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Author SHA1 Message Date
dtourolle 9c5ce5f34a fix: never drop a wake — a node must not sleep with one outstanding
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28e0667 stopped nodes blocking a worker on a full output, but replaced an
intermittent hang with a quieter one: the pipeline still wedged about 2
runs in 30, now with every worker idle in pthread_cond_wait rather than
asleep in a push. Nothing was blocked; nothing had been woken.

try_submit discarded any wake arriving while queued_ was up:

    if (queued_.compare_exchange_strong(expected, true, ...))
        scheduler_->submit(...);
    // else: silently gone

Wakes are edge-triggered — a channel fires its space callback once, on the
transition — so a dropped one never returns. A node could park a value,
release its worker, and sleep forever holding exactly the output its
consumer was waiting for, while its producer parked on an input channel
that would never drain.

try_submit now records the drop in wake_pending_, and release_and_recheck()
consumes it at every site that releases a node, giving one invariant: a
node never sleeps with a wake outstanding. This subsumes the two ad-hoc
re-checks added for the parked-retry and normal push paths, which only
moved the stall (1211 items to 6472) because each new early return was a
fresh chance to drop a wake. self_stop keeps a plain store — honouring a
pending wake there would resubmit a dead node.

Adds "a saturated chain never stalls", which reproduces this in about a
second where the pipeline needed ~30 runs. It asserts *progress does not
freeze* rather than a completion total: capacity-1 channels are slow, and
slow must never be reported as wedged. Verified in both directions — it
stalls after 1211 items on 28e0667 and passes here.

The existing chain test could not catch it: 40 items drain before any
strand occurs, and its producer emits forever, so fresh input keeps
re-triggering on_input_ready() and flushing the stranded value.

Tests: 122/122.
2026-08-02 18:33:17 +02:00
dtourolle 28e06675f5 fix: park nodes on a full output instead of blocking the worker
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push_blocking parked a scheduler worker inside the push. Nodes own a
private single-thread pool, so the parked thread was the only one that
could drain that node's own input — hold-and-wait, and under sustained
backpressure four nodes of a five-node chain slept in nanosleep at once.
channel.hpp already warned about this for sentinels; it applies just as
much to data pushes.

The scheduler was purely input-driven: on_input_ready() wakes a node when
input arrives, with no counterpart for "my output has room". Lacking that
signal, blocking the thread was the only way to handle a full output.
This adds the missing half.

- Channel::try_push + has_space + set_space_callback; the callback fires
  from both pop() and try_pop_now().
- PoolNode/PoolObjectNode keep a one-slot pending_ buffer with per-element
  done flags, so a retry cannot duplicate an already-accepted element. One
  slot suffices because queued_ admits at most one fire_once per node.
- The re-check after clearing queued_ closes the lost-wakeup race where a
  space callback fires while the flag is still up and is swallowed.

Two bugs surfaced once nodes actually parked, both fixed here:

- pop_one reports an *empty* channel as ChannelClosedError, which is also
  the node's "upstream finished, self-stop" signal. A node woken by output
  space with empty inputs therefore killed itself. fire_once now releases
  the worker when its inputs are not ready rather than falling through.
- The drained-park path resubmitted unconditionally instead of via
  on_input_ready(), firing nodes with nothing to read.

compute_priority is now output-aware: mean output fill is deducted from
mean input fill, mapped as 0.5·(1 + in - out). Input fill alone asks only
"how much work is waiting for me"; a node whose outputs are already full
cannot deliver, so running it just parks it again and wastes the slot
while the node that would drain that channel waits behind it. The
scheduler now favours whoever is furthest downstream of a bottleneck.

Also adds a network-level error listener. A node's exception was discarded
at the node boundary and survived only as a Closed event, which reports
that a node stopped but not why — that missing detail is what made the
above slow to diagnose. INode::set_network_error_callback plus
StaticNetwork::set_error_handler forward it to the application.

Tests: 121/121. test_backpressure_deadlock drives a five-node chain with
capacity-2 channels against a slow sink and fails on the old code. The
four test_pool_node overflow tests now assert parking rather than the
removed drop-and-report behaviour.

Known-incomplete: a rare hang remains, roughly 1 run in 20 against a 300s
timeout, down from every run failing. Committed because the fix is a large
strict improvement and the residual case needs its own reproduction.
2026-07-31 22:40:07 +02:00
dtourolleandClaude Opus 5 6595e6e925 fix: node outputs block instead of dropping on a full channel
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Every node output used the throwing push(), so a consumer falling behind cost
values rather than time. push_blocking() already existed on Channel and
OutputPort — "wait for the consumer to drain instead of dropping; the producer
just runs slower" — but nothing called it.

A dropped frame does not degrade a downstream result, it silently changes one,
and the consumer has no way to tell it happened. For any pipeline whose output
is a claim about its input, that is corruption rather than degradation.

Safe because sentinels are already handled out-of-band, above this path: only
data blocks, so the EOF token that unwinds the network can always overtake a
stalled data path. That is exactly the hold-and-wait deadlock the push_sentinel
comment warns about, and the reason it is not reachable here.

