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ExoPlayerBackend was the only backend not overriding the PlayerBackend trait's set_audio_settings/audio_settings defaults, so the Settings > Audio controls rendered on Android and silently did nothing — the default returns Ok(()) while applying nothing, so the failure was invisible. Rust owns what the values are (canonical 10-band ISO layout, preset curves, normalization presets); Kotlin owns when the AudioEffect objects exist, since that needs the live audio session id. - settings.rs: audio_settings_jni_payload() sanitises (crossfade clamped, band vector normalised) before serialising, so a malformed vector cannot reach the Kotlin parser. JSON rather than a wide JNI signature, matching how load() already passes subtitles — adding a field will not change the signature. - ExoPlayerBackend: set_audio_settings/audio_settings over JNI; ExoPlayerState gains the first command-side field (settings are pushed out, never reported). - JellyTauPlayer.kt: Equalizer, LoudnessEnhancer, and gapless via pauseAtEndOfMediaItems. Three details that are easy to get wrong: - Effects re-attach on onAudioSessionIdChanged. ExoPlayer rebuilds its audio sink on a format change, which invalidates effects bound to the old session; without this the EQ silently stops applying mid-queue. - All effect work is posted to mainHandler rather than run inline. AudioEffect construction from a player callback can re-enter the player and deadlock — the same shape as the AutoplayDecision lock-scrutinee bug. - Device equalizers expose a device-dependent band count (commonly 5) at fixed centres, so the canonical 10 bands are resampled by nearest centre frequency. resampleBands() is a pure @JvmStatic function so that mapping is testable without a device. Normalization is approximate, not parity: LoudnessEnhancer is a gain stage, not a true EBU R128 normalizer like MPV's dynaudnorm. Recorded as such rather than claimed as equivalent. Crossfade is deliberately excluded — unimplemented on every platform and blocked on mpv, so building it on Android alone would invert the parity gap. Tests written first and observed failing (cannot find function audio_settings_jni_payload) before the implementation: the payload contract is pinned by tests because a serde rename would otherwise silently break the Kotlin parser. Not yet verified on a physical device — AudioEffect availability and band layouts are device-specific. Requirements matrix marks these rows accordingly, and flipping the trait default to Err(not_implemented()) is deferred until that verification lands.

JellyTau
A cross-platform Jellyfin client built with Tauri, SvelteKit, and TypeScript.
Business logic lives in a Rust backend; a UI-rich Svelte frontend handles presentation and talks to it over Tauri's IPC. Targets Linux (libmpv) and Android (ExoPlayer).
Getting Started
This project uses bun as its package manager.
# Activate the Rust environment (fish shell)
source "$HOME/.cargo/env.fish"
# Install dependencies
bun install
# Run in development
bun run tauri dev
# Type-check the frontend
bun run check
# Build for Linux
bun run tauri build
# Build for Android
bun run tauri android build
For the full set of build, test, and Android helper scripts, see scripts/README.md.
Documentation
| Topic | Location |
|---|---|
| Architecture overview & subsystem docs | docs/architecture/ |
| Requirements, traceability & technical debt | docs/requirements.md |
| Build & release process | docs/build-release.md |
| Docker builds | docs/build/docker.md |
| Traceability tooling & CI | docs/traceability.md, docs/traceability-ci.md |
| Release checklist | docs/release-checklist.md |
| UX flows | docs/ux-flows.md |
Recommended IDE Setup
VS Code + Svelte + Tauri + rust-analyzer.
License
MIT
Releases
37
JellyTau v0.10.1
Latest
Languages
Rust
50.7%
TypeScript
25.8%
Svelte
16.4%
Kotlin
4.8%
Shell
1.7%
Other
0.5%