drift per
|
|
route and platform (which is what they were):
|
|
|
|
| Function | Rule |
|
|
|----------|------|
|
|
| `showBottomNav` | Every authenticated route except `/player/*` and `/login` |
|
|
| `showGlobalMiniPlayer` | Everything except `/player/*`, `/login`, `/settings`. **Not** gated on platform or `/library` — the root owns the mini player everywhere, so the library route must never render a second one |
|
|
| `routeOwnsLayout` | `/library`, `/player/`, `/login` render their own full-height flex column; everything else renders into the root scroller |
|
|
| `showGlobalHeader` | Authenticated, not a layout-owning route, not `/settings` (the user is already there) |
|
|
|
|
### The structural fix worth not undoing
|
|
|
|
The "last row hidden behind the nav" bug is solved **structurally, not by
|
|
measurement**: the bottom UI is an in-flow flex child *below* the scroller
|
|
(`BottomUi.svelte`), so the scroller is physically bounded above it and cannot
|
|
render behind it. There is no measurement and no reserved padding. If you
|
|
restructure the shell, preserve the scroll containment — reintroducing padding
|
|
math reintroduces the bug.
|
|
|
|
### AccountMenu
|
|
|
|
One component for both breakpoints, anchored to the username/avatar (a real
|
|
button with `aria-expanded`, not a bare three-dot icon). Fixed item order:
|
|
identity block (user + server) → Downloads, Settings, Display → divider → Sign
|
|
out, destructive and last. Dismissal is backdrop click, `Escape`, and focus
|
|
return to the trigger.
|
|
|
|
The identity block falls back to the bare host of the server URL when the server
|
|
has no human-readable name, so it always shows *something* server-identifying.
|
|
|
|
Settings' Display section and the library page-header toggle are two views onto
|
|
the **same** persisted `viewMode` store (`jellytau-view-mode`) — no second state,
|
|
no migration, and they stay in sync for free.
|
|
|
|
## Library Mosaic
|
|
|
|
**Location**: `src/lib/components/library/libraryMosaic.ts` (pure),
|
|
`MosaicGrid.svelte`, `MosaicTile.svelte`
|
|
**TRACES**: UR-075, UR-067 | DR-174, DR-175
|
|
|
|
The library overview and the home "Your Libraries" strip are a **mosaic**, not a
|
|
grid: rows share one height and each tile is as wide as its own artwork is, so a
|
|
square music cover, a 16:9 library backdrop and a 2:3 poster sit in the same row
|
|
at their own proportions instead of all three being cropped into whichever box a
|
|
grid picked.
|
|
|
|
`libraryMosaic.ts` is deliberately pure — it takes the libraries and returns the
|
|
tiles to draw, so ordering and de-duplication are unit-testable rather than
|
|
buried in markup. Tiles start at an *assumed* aspect (square, 16:9) and a
|
|
measured image overrides it in `MosaicGrid`.
|
|
|
|
Note what this file does **not** decide: which favourites category a library
|
|
belongs to. That is Jellyfin vocabulary and arrives on the library itself as
|
|
`favoritesScope`, from `SearchScope::for_collection_type` in Rust (see
|
|
[01-rust-backend.md](01-rust-backend.md#search-scope-and-the-taxonomy-boundary)).
|
|
The frontend only decides what to *call* it and where to put it.
|
|
|
|
## Series and Episode Navigation
|
|
|
|
**Location**: `src/lib/components/library/` — `SeasonSection.svelte`,
|
|
`EpisodeFocusView.svelte`, `episodeStrip.ts` (pure)
|
|
**TRACES**: UR-062 … UR-064 | DR-101 … DR-107
|
|
|
|
Opening a series lands the viewer where they actually are in it. **"Where is this
|
|
viewer in this series" is resolved in Rust** (DR-101), not by the page: the
|
|
series detail page asks the repository and anchors on the answer — the current
|
|
season expanded, the current episode highlighted and scrolled into view, and a
|
|
hero button labelled `Resume S2E4` / `Play S1E1`.
|
|
|
|
A season is not a destination: `/library/<seasonId>` redirects to its series
|
|
(DR-103). Video library routes collapse to one per library (DR-105).
