dtourolleandClaude Opus 5 2e6825ded0 Record what the measurement found, where the next person will look for it
Three places, because the finding has three audiences.

The display spec's §1 table said FR-DSP-3 was unmeasured and FR-DSP-5 untagged.
Both are now false, and §2's decision rule has fired. The body of §2 is left as
written with the verdict quoted above it: a plan overtaken by its own evidence
reads better in order than quietly edited into agreement with the outcome.

TD-4 is the stage that misses the budget. Clarity's kernel is a fraction of the
frame, so it reaches a 52-pixel radius at 4K and costs 34 ms — seven times the
entire fused chain, for one slider. It is debt rather than a bug because the
detail stage cannot yet write a target smaller than it reads, which
`local_contrast`'s own documentation has said since it was written. The entry
says plainly that tiles are the wrong tool for it, since that is exactly the
conclusion a reader arriving from ARCH §5.3 would otherwise draw.

TD-5 is the one nobody was looking for: composing the fused shader costs
2.8–5.2 ms of CPU per frame on a full chain, on the UI thread, which at
1920x1200 is more than the dispatch it precedes. The source depends only on the
graph's structure — what `structure_hash` already identifies and what does not
move during a drag — so the fix is the cache `AdjustPass` already keeps for
compiled pipelines, one level up.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-27 19:06:19 +02:00
2026-08-26 10:08:51 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone
faces.md Face detection and identity — the models, the licence problem, and what S14 measures

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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