dtourolleandClaude Opus 5 d91f1ec277 Thumbnail the whole library on request, and send the shards up
The grid fetches a preview only for cells that are actually browsed, which is
the right posture over a link that must not be saturated to show one screen
(FR-NC-3). The cost is that the thumbnail store ends up holding the fraction of
the library someone happened to scroll past — and that store is the one derived
thing worth syncing, since a second device that downloads the shards gets a
full grid without touching a single RAW. So the complete set is worth an hour
of range fetches paid once, deliberately, on a machine that can afford it.

That is what this adds: a pass over every visible image with an `oc:fileid`,
launched from the settings page and reported in the activity register like
every other background job. The work list is what the store lacks rather than a
flag in the catalog, so it is resumable by construction and safe to press
twice.

Lane-parallel like the metadata sweep, but it does what that sweep declined to.
The store is `&mut` and cannot cross lanes, which is why dating the library
skips thumbnails entirely; here the lanes fetch, decode and *encode*, and only
the ~20 KB result crosses back to the one thread that owns the store and writes
the chunk. The parallelism is real and the single-writer rule is not bent.

Grid class only. The large class is ~860 MB of shards against ~200 MB on the
reference library, paid by every device that syncs them; a photograph looked at
closely still gets its large thumbnail from the interactive path.

Dates come free — the header a preview needs is the header EXIF lives in — and
the pass ends by pushing the shards to the server. A filled store that never
leaves this device would be most of the cost for none of the point.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 19:34:59 +02:00
2026-08-22 15:49:51 +02:00
2026-08-22 14:00:47 +02:00

DarkRoom

A cross-platform, non-destructive RAW photo editor for Linux and Android.

Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.

Documentation

Document Contents
requirements.md What the software must do — 122 numbered requirements
architecture.md How it is built — crates, GPU pipeline, data model, sync
milestone-v0.1.md The first buildable milestone

Building

Desktop:

cargo run -p darkroom-desktop

Android (containerised toolchain, see docker/android):

./docker/android/build.sh cargo ndk -t arm64-v8a build --release

Current state

Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.

Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.

cargo run -p dr-gpu --example bench --features readback

reproduces that measurement.

Licence

GPL-3.0-or-later.

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