dtourolle c18d79c656 fix(android): stop background audio rewinding to where it started
A video handed off to background audio (UR-040) streams a live mp3 transcode
over plain HTTP. That response is chunked, so there is no Content-Length, and a
live encode carries no Xing header, so the extractor establishes no duration —
on device every position tick reads "<position> / 0.0".

ProgressiveMediaPeriod.configureRetry resumes a failed load in place only when
the content length is known or the seek map has a duration. With neither it
assumes the source is live, sets pendingDeferredRetry, and when the sample
queues next run dry resets them and re-requests the URL from offset 0. Our URL
carries StartTimeTicks = the handoff point, so "offset 0" is where audio-only
mode began: a transient load error armed a retry that fired minutes later, when
the buffer finally drained, and playback resumed at the handoff point and ran
on from there. A successful retry raises no error and ends nothing, so neither
arm of DR-129 was consulted and no discontinuity handler existed — the only
trace was a position that went backwards, which is why it read as random, and
why the two earlier fixes for the same symptom (DR-129's phantom end, DR-159's
relative-timeline leak) left it standing.

A retry that can only restart the stream is worth less than no retry at all.
player_retry_restarts_stream marks a Remote audio-only video item,
loadWithMetadata carries the answer to Kotlin, and the pure StreamRetryDecision
holds it for a DefaultLoadErrorHandlingPolicy that returns C.TIME_UNSET —
making onLoadError answer DONT_RETRY_FATAL before it reaches configureRetry.
The rewind becomes a recoverable error, which recoverable_error_resume already
answers by re-opening at the position playback reached, StartTimeTicks
rewritten so the selected audio track survives. Every other source keeps the
player's retry: a static file and an HLS playlist declare their timeline and
are resumed where the load stopped. onPositionDiscontinuity is added for its
log line alone, loud for DISCONTINUITY_REASON_INTERNAL, which is the rewind's
own signature.

Verified on device (FP5), same procedure both runs — handoff, 60s to fill the
buffer, a 45s radio outage:

  before  13:54:52 BUFFERING, then "Media ready! Duration: -9.22e15"
          (C.TIME_UNSET) and position 1165.4s -> 840.349s, exactly the handoff
          base, 3.5 minutes after the outage with nothing logged between
  after   14:05:08 "declining the player's retry", playback undisturbed off the
          buffer for 69s (a fatal load error is only raised when the renderer
          next needs data), then ERROR_CODE_IO_NETWORK_CONNECTION_FAILED ->
          re-opening at 785.6s -> READY, and no rewind in the following 7 min

Kotlin tests run with ./gradlew :app:testUniversalDebugUnitTest.

TRACES: UR-040, UR-004 | DR-203 | UT-200
2026-08-19 17:29:31 +02:00
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JellyTau logo
JellyTau

A cross-platform Jellyfin client built with Tauri, SvelteKit, and TypeScript.

Business logic lives in a Rust backend; a UI-rich Svelte frontend handles presentation and talks to it over Tauri's IPC. Targets Linux (libmpv) and Android (ExoPlayer).

Getting Started

This project uses bun as its package manager.

# Activate the Rust environment (fish shell)
source "$HOME/.cargo/env.fish"

# Install dependencies
bun install

# Run in development
bun run tauri dev

# Type-check the frontend
bun run check

# Build for Linux
bun run tauri build

# Build for Android
bun run tauri android build

For the full set of build, test, and Android helper scripts, see scripts/README.md.

Documentation

Topic Location
Architecture overview & subsystem docs docs/architecture/
Requirements, traceability & technical debt docs/requirements.md
Build & release process docs/build-release.md
Docker builds docs/build/docker.md
Traceability tooling & CI docs/traceability.md, docs/traceability-ci.md
Release checklist docs/release-checklist.md
UX flows docs/ux-flows.md

VS Code + Svelte + Tauri + rust-analyzer.

License

MIT

S
Description
A jellyfin client with Tauri
Readme MIT
79 MiB
2026-08-22 08:10:12 +00:00
Languages
Rust 49.1%
TypeScript 26.6%
Svelte 17.1%
Kotlin 4.9%
Shell 1.7%
Other 0.5%