d91f1ec2773dd4b2fdab43216b1256ca5fcd0be1
The grid fetches a preview only for cells that are actually browsed, which is the right posture over a link that must not be saturated to show one screen (FR-NC-3). The cost is that the thumbnail store ends up holding the fraction of the library someone happened to scroll past — and that store is the one derived thing worth syncing, since a second device that downloads the shards gets a full grid without touching a single RAW. So the complete set is worth an hour of range fetches paid once, deliberately, on a machine that can afford it. That is what this adds: a pass over every visible image with an `oc:fileid`, launched from the settings page and reported in the activity register like every other background job. The work list is what the store lacks rather than a flag in the catalog, so it is resumable by construction and safe to press twice. Lane-parallel like the metadata sweep, but it does what that sweep declined to. The store is `&mut` and cannot cross lanes, which is why dating the library skips thumbnails entirely; here the lanes fetch, decode and *encode*, and only the ~20 KB result crosses back to the one thread that owns the store and writes the chunk. The parallelism is real and the single-writer rule is not bent. Grid class only. The large class is ~860 MB of shards against ~200 MB on the reference library, paid by every device that syncs them; a photograph looked at closely still gets its large thumbnail from the interactive path. Dates come free — the header a preview needs is the header EXIF lives in — and the pass ends by pushing the shards to the server. A filled store that never leaves this device would be most of the cost for none of the point. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
DarkRoom
A cross-platform, non-destructive RAW photo editor for Linux and Android.
Status: early. v0.1 is a remote library viewer — see docs/milestone-v0.1.md.
Documentation
| Document | Contents |
|---|---|
| requirements.md | What the software must do — 122 numbered requirements |
| architecture.md | How it is built — crates, GPU pipeline, data model, sync |
| milestone-v0.1.md | The first buildable milestone |
Building
Desktop:
cargo run -p darkroom-desktop
Android (containerised toolchain, see docker/android):
./docker/android/build.sh cargo ndk -t arm64-v8a build --release
Current state
Working: workspace, GPU context and compute pass, adaptive Slint shell, Android cross-compilation of the core crates.
Not yet working: the zero-copy display path. The build currently uploads frames through the CPU, which is exactly what ARCH §6.1 forbids — measured at 96% of frame time at 4K. Replacing it is spike S1, the project's highest priority.
cargo run -p dr-gpu --example bench --features readback
reproduces that measurement.
Licence
GPL-3.0-or-later.
Releases
20
DarkRoom 0.24.0
Latest
Languages
Rust
86.1%
Slint
10.3%
Python
1.1%
Shell
1%
WGSL
0.9%
Other
0.6%