Measured on a downstream consumer (face pipeline, 77s clip at 5 fps, expected
385 sampled frames):

  before  65 frames written, 320 dropped at one node, 29s
  after   385 frames written, 0 dropped, 17s

Faster, not slower — a dropped frame has already cost its decode, and the
overflow exception cost more. Two consecutive runs now produce byte-identical
output, which they did not before: what got dropped depended on timing, so the
same command could yield different results.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 11:31:53 +02:00
dtourolle 4b6e498ba7 feat: persistent-pipeline reuse — push_blocking, node introspection, stateful wrapper
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Adds three pieces needed to build one KPN network and reuse it across many
replays/configs instead of tearing down and rebuilding per run:

- Channel<T>::push_blocking (+ IVariantChannel/VariantChannel forwarding):
  lossless backpressure push that waits for space instead of dropping when
  the ring is full. PyNode's run_loop now uses it so a downstream consumer
  lagging behind never silently drops a frame.
- PyNetwork::node_ptr / node_stats: raw node handle by name (for a binding
  to dynamic_cast to a concrete wrapper and call functor-specific runtime
  setters) and a per-node timing snapshot for profiling.
- ObjectVariantNodeWrapper: variant-node adapter for functors that need
  runtime-constructed state (a Config, a loaded gallery), mirroring
  VariantNodeWrapper's channel plumbing but backed by ObjectNode<Obj>.

Built and used downstream in scene-actor-extraction's sae_kpn Python replay
bindings for repeated threshold-sweep evaluation of the same pipeline.
2026-07-19 16:55:36 +02:00
dtourolleandClaude Opus 4.8 a0c4bf580e fix: deliver EOF sentinel only when the ring is freshly empty
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Channel<T>::pop() surfaced the out-of-band sentinel from its empty branch
using the tail_ snapshot taken at the top of the loop. Under contention the
producer can push more values *and* the sentinel in the window between that
snapshot and take_sentinel(), so pop() could return the sentinel while real
values still sat in the ring — the sentinel jumping ahead of values pushed
before it. No value was lost (a consumer that keeps draining still receives
them, and approx_size() keeps counting them so a PoolNode reschedules), but a
consumer treating the sentinel as a hard "last message" barrier would act on
EOF early.

Re-confirm emptiness against a fresh tail_ load before taking the sentinel.
Costs one acquire-load on the empty-ring path only; never runs in steady
state. The spin and post-spin takes already reload tail_ on the line above
them; try_pop_now() already reads tail_ fresh in the same branch — both were
correct and are unchanged.

The two sentinel stress cases now assert the strict "sentinel is last, after
every value" ordering (previously relaxed to avoid the flake this fixes).
Verified TSan-clean (2606 assertions, no data races) over repeated runs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 23:14:45 +02:00
dtourolle c4538f03ca python: fix nanobind Network reference leak via GC type slots
The Python Network holds each PyNode's callable, forming an
uncollectable instance -> callable -> globals() -> instance cycle that
tripped nanobind's leak check at interpreter shutdown.

Implement tp_traverse/tp_clear type slots on the Network binding so
Python's cyclic collector can see through the C++-held callables and
break the cycle. PyNode exposes its callable; PyNetwork visits and
clears them. Wired into both binding sites (auto_bind and the legacy
register_py_network).
2026-07-04 14:43:47 +02:00
dtourolleandClaude Opus 4.8 19f5a2b0ae Deliver EOF sentinels out-of-band to prevent teardown deadlock
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Channel::push() drops values on overflow (the intended backpressure
policy for data), and PoolNode swallows the resulting ChannelOverflowError.
For a control sentinel like EOF this is fatal: a single dropped EOF under
backpressure wedges every downstream pop() forever, so the pipeline never
tears down.

Deliver sentinels out-of-band instead. Channel::push_sentinel() stores the
token in a dedicated slot that does not consume ring capacity, so it can
never overflow and — crucially — never blocks the caller. That non-blocking
property is essential: each KPN node has a single worker thread, so a
*blocking* push would park that thread and stop it draining its own input,
cascading into a hold-and-wait deadlock under backpressure. The consumer's
pop()/try_pop_now() drain the ring first, then deliver the sentinel, so it
always arrives after every value pushed before it.

approx_size() (which node readiness checks call) counts a pending sentinel
as consumable work, so a channel carrying only a sentinel still schedules
its consumer's next fire — without this the token would sit undelivered and
the pipeline would still deadlock at teardown.

PoolNode/PoolObjectNode route values carrying an eof flag (direct .eof or
nested .source.eof) through push_sentinel via a SFINAE-safe is_sentinel_value
trait; all other values keep the existing lossy throwing push. The trait
compiles to false for types without an eof convention, so this is a no-op
for pipelines that don't use one.

Verified end-to-end: scene_analyze now reaches EOF, flushes its output, and
exits cleanly instead of hanging.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-04 00:30:40 +02:00
dtourolle 7cb92a4091 Build docs with a pre-configured docker
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2026-06-20 08:55:48 +02:00
dtourolle 6f384dc4b5 Added callbacks for node errors and fifo overflow
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Add new doc system which should/might deploy to pages.
2026-06-19 22:26:39 +02:00
dtourolleandClaude Opus 4.8 79916f1da1 Set node names in make_network for user and fanout nodes
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Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-12 15:20:50 +02:00
dtourolle f6bcaa15b0 Performance improvements, better readme and complete python bindings
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2026-05-12 21:23:33 +02:00
dtourolle c39db82763 Add a per node error handler possibility
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2026-05-10 19:51:23 +02:00
dtourolle 1e9ba5ee66 Add a unified observability interface for applications with multiple networks
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2026-05-10 19:08:40 +02:00
dtourolle 278c122e8f Add shared reasource tag to allow coordination of usage
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2026-05-09 15:22:27 +02:00
dtourolle 9acc42b2e9 Fix fanout naming for debug graph
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2026-05-09 09:54:40 +02:00
dtourolle da8f4d9926 Add debug graph to static network 2026-05-09 08:59:19 +02:00
dtourolle 011b5eb35f fix web debuginterface 2026-05-09 08:40:06 +02:00
dtourolle 9ce581b5ce Fixed bug when generating identical fanouts 2026-05-09 08:36:51 +02:00
dtourolle 2bca2a7554 Add static network
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2026-05-08 20:00:15 +02:00
dtourolle 5e77dc836b First attempt 2026-05-08 17:48:16 +02:00