|
|
|
|
`episodeStrip.ts` holds the pure logic for the "More Episodes" strip, extracted
|
|
from the component because it had three distinct bugs that markup made
|
|
untestable: the strip collapsing to just the current episode while real siblings
|
|
existed, number-less episodes all matching as "current" (`undefined ===
|
|
undefined`), and the window dead-ending at a season boundary instead of running
|
|
past it. It matches by id first and only falls back to season+episode number when
|
|
both numbers are known on both sides.
|
|
|
|
## Downloaded Browse
|
|
|
|
**Location**: `src/lib/services/downloadedCatalog.ts`,
|
|
`src/lib/components/downloads/DownloadedBrowse.svelte`
|
|
**TRACES**: UR-055, UR-056 | DR-081 … DR-085
|
|
|
|
`/downloads` is two views: **Downloaded** (the default) — the library filtered to
|
|
what is on the device, reusing the same grids, cards and detail pages as online
|
|
browsing — and **Transfers**, the in-flight progress rows demoted to a secondary
|
|
tab.
|
|
|
|
`downloadedCatalog` reads the **offline-only** browse path on the repository,
|
|
never the hybrid merge. That is the point: an empty result means "nothing
|
|
downloaded here", never "server unreachable", so the view is authoritative
|
|
regardless of connectivity. It also owns disk usage — a per-item/container byte
|
|
map plus the device total, aggregated by the backend from `downloads.file_size`
|
|
(DR-085).
|
|
|
|
## Safe-area Insets
|
|
|
|
**Location**: `src/app.css`, `WindowInsetsBridge.kt`
|
|
**TRACES**: UR-066 | DR-112, IR-031
|
|
|
|
The Android WebView does not reliably report system-bar insets through
|
|
`env(safe-area-inset-*)`. Native `WindowInsets` (`systemBars() |
|
|
displayCutout()`) are therefore pushed in as CSS custom properties, and every
|
|
edge takes the larger of the two sources:
|
|
|
|
```css
|
|
--safe-top: max(env(safe-area-inset-top, 0px), var(--jt-inset-top, 0px));
|
|
```
|
|
|
|
Two rules keep this from going wrong: **one owner per edge** (two components both
|
|
padding the top edge double-pads it), and **no nested `h-screen`** — a full-height
|
|
child inside a full-height parent that has already consumed the inset overflows
|
|
by exactly the inset.
|
|
|
|
Unlike `addJavascriptInterface`, the inset push only writes CSS properties, so it
|
|
can safely be re-sent on resume.
|
|
|
|
## Native Video Store
|
|
|
|
**Location**: `src/lib/stores/nativeVideo.ts`
|
|
**TRACES**: UR-003, UR-004 | DR-188
|
|
|
|
Two separate concerns live here, deliberately:
|
|
|
|
- `experimentalNativeVideo` — the user-facing opt-in flag, **defaulting to on**.
|
|
Rust already decides *which backend this platform has* (`useHtml5Element` from
|
|
`player_play_item`); this flag only *suppresses* that decision. It never turns
|
|
native on where Rust says HTML5. An explicit stored choice wins in both
|
|
directions, so someone who opted out is not re-enabled by a default flip —
|
|
hence the `null` check rather than a bare `=== "true"`.
|
|
- `nativeVideoActive` — whether a native surface is on screen *right now*.
|
|
Setting it toggles `data-native-video` on `<html>`, which is what the CSS in
|
|
`app.css` keys off to clear the app's opaque backgrounds. It is deliberately
|
|
**not** derived from the flag: the backgrounds must come back the moment the
|
|
player unmounts.
|
|
|
|
See [05-platform-backends.md](05-platform-backends.md#native-video-compositing-android)
|
|
for what is behind the WebView.
|
|
|
|
## Logging
|
|
|
|
**Location**: `src/lib/utils/logger.ts`
|
|
**TRACES**: DR-204
|
|
|
|
The frontend's equivalent of the Rust `log` crate: four levels
|
|
(`debug < info < warn < error`), a compile-environment default (dev → `debug`,
|
|
production → `warn`), and a runtime override that is the moral equivalent of
|
|
`RUST_LOG`. Scoped loggers carry the subsystem in the message, so a filtered
|
|
console stays usable while a player, a download worker and a store are all
|
|
talking.
|
|
|
|
Production deliberately keeps **warn and error**: this is a client talking to a
|
|
server that may or may not be there, and a silent failure is worse to support
|
|
than a noisy console. Only the chatter is suppressed.
|
|
|
|
`no-console` is an ESLint **error**, with the sink module itself the only
|
|
exception, so a raw `console.*` cannot re-appear.